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Base Cappers Are Ruining This Game.


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Poll: Base Cappers Are Ruining This Game. (155 member(s) have cast votes)

Are you sick of cap rushers?

  1. Yes (41 votes [26.45%])

    Percentage of vote: 26.45%

  2. No I love ******* you all off trolololol (7 votes [4.52%])

    Percentage of vote: 4.52%

  3. No I think its an important part of game balance and it gives a role to LMs and some MMs on Assault (107 votes [69.03%])

    Percentage of vote: 69.03%

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#21 Stalephreak

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Posted 13 July 2013 - 11:08 PM

View PostMackman, on 13 July 2013 - 02:55 PM, said:

What bothers me is when a group of 3 or four choose all light mechs (all with the capping module) and go straight to cap every time. It's literally unbeatable when you're pugging on Alpine or Caustic, and really hard to beat on anything but the very smallest maps.

Those people aren't playing "tactically", there isn't some "counter" that's viable in pugs: They're just {Richard Cameron} out to troll games.


What you've described is an extreme, and has a stupid easy counter. You have your ENTIRE FRIGGIN TEAM hold back and stand on your base. The lights fall like dominoes. If you put in a decent enough amount of time, you'll recognize who the base rushers are. See, the problem is that the other team has 4 people acting in perfect unity...You got outcapped by this skill trait called (wait for it) teamwork. I know this comes across as a troll, but really, there's a thread about this church you may want to examine.

Edited by Stalephreak, 13 July 2013 - 11:12 PM.


#22 Kanatta Jing

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Posted 13 July 2013 - 11:12 PM

I've won matches by base capping in a brawling fit Victor.

It's certainly easier to grab a few kills that way then going and fighting the enemy on their own terms.

#23 Narcissistic Martyr

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Posted 13 July 2013 - 11:34 PM

Basically, if your lights don't do their job your base shall be mine or you'll have to pull your forces back and I'll gladly kill them if they're fond of 1v1 combat or run away and let my buddies slaughter you at their leisure.

#24 Leafia Barrett

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Posted 14 July 2013 - 10:21 AM

View PostBiglead, on 13 July 2013 - 01:21 PM, said:

I respect your opinions, but sorry; Fun, Honor and Respect don't buy Battlemechs...Cbills do.

Except going to cap at the very beginning of the match yields so few rewards that you're better off fighting and dying than you are capping without a fight.
I'm not saying that capping doesn't have a place, but when the other team has a squad of mechs that do nothing but cap, it kinda ruins the fun for the rest of us.

Edited by Leafia Barrett, 14 July 2013 - 10:23 AM.


#25 hammerreborn

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Posted 14 July 2013 - 10:31 AM

View PostLeafia Barrett, on 14 July 2013 - 10:21 AM, said:

Except going to cap at the very beginning of the match yields so few rewards that you're better off fighting and dying than you are capping without a fight.
I'm not saying that capping doesn't have a place, but when the other team has a squad of mechs that do nothing but cap, it kinda ruins the fun for the rest of us.


Who cares about you? It's not my job to present you an easy target to repeatedly die to 6 ppcs to satisfy your fun. I'm here to have my fun, and my fun involves capturing your base and taunting you as you scream and cry like children, take my 25k rewards and do it again.

Don't like it, DO SOMETHING OTHER THAN CRYING

#26 BillyM

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Posted 14 July 2013 - 10:43 AM

What if everyone that you cap and taunt decides their method of "doing something other than crying" includes not playing this game any more? Development closes down, game goes under, servers go dark...

What if both teams just sit and basecamp, their 6ppc stalkers simply lining up both avenues of approach to one-shot you?

Congratulations, you've helped make the game worse for all in all cases.

*shakes head*

--billyM

Edited by BillyM, 14 July 2013 - 10:44 AM.


#27 Helsbane

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Posted 14 July 2013 - 11:55 AM

Leave it undefended and lose it, simple as that. It provides a way for lights/fast movers to split the enemy. It gives two full lances of assault mechs an Achilles Heel, and makes them have to think about what to do instead of wade through the enemy with impunity. It provides an added dimension to the game, keeping it from becoming TDM over and over and over. And, most importantly, it's a source of delicious QQ from people that can't figure out the aforementioned portions of the game.

MMMmmmmm.....tears.

#28 Stalephreak

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Posted 14 July 2013 - 02:34 PM

I'm an assault pilot...And yes, I cap bases. It takes talent to get capped by a highlander. You know what stops me? An enemy who knows where I am and tries to stop me. I know that's complicated...Try this experiment. Go play basketball with somebody. Now, don't stand within 15 ft of the person with the ball, the other person can do whatever they need to to score within the normal rules of basketball. You're going to get your butt kicked. This is the EXACT SAME CONCEPT. I'm on your base, so the game TELLS YOU WHERE THE BLOODY BUTT @#$ I AM! But you're telling me that you couldn't figure out to defend it, or that you cannot find my mech that has a top speed of 48 kph?!?!?!?! No, I don't want you to stop playing MWO...I need noobs to help keep my ELO nice and shiny.

#29 hammerreborn

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Posted 14 July 2013 - 02:35 PM

View PostBillyM, on 14 July 2013 - 10:43 AM, said:

What if everyone that you cap and taunt decides their method of "doing something other than crying" includes not playing this game any more? Development closes down, game goes under, servers go dark...

What if both teams just sit and basecamp, their 6ppc stalkers simply lining up both avenues of approach to one-shot you?

Congratulations, you've helped make the game worse for all in all cases.

*shakes head*

--billyM


Because as we've clearly seen putting more and more focus on assault mechs and giving them fewer and fewer disadvantages (with ppc buffs, seismic sensor, etc) has made for such a great game that everyone is soooo happy to play and have no complaints whatsoever.

#30 Vox Scorpus

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Posted 14 July 2013 - 02:56 PM

I was in the deathmatch forum the other day. What we need are more play styles besides Assault and Conquest, not modifying the styles we have now. Team Deathmatch would be perfect for people who hate capping maps and just like a full on battle. Lovelost85 (above) has a King of the Hill concept with 1 base to fight over (Great idea!). Total Deathmatch by Mech weight is another that would work. Capture the flag, Collect resource points, Defend an area or item, etc there are lots of different play styles. It takes the devs awhile to work these things out. I would hope they are working on new ones so that everyone playing can find the style they like the best or (if your like me) change it up based on what you feel like at the moment. Think of all the FPS games you've played with different missions and goals then apply those types of missions to MWO and you'll see how many play style types there are.

#31 Urdnot Mau

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Posted 15 July 2013 - 02:57 PM

" No I think its an important part of game balance and it gives a role to LMs and some MMs on Assault "

So, Light mechs and Medium mechs have no use other than cap? bull***



AND 46 people voted for that. This is an awesome community

Edited by Urdnot Mau, 15 July 2013 - 02:59 PM.


#32 Marchant Consadine

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Posted 15 July 2013 - 04:14 PM

I just capped with an atlas. If the enemy team is bad enough to allow an atlas to cap there's really no problem and they deserve it.

#33 hammerreborn

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Posted 15 July 2013 - 08:36 PM

View PostUrdnot Mau, on 15 July 2013 - 02:57 PM, said:

" No I think its an important part of game balance and it gives a role to LMs and some MMs on Assault "

So, Light mechs and Medium mechs have no use other than cap? bull***



AND 46 people voted for that. This is an awesome community


Where does it say they have no use other than to cap?

#34 GuardDogg

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Posted 15 July 2013 - 09:06 PM

That is why to have defenders. It is like having your door wide open to be defeated.

#35 CyboNinja

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Posted 16 July 2013 - 01:41 AM

View PostBiglead, on 13 July 2013 - 01:21 PM, said:



Also, creating a poll because people are having fun their way and not yours is boolshet.


Edit: Autocorrect kills me...

When 1 persons fun results in multiple people feeling negatively usually that is a crime most places. Not on the internet though.

#36 Grandmaster Ramrod

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Posted 16 July 2013 - 02:05 AM

I don't like the capping mechanic; I'd much rather shoot at stuff til the end but that's kind of irrelevant - it's part of the game, deal with it.

Or ignore it. If someone decides to cap out my team after we've joined battle and i'm too far away to respond, then ho hum, shoot what I can and move on to the next battle.

Although if I'm perfectly honest, often I will ignore it even if I'm close.

DILLIGAF

#37 JudgeDeathCZ

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Posted 16 July 2013 - 02:08 AM

PPC boat crying about base cappers.
This rly makes me cry -.-

#38 Syrkres

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Posted 16 July 2013 - 07:03 AM

one of the problems is the match making.

Until that is fixed you will continue to see capers cap out.

When 6 out of 8 lights go up against 8 PPC stalkers, you have no choice but to cap.

#39 Tenpin

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Posted 16 July 2013 - 07:23 AM

I cap like a **** but I avoid capping to win.

I want to split you up and I'll run the timer down to a hair's breadth to do it. I'll even taunt on chat.

#40 Barantor

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Posted 16 July 2013 - 07:43 AM

All this post shows me is that people like to play the game in a variety of different ways and no amount of additional mechs or maps is going to change that.

Need more combat modes and community warfare.





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