The good:
Holy moly is it fun as hell. Good lord we needed this months ago. It is an utter blast playing 12 on 12.
The bad:
It was originally said we would have options of making 4-mans, 8-mans, or 12 mans. In the event of 4-mans and 8-mans, the remainder 8 or 4 mechs would be made up with pugs. There is no option to make an 8 man group in the test server. Result is another promise broken. Sad really.
Overall, TONS OF FUN.
1
12V12: The Good And The Bad
Started by Droz, Jul 13 2013 02:25 PM
2 replies to this topic
#1
Posted 13 July 2013 - 02:25 PM
#2
Posted 13 July 2013 - 04:23 PM
Lrms got a heap more targets,
it was harder (but not impossible) to pull out the sneak around and cap out,
you got punished a LOT more severely for positioning mistakes.
matches certainly seemed to last longer, even in the well overcrowded maps
All in all it was fun!!
it was harder (but not impossible) to pull out the sneak around and cap out,
you got punished a LOT more severely for positioning mistakes.
matches certainly seemed to last longer, even in the well overcrowded maps
All in all it was fun!!
#3
Posted 13 July 2013 - 04:27 PM
I think we are getting any number of players in a group beyond 4 players soon. like 5 mans and 6 mans but they still have to tune the matchmaker to make it balanced.
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