Before pushing a new map live, please make sure that Atlases can walk OVER THE ***ing BRIDGES. How much testing did this get, if nobody noticed that Atlases can't walk to ****ing Theta before they can't get over the ridge exiting the bridge?
0
Atlases And Terra Therma
Started by NineTails, Aug 02 2013 11:40 AM
4 replies to this topic
#1
Posted 02 August 2013 - 11:40 AM
#2
Posted 02 August 2013 - 04:48 PM
This game is not particularly consistent in general re: what Atlai can walk over.
#3
Posted 02 August 2013 - 06:31 PM
This map is crap. assults like stalkers and atlases cant get over the bridge thrushold in the middle.
#4
Posted 02 August 2013 - 07:14 PM
Hate this map must have an option to exclude maps and be able to chose not to drop on maps that are set for night fog etc. In fact be able to chose which map to play so we can bring a config that suits a given map.
#5
Posted 03 August 2013 - 12:20 AM
I'm sure they'll get to fixing the parts where atlases cannot walk over, we just have to keep in mind where those places are and try to help them fix it.
Personally I love the map. It looks awesome, and the combat feels much different than other maps.
However, while I do enjoy the idea of selecting which maps you can queue for, it can limit the player base quite a bit, and have hyper-focused builds for each area. Imagine alpine peaks with nothing but poptart snipers, or river/frozen city with splatcat/other close range focused builds, etc.
Personally I love the map. It looks awesome, and the combat feels much different than other maps.
However, while I do enjoy the idea of selecting which maps you can queue for, it can limit the player base quite a bit, and have hyper-focused builds for each area. Imagine alpine peaks with nothing but poptart snipers, or river/frozen city with splatcat/other close range focused builds, etc.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users