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Lrms And Ssrms


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#1 Warge

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Posted 14 July 2013 - 10:40 AM

Chances to hit:
  • cockpit - 9%
  • all other parts - 13%
When missiles fired each one should already target it's own part of emeny's Mech to hit. No?
Cause I'm tired to see missiles hit mostly CT.

#2 El Bandito

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Posted 14 July 2013 - 10:46 AM

I don't even remember if I died to LRMs/SSRMs in the last 2 weeks. They are so easy to avoid by moving or mitigate through torso twisting due to slow flight speed.

Now direct fire weapons on the other hand... ...they killed me plenty.


If PGI changes the guided missiles based on your suggestion, then they will make SSRMs and LRMs flat out worthless. 10 tons of useless junk only fit to tickle enemy armor worse than Machine guns.

Edited by El Bandito, 14 July 2013 - 10:50 AM.


#3 Warge

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Posted 14 July 2013 - 10:49 AM

View PostEl Bandito, on 14 July 2013 - 10:46 AM, said:

I don't even remember if I died to LRMs/SSRMs for the last 2 weeks. They are so easy to avoid or mitigate.

I'm now playing Catapults from my wife's account: it's too easy to hit CT and kill. :D

As for my Mechs - LRMs not a problem to avoid. But when u r in a middle of a brawl on open ground...

#4 El Bandito

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Posted 14 July 2013 - 10:51 AM

View PostWarge, on 14 July 2013 - 10:49 AM, said:

I'm now playing Catapults from my wife's account: it's too easy to hit CT and kill. :D As for my Mechs - LRMs not a problem to avoid. But when u r in a middle of a brawl on open ground...


Found your problem. You are brawling in open ground in a Catapult. They have huge vulnerable sections and are best used behind your own lines.

Even if you are not using Catapult, fighting in the open ground with less than 80kph is death sentence. Most heavy weapons can kill you, not just LRMs.

Edited by El Bandito, 14 July 2013 - 10:54 AM.


#5 soarra

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Posted 14 July 2013 - 10:54 AM

View PostEl Bandito, on 14 July 2013 - 10:46 AM, said:

I don't even remember if I died to LRMs/SSRMs in the last 2 weeks. They are so easy to avoid by moving or mitigate through torso twisting due to slow flight speed.

Now direct fire weapons on the other hand... ...they killed me plenty.


If PGI changes the guided missiles based on your suggestion, then they will make SSRMs and LRMs flat out worthless. 10 tons of useless junk only fit to tickle enemy armor worse than Machine guns.

assault mechs take it in the CT a lot

#6 El Bandito

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Posted 14 July 2013 - 10:56 AM

View Postsoarra, on 14 July 2013 - 10:54 AM, said:

assault mechs take it in the CT a lot


True, but that is due to their bigger hitboxes and slow speed, which makes sense. Assault mechs take ANY WEAPON FIRE in the CT a lot due to their size and sluggishness--not just LRMs. At least they got 100 point of armor in the front CT.

IMO, only Atlas is really screwed against LRMs due to it's large head included in the CT hitbox; most other Assaults can simply torso twist and survive even with red internals. Such as Highlander and Awesome and Victor.

Edited by El Bandito, 14 July 2013 - 10:59 AM.


#7 Unbound Inferno

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Posted 14 July 2013 - 11:00 AM

View PostWarge, on 14 July 2013 - 10:40 AM, said:

Chances to hit:
  • cockpit - 9%
  • all other parts - 13%
When missiles fired each one should already target it's own part of emeny's Mech to hit. No?

Cause I'm tired to see missiles hit mostly CT.

Its difficult to implement that way.

I can see this like the Streak solution they tossed around with the target to each segment - but there's a catch with the positioning and locations.

Due to the hitbox sizes if its an angled shot that should hit the far arm and torso will hit the CT or near side torso.

You'll still suffer mainly CT damage.

#8 soarra

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Posted 14 July 2013 - 11:07 AM

View PostEl Bandito, on 14 July 2013 - 10:56 AM, said:


True, but that is due to their bigger hitboxes and slow speed, which makes sense. Assault mechs take ANY WEAPON FIRE in the CT a lot due to their size and sluggishness--not just LRMs. At least they got 100 point of armor in the front CT.

IMO, only Atlas is really screwed against LRMs due to it's large head included in the CT hitbox; most other Assaults can simply torso twist and survive even with red internals. Such as Highlander and Awesome and Victor.

yep pretty much, torso twisting in an atlas does nothing for an atlas

#9 Skyfaller

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Posted 14 July 2013 - 11:11 AM

View PostWarge, on 14 July 2013 - 10:40 AM, said:

Chances to hit:
  • cockpit - 9%
  • all other parts - 13%
When missiles fired each one should already target it's own part of emeny's Mech to hit. No?

Cause I'm tired to see missiles hit mostly CT.


Do you understand the concept of splash damage? Look it up. The missiles are not hitting the CT.. they are hitting it and all sections around it and the splash is bleeding damage into the CT. If missiles had no splash damage they'd be as useless as an LBX10 at long range.

#10 Unbound Inferno

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Posted 14 July 2013 - 11:23 AM

View PostSkyfaller, on 14 July 2013 - 11:11 AM, said:


Do you understand the concept of splash damage? Look it up. The missiles are not hitting the CT.. they are hitting it and all sections around it and the splash is bleeding damage into the CT. If missiles had no splash damage they'd be as useless as an LBX10 at long range.

Splash damage has been nerfed from 180 to 8, its barely noticeable now.

Its the current missile pathing that follows from the launcer to the center of the target mech, with a spread around it for the missiles.

Since the center of the mech is the CT, that gets hit.


The majority of boated launchers are from Atlas or Stalker, which force the launching size to the LRM10 spread on them. The DDC is an exception launching a LRM15, but it still leaves the CT receiving most of it most of the time.

#11 Warge

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Posted 14 July 2013 - 12:38 PM

View PostEl Bandito, on 14 July 2013 - 10:51 AM, said:

Found your problem. You are brawling in open ground in a Catapult.
...
fighting in the open ground with less than 80kph is death sentence.

I'm not a suicide. But enemies sometimes act that way. This makes game rather boring.

Edited by Warge, 14 July 2013 - 12:55 PM.


#12 Warge

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Posted 14 July 2013 - 12:42 PM

View PostUnbound Inferno, on 14 July 2013 - 11:00 AM, said:

... but there's a catch with the positioning and locations. Due to the hitbox sizes if its an angled shot that should hit the far arm and torso will hit the CT or near side torso..

...and almost never - legs.

#13 Warge

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Posted 14 July 2013 - 12:56 PM

View PostSkyfaller, on 14 July 2013 - 11:11 AM, said:

If missiles had no splash damage they'd be as useless as an LBX10 at long range.

Splash damage to zero, damage numbers make bigger.

#14 Kitane

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Posted 14 July 2013 - 01:13 PM

View PostWarge, on 14 July 2013 - 12:56 PM, said:

Splash damage to zero, damage numbers make bigger.


There is no noticeable splash from LRMs anymore, the splash area is 5cm or something like that.

#15 Warge

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Posted 14 July 2013 - 01:17 PM

View PostKitane, on 14 July 2013 - 01:13 PM, said:


There is no noticeable splash from LRMs anymore, the splash area is 5cm or something like that.

So even now most of the damage - to CT. :)
With my wife's Catapults I have K/D = 2.5-3. From my account (Hunchbacks and Cataphracts) - 1.04 and it's growing but no so fast as with LRM-boats.

#16 SpiralRazor

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Posted 14 July 2013 - 02:34 PM

View PostSkyfaller, on 14 July 2013 - 11:11 AM, said:


Do you understand the concept of splash damage? Look it up. The missiles are not hitting the CT.. they are hitting it and all sections around it and the splash is bleeding damage into the CT. If missiles had no splash damage they'd be as useless as an LBX10 at long range.



there is zero splash damage right now, derps.

#17 stjobe

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Posted 14 July 2013 - 02:51 PM

View PostSpiralRazor, on 14 July 2013 - 02:34 PM, said:



there is zero splash damage right now, derps.

Incorrect. It's set to 5cm, and they can't take it out or even more missiles will hit CT - at least that's what they said last time they tried it, after LRMageddon II.

#18 Squiggy McPew

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Posted 14 July 2013 - 03:04 PM

My 23 heatsink, 6x lrm5 cat a1 seems to be doing just fine. At least in lone wolf pubbie play I'm rocking the top part of the list for damage, assists and kills even if we lose. Only other mechs ahead of me are the laser/gauss boats doing the bulk of the front line pushing.

#19 FupDup

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Posted 14 July 2013 - 03:11 PM

View Post120mm, on 14 July 2013 - 03:04 PM, said:

My 23 heatsink, 6x lrm5 cat a1 seems to be doing just fine. At least in lone wolf pubbie play I'm rocking the top part of the list for damage, assists and kills even if we lose. Only other mechs ahead of me are the laser/gauss boats doing the bulk of the front line pushing.

Are those SHS you're talking about? Because there's no way that 6 LRM 5's need that many DHS at all. You have no idea how much weight and critical space you'd save by upgrading those 23 DHS to ~13 DHS.

#20 Squiggy McPew

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Posted 14 July 2013 - 03:17 PM

View PostFupDup, on 14 July 2013 - 03:11 PM, said:

Are those SHS you're talking about? Because there's no way that 6 LRM 5's need that many DHS at all. You have no idea how much weight and critical space you'd save by upgrading those 23 DHS to ~13 DHS.

Single heatsinks. MUCH has changed since the last time I logged in and this is my cat a1 from long before all the new stuff like ecm and god knows what other stuff has been added. Anyhoo it still overheats during extended firing and I'm reading the wiki to catch up as I type this out.





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