Edited by shotokan5, 14 July 2013 - 05:07 PM.


Joystick Promise
Started by shotokan5, Jul 14 2013 05:01 PM
5 replies to this topic
#1
Posted 14 July 2013 - 05:01 PM
This is more for techs and Nico . Is the targeting going to be fixed before released as promised. Many have put their sticks away because they think that promise was a lie. This would be sad but I am sure your money men could care less. Of course "without us money men you would not even have a game". If you forget that sadly the customers in the end will make or break your game do not think that after spending all this money a joystick will not work and when. But don't be sad I would play it even with my nose. You need many thousands to make this work. See and I hope its many that show up for the next 12v12 test. It can not be stressed enough how important it is for all of us so be their. Oh, almost forgot how about the joystick? Where is my darn code? A X52 pro should be able to target as well as a mouse. Please no argument about that. These Canadian good people are sensitive and we should not upset them.
#3
Posted 18 July 2013 - 09:05 AM
i use a joystick, they say they will support joysticks, but who knows? it seems mice will always be better, why?they defy the physics of the game.when you read xmech has a torso turn of 3 degrees per second the joystick will take 30 seconds to turn the torso 90 degrees, the mouse breaks all physical laws and snaps to the angle,i wonder if a mouse turning the torso faster than the design is supposed to allow, is a cheat in itself.
#4
Posted 18 July 2013 - 09:39 AM
EyeDie I, on 18 July 2013 - 09:05 AM, said:
i use a joystick, they say they will support joysticks, but who knows? it seems mice will always be better, why?they defy the physics of the game.when you read xmech has a torso turn of 3 degrees per second the joystick will take 30 seconds to turn the torso 90 degrees, the mouse breaks all physical laws and snaps to the angle,i wonder if a mouse turning the torso faster than the design is supposed to allow, is a cheat in itself.
just no...
you do realize both joysticks and mice have sensitivity settings?
#5
Posted 18 July 2013 - 04:03 PM
read every joystick post,everyone but loc nar uses outside programs to try and improve joystick performance to make joys work like a mouse,loc nar built his own joystick.
#6
Posted 19 July 2013 - 03:32 PM
Quote
it seems mice will always be better, why?
Well... /Controls Demystified(?) (spoiler: MWO is a zero-order control application but normal joysticks are first-order input devices...)
Quote
everyone but loc nar uses outside programs to try and improve joystick performance to make joys work like a mouse,loc nar built his own joystick.
Heh... Loc Nar *especially uses outside program (TARGET) to try and improve joystick performance to make a joy work like a mouse... well not actually like a mouse, but rather a zero-order pointing device that performs on par with a mouse. My stick uses absolute inputs and has a restricted range of motion whereas a mouse is a relative device capable of infinite travel in either axis, so operate on very different principals. Both are mechanically optimized to perform their uniquely different tasks for deriving zero-order control though.
Worth noting. The Steel Battalion controller's right stick is also a zero-order pointing device that is mechanically optimized to perform its task, but even if the driver issues could be completely solved it's still an 8bit controller and for aiming resolution that's not up to snuff for modern zero-order app like MWO. By modding it using a Thrustmaster T16000M's guts however it would make a fine controller, with TARGET programmable 14bit precision on the x/y. The conversion would actually be much easier than is probably assumed. The stick's gimbal lends itself perfectly to gluing the single magnet inside it and aligning/mounting the single sensor under it, and the rest is just re-routing and soldering some wires.
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