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Hunchback 4Sp Loadout? Noob?


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#1 Andylink

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Posted 14 July 2013 - 09:29 PM

Just started the game, testing some loadouts, pretty noob

2Large las
2Med las
1small las

or the standard

4xMedium
2x LRM 6
1 small laser

is this the right place to post this topic?

#2 Hebdomas

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Posted 14 July 2013 - 10:33 PM

Try them both and see what you like. The best way to determine your playstyle is to try stuff out. If you don't like something don't sell it, it could be useful on a different mech later on.

What are you looking to do with a build? Or are you just asking which one is "better"?

I would of put this topic in the medium section, but it will probably be fine here. If there is a problem a mod will probably just move it.

#3 Andylink

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Posted 14 July 2013 - 10:51 PM

View PostHebdomas, on 14 July 2013 - 10:33 PM, said:

Try them both and see what you like. The best way to determine your playstyle is to try stuff out. If you don't like something don't sell it, it could be useful on a different mech later on.

What are you looking to do with a build? Or are you just asking which one is "better"?

I would of put this topic in the medium section, but it will probably be fine here. If there is a problem a mod will probably just move it.


well the lasers is good at pinpointing parts and destorying that part, but it overheats fast, while the other loadout is the standard 4sp loadout since it has the missiles thingy...LOL, but i tried it, i guess its the standard one that works best

#4 Modo44

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Posted 14 July 2013 - 10:54 PM

The 4SP seems to be great with pretty much anything you put on it. "Better" depends on your skill and preference. I like to carry 2xLLAS+2xMLAS+2xSSRM2. Tried the standard 4xMLAS+2xSRM6, and even double ERPPC for good measure -- all with good results.

Edited by Modo44, 14 July 2013 - 10:55 PM.


#5 xRatas

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Posted 14 July 2013 - 10:55 PM

This has served me well enough:

EndoSteel, FerroFibrous, 13 DoubleHeatsinks,
2 LargeLasers, 3 MediumLasers, 2 StreakSRM2 (1 ton ammo)
Standard 250 engine and almost maxed armor (little off from legs)

Little hot build so needs careful fire contol. Hunchback can not take much beating anyway, so it is better to give few shots and retreat to cover while cooling down. Streaks are there to fend off lights. I'd be tempted to try and squeeze in BAP too (to get lock on ECM lights), but it's really hard to do on that build now. Another choice would be to install SRM4 and SRM2 instead of streaks.

Hunchies have been the only mechs I've installed both Endo and Ferro so far.

#6 Draal Kaan

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Posted 14 July 2013 - 10:55 PM

I like my 4SP with 2 LRM5 and 5 MLAS.... Using the LRMs while charging in, then grill'em. I don't put larger laz0rs cause heat sucks. :)

#7 Gaan Cathal

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Posted 14 July 2013 - 11:07 PM

Basic brawler build

Support your Heavy/Assault brawlers. Don't feel the need to spam the SRM volleys constantly, they will spike your heat.

Lights will hate you build

Not my own work, but it was an unpleasant surprise the other day. Not fast enough to run down a light, but will screw one up if it finds it in a brawl. Can supplement Heavies/Assault as per the above.

LRM build

Kind of a tentative build. Try to use direct fire with the LRMs to support the frontline, and TAG for your own missiles. Backup armament is...poor. Use your relative speed to keep out of reach of Heavies while landing LRMs on them. Be jealous of Trebuchets with their JJs.

#8 Sug

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Posted 14 July 2013 - 11:09 PM

I've had good luck and fun with my current setup

http://mwo.smurfy-ne...ed63e17c7756417

#9 Rushin Roulette

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Posted 14 July 2013 - 11:12 PM

I run mine with 2LRM15 Artemis, 4 Med lasers and a TAG.

This isnt something for PUG Games though as it relies heavily on teammates keeping the opponents busy by presenting more pressing targets. It's more of a crowd control mech that keeps the opponents behind cover because of the "incomming missiles" warning while the rest of my team takes care of the mechs which Im not shooting at (well mostly just towards them as most of the time they are behind cover. The whole point is not to let them out of cover... If one target does come out of cover and tries to make a break, then I switch from chain fore to group fire for the LRMs and pound them seriously).

EDIT: HBK-4SP LRM30 Art.

Edited by Rushin Roulette, 14 July 2013 - 11:17 PM.


#10 Hebdomas

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Posted 15 July 2013 - 08:02 AM

View PostGaan Cathal, on 14 July 2013 - 11:07 PM, said:

Basic brawler build

Support your Heavy/Assault brawlers. Don't feel the need to spam the SRM volleys constantly, they will spike your heat.



The build I use is very close to that, though I use a standard 250 and dropped each leg armor to 39 in order to add two more DHS.

#11 Phobic Wraith

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Posted 15 July 2013 - 08:22 AM

I highly recommend taking a peek at the Ultimate Huchback guide here in the medium mech guides section. It's kinda the hunchback pilot hangout. You can find all sorts of guides, strategies and builds for this favorite of chassis. I went there for my 4H and 4P, got some good (and even some crazy) ideas that have been pretty fun to play with. Anybody looking for Hunchback help should check there.

#12 jper4

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Posted 15 July 2013 - 04:01 PM

i use 4MLs, 1SL, 2SSRMs w/ 2 tons of ammo, near max armor, std 260 engine and BAP. used to go with no BAP, 1 ton of ammo and a 5th ML but i'd run out of ssrm ammo right when everyone's CTs were red at the end of matches or some light would whittle me down because i couldn;t use my ssrms because they had ecm.

adding the BAP and the extra ammo makes it run a little hot cause it cost me a couple heat sinks to add but the joys of targeting those ecm ravens that are standing right in front of you secure in the ecm shield and ssrming them right back is always good for a laugh as suddenly they don;t want to be near you anymore. plus BAP doesn;t show up when you have a mech targeted so they won;t know you have it until all those streaks it was ignoring/neutralizing suddenly hone in on it.

#13 Skydrive

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Posted 15 July 2013 - 04:43 PM

View PostAndylink, on 14 July 2013 - 09:29 PM, said:

Just started the game, testing some loadouts, pretty noob

2Large las
2Med las
1small las

or the standard

4xMedium
2x LRM 6
1 small laser

is this the right place to post this topic?

Two LRM 5's or two SRM6's??? Anyways this is how I run my HBK-4SP. Armed with four Medium Lasers, two ASRM6's, and a Medium Pulse Laser for backup, all with a 260 STD engine and max armour (excluding 8 points from each leg).

#14 SprinkleFree

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Posted 15 July 2013 - 05:05 PM

I noticed a lot of these 4SP builds don't have AMS. Are you guys OK with not having AMS? I consider AMS a welcome addition on all of my mechs.

#15 Skydrive

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Posted 15 July 2013 - 05:14 PM

AMS is nice, especially when there is alot on your team, but if we are talking about a brawler that is mobile enough to get from one thing of cover to another, closing the distance, then less necessary.

#16 jper4

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Posted 15 July 2013 - 05:43 PM

oh i automatically put ams on all my mechs so i always forget to mention it since it's a given for me just like endo and dhs so i always leave that out of my loadouts cause it's "stock" in all my mechs.

#17 Zordicron

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Posted 15 July 2013 - 08:17 PM

I really had fun doing 2 SRM6, and a bunch of ML and I think a 260 engine. Hit detection took a crap though, os SRm got to be really hot for really bleh performance. I am hoping to get my SP out again soon as Paul mentioned gearing up to unearth the root cause of the balance issues in this game : hit detection.

I do not think I would go LRM on this mech. The "other" missile hunchie does that a lot better IMO, because it requires you to slow down your mech a lot(engine) and stay back unless you just want to annoy people with a LRM5. I put a 15 and a 10 on my J hunchie, and that one only does 65kph after tweak. But it works because the hunch on that thing is monstrously huge. The SP has like, no hunch, so it tends to do well in speedy brawler loadouts.

i would say, Streaks or SRM6, and ML. maybe with streaks, put at least one LL on for some more range and punch. Depending on how well you deal with heat, an ERLL allows you to fire out with OK dmg to 1000M. Not as efficient brawling though.

Really, any combo of short range missiles and lasers and a good sized engine is going to work on this mech. It is pretty versatile within that closer range role.

#18 Allied

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Posted 16 July 2013 - 04:42 AM

SRM's are getting a damage buff today. You might want to give them a whirl and use the hunchie as a brawler.

2x SRM6's
4-5x Medium Lasers

I personally prefer the Hunchback 4G (3x ballistics) and 4P (Swayback laser boat), but that's just my play style. My 4G runs 2x Large Lasers and 3x Machine guns. Amazing heat efficiency.

#19 Hebdomas

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Posted 16 July 2013 - 06:15 AM

View PostSprinkleFree, on 15 July 2013 - 05:05 PM, said:

I noticed a lot of these 4SP builds don't have AMS. Are you guys OK with not having AMS? I consider AMS a welcome addition on all of my mechs.


Well in an ideal situation the enemy would be targeting assaults, heavies, or wasting ammo on lights. That being said, having AMS typically means less heat sinks/DHS, SRM ammo, no Artemis, or a smaller engine. You could downgrade to SRM4s or SSRM2s+BAP to fit an AMS, but that would be less damage.

#20 Xoxim SC

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Posted 16 July 2013 - 06:23 AM

If I remember correctly I used to do...

http://mwo.smurfy-ne...cd8ea773fa11e6e





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