So there seems to actually be 2 problems that would potentially be exacerbated in 12v12 which we currently have in 8v8.
1. 4 man groups which bring a 4 assaults or a mix exclusively of assaults and heavys.
2. 4 man groups which bring 4 light mechs with the intent to cap out or annihilate the 1 or 2 lights the other team barely has (if any).
Possible solutions:
Class limit to prevent 4 assualts or 4 lights. I suggest no more than
2 of each class in a 4 man. This would not stop 2 jenners and 2 Cicadas however, so its not a complete fix on that.
Tonnage limit to prevent top heavy 4-mans entirely made of heavies and assaults.(to prevent groups from bringing the maximum 2 assaults(100) and 2 heavies(70). I suggest a limit of
230 tons per 4-man.)
Why around 230? (90+65+45+30) This will add decision strategy by requiring players to juggle their limited "dropship" resources. For example, if you want to bring an Atlas, it will cost you 10 tons somewhere else.
This will give higher value for 20 and 25 ton lights, 40 and 45 ton mediums, 60 ton heavies, and 80 ton assaults.
Lastly, to test this it could be implemented as a 3rd game mode in addition to regular conquest and assault.
Edited by Kin3ticX, 15 July 2013 - 11:11 AM.