Jump to content

Tonnage/class Limits Because.......


10 replies to this topic

#1 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 14 July 2013 - 09:41 PM

A common derp tactic to "win" is to bring 4 assualt premades and load the queuing system with unbalanced crap. How can ELO work if the weights are all top heavy?????

Seems like things have really come down to...

"hey guys we are losing so lets all bring assault mechs"

example: 680 tons vs 520 tons...........
or 7 assualts, and a heavy |vs| 3 assualts, 2 heavies, 1 medium and 2 lights


pug drop evidence:

Posted Image

Edited by Kin3ticX, 14 July 2013 - 10:05 PM.


#2 Soldryn

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts

Posted 14 July 2013 - 09:55 PM

pic will be reposted after a bit more editing, didnt get all the player names off it

#3 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 14 July 2013 - 10:08 PM

I think you got a really bad draw.. since you got almost 2 Steiner Scout Lances on the winning team.

That is more of a MM problem than anything.

#4 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 14 July 2013 - 10:15 PM

View PostDeathlike, on 14 July 2013 - 10:08 PM, said:

I think you got a really bad draw.. since you got almost 2 Steiner Scout Lances on the winning team.

That is more of a MM problem than anything.


Sure, but isnt the root of it the pool the matchmaker pulls from? Otherwise we will just wait longer for drops?

#5 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 14 July 2013 - 10:23 PM

View PostKin3ticX, on 14 July 2013 - 10:15 PM, said:

Sure, but isnt the root of it the pool the matchmaker pulls from? Otherwise we will just wait longer for drops?


That is more or less supposed to be true. However, I'd rather just facepalm and call the MM like "the house" in a casino. "The house" never loses... just your mind.

#6 Snowhawk

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 433 posts

Posted 15 July 2013 - 01:10 AM

And don't forget this annoying 8 vs. 7 or 8 vs. 6 matches... (no disconnects, the matchmaker only gives 6 or 7 members for your team)

In the moment I see 3 main problems: Ppc-Gaus meta, lousy matchmaker and not wight limit.

#7 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 15 July 2013 - 09:15 AM

View PostSnowhawk, on 15 July 2013 - 01:10 AM, said:

And don't forget this annoying 8 vs. 7 or 8 vs. 6 matches... (no disconnects, the matchmaker only gives 6 or 7 members for your team)

In the moment I see 3 main problems: Ppc-Gaus meta, lousy matchmaker and not wight limit.

Quoted for great justice!

#8 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 15 July 2013 - 09:22 AM

View PostSnowhawk, on 15 July 2013 - 01:10 AM, said:

And don't forget this annoying 8 vs. 7 or 8 vs. 6 matches... (no disconnects, the matchmaker only gives 6 or 7 members for your team)

In the moment I see 3 main problems: Ppc-Gaus meta, lousy matchmaker and not wight limit.


Actually.. that's not always true. In many instances, there's probably someone that didn't make it in for whatever the reason (usually connection or MWO crashing issue). It's more noticeable if you are in a group with that player. The MM does not resolve to substitute the DC/crashed player with another solo PUG. Thus, you are screwed like that.

#9 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 15 July 2013 - 10:53 AM

So there seems to actually be 2 problems that would potentially be exacerbated in 12v12 which we currently have in 8v8.

1. 4 man groups which bring a 4 assaults or a mix exclusively of assaults and heavys.

2. 4 man groups which bring 4 light mechs with the intent to cap out or annihilate the 1 or 2 lights the other team barely has (if any).

Possible solutions:

Class limit to prevent 4 assualts or 4 lights. I suggest no more than 2 of each class in a 4 man. This would not stop 2 jenners and 2 Cicadas however, so its not a complete fix on that.

Tonnage limit to prevent top heavy 4-mans entirely made of heavies and assaults.(to prevent groups from bringing the maximum 2 assaults(100) and 2 heavies(70). I suggest a limit of 230 tons per 4-man.)

Why around 230? (90+65+45+30) This will add decision strategy by requiring players to juggle their limited "dropship" resources. For example, if you want to bring an Atlas, it will cost you 10 tons somewhere else.

This will give higher value for 20 and 25 ton lights, 40 and 45 ton mediums, 60 ton heavies, and 80 ton assaults.


Lastly, to test this it could be implemented as a 3rd game mode in addition to regular conquest and assault.

Edited by Kin3ticX, 15 July 2013 - 11:11 AM.


#10 Archtype

    Member

  • PipPipPipPipPip
  • The Messenger
  • The Messenger
  • 105 posts

Posted 15 July 2013 - 09:10 PM

weight limits would go a long way to making this game tactical again

#11 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 16 July 2013 - 08:36 PM

Really? I like it when they throw 4 Atlases into the game... slow heavy ... stoopid. cap the crap out of them, hit and run them from behind in a medium. i get some of my top damage stats in games like that. just dont go face to face.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users