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Autocannon Hit Shake Too High!


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#1 Magicbullet141

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Posted 15 July 2013 - 02:53 AM

The shake you get from being hit with an AC/2 is more than the shake a poptarting highlander gets from using jumpjets. Being hit with Gauss rounds causes no recoil at all. Macro AC/2 users take advantage of the cockpit shake in order to keep players from firing back accurately. AC hits should not jostle around heavy/assault cockpits as much as it does, it needs tweaking.

#2 PenitentTangent

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Posted 15 July 2013 - 06:53 AM

DISAGREE.

#3 Booran

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Posted 15 July 2013 - 06:55 AM

Varied shake from different weapons are a good thing, keeps them unique and gives more tactical thinking than just heat/damage-equation. AC/2 might need som tweaking but I find it only a problem when someone boats and chainfires like crazy, but hey, it's war.

#4 SkyCake

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Posted 15 July 2013 - 07:34 AM

I'm sorry. .. did I break your concentration? ??

F u ppc boat

#5 PanzerMagier

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Posted 15 July 2013 - 08:05 AM

View PostMagicbullet141, on 15 July 2013 - 02:53 AM, said:

The shake you get from being hit with an AC/2 is more than the shake a poptarting highlander gets from using jumpjets. Being hit with Gauss rounds causes no recoil at all. Macro AC/2 users take advantage of the cockpit shake in order to keep players from firing back accurately. AC hits should not jostle around heavy/assault cockpits as much as it does, it needs tweaking.

Have you played with ac2 jagers/cataphracts? They're difficult to play, especially in the instant death ppc meta... The ac2 guzzles ammo, generates ridiculous amount of heat and outputs low amounts of damage for the weight they suckup. And from the receiving end, the shake isn't so bad. They need to constantly be in the open in order to constantly shoot at you. That's 3~4 seconds to make them useful and 3 seconds too long in the open, which a quad ppc stalker simply just blasts them to bits.

Long story short, an experienced player disagrees with you.

#6 Jman5

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Posted 15 July 2013 - 09:15 AM

I agree that the shake needs re-adjustment. What happened to "we're not making an earthquake simulator"?

I literally can't see when I'm getting hit by multiple weapons in my hunchback.

Edited by Jman5, 15 July 2013 - 09:16 AM.


#7 PanzerMagier

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Posted 15 July 2013 - 09:50 AM

View PostJman5, on 15 July 2013 - 09:15 AM, said:

I agree that the shake needs re-adjustment. What happened to "we're not making an earthquake simulator"?

I literally can't see when I'm getting hit by multiple weapons in my hunchback.

Oh dear, need someone to hold your hand with that? a Hunchback would get torn to pieces if it's in the open for longer than 3~4 seconds. Stay in cover. You're a medium, learn to flank the enemy and not take them on directly.

Edited by PanzerMagier, 15 July 2013 - 09:51 AM.


#8 MaddMaxx

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Posted 15 July 2013 - 11:08 AM

The shake and smoke do not actually effect the reticule. Press "R" on your Target and shoot the center of the red square. Also, as noted, keep moving foo. :)

Edited by MaddMaxx, 15 July 2013 - 11:08 AM.


#9 Bernard Matthaios

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Posted 15 July 2013 - 11:35 AM

The "shake" you get when getting hit was ALOT worse before they tweaked it. It was unbearable before, it's perfect now. I feel the shake should vary on the type of weapon hitting you and the size/weight of your mech...

Example
AC2 vs Atlas = LOL
AC 20 vs Commando = OMG WTF?!

but that's nit picking.

#10 Dreamslave

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Posted 15 July 2013 - 11:47 AM

I disagree entirely. It should vary by what weapon your getting hit by, sure, but if you are stupid enough to be barreling at an ac2 Jager then yea, multiple hits over the course of a few seconds should really shake you around. The same goes for anything rapid succession hits by a solid metal slug.

The cockpit shake should vary by what weight your chassis is. If, for example, you are in an atlas and get hit by an ac/20, yea your gonna feel it, but it wont be an earthquake. but if you are in a spider and are slammed by a slug 1/8 the size of your mech, you should feel like you are at the epicenter of a 9.9 earthquake.

#11 Ravill

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Posted 15 July 2013 - 12:24 PM

Are tears really being shed about AC/2's? Really? Next thing you know I'll hear crying about flamers and machine guns.

Look, if you don't like the shake effect from AC/2's you should petition that they be removed from the game because honestly that is the only thing that's viable about them. "But I can do lot's a damage with them." Yes I'm sure if targets let you peg them long enough even machines guns can do considerable damage but the point is the dps from AC/2's is too gradual when compared with other weapons for the same tonnage.

tl;dr - This thread is bad and you should feel bad.

Edited by Ravill, 15 July 2013 - 12:25 PM.


#12 Magicbullet141

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Posted 15 July 2013 - 04:10 PM

View PostSkyCake, on 15 July 2013 - 07:34 AM, said:

I'm sorry. .. did I break your concentration? ??

F u ppc boat


>Doesn't use ppcs
>your argument is invalid

View PostPanzerMagier, on 15 July 2013 - 08:05 AM, said:

Have you played with ac2 jagers/cataphracts? They're difficult to play, especially in the instant death ppc meta... The ac2 guzzles ammo, generates ridiculous amount of heat and outputs low amounts of damage for the weight they suckup. And from the receiving end, the shake isn't so bad. They need to constantly be in the open in order to constantly shoot at you. That's 3~4 seconds to make them useful and 3 seconds too long in the open, which a quad ppc stalker simply just blasts them to bits.

Long story short, an experienced player disagrees with you.


I play ac/2 jager quite a bit. Also, I've played over 2500 matches in total

#13 Khell DarkWolf

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Posted 15 July 2013 - 04:15 PM



#14 Magicbullet141

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Posted 15 July 2013 - 04:22 PM

View PostKhell DarkWolf, on 15 July 2013 - 04:15 PM, said:



You're cute, I like you

#15 zazz0000

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Posted 15 July 2013 - 08:47 PM

Part of "role warfare". I pug, so i play to deal kills and damage. If i were to play on a team, i'd play to win. And to win, a team could use elements such as suppressing fire.

#16 Hellspwan

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Posted 15 July 2013 - 09:50 PM

I don't have a problem with the AC2 causing shake. But, I think that getting slammed by an AC20 or gauss rifle should at least match the shake from an AC2.

I have an old K2 with dual gauss, if I shoot a HBK in the side torso I think it should at least give him a little twist... A Spider should go into low orbit!





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