

Autocannon Hit Shake Too High!
#1
Posted 15 July 2013 - 02:53 AM
#2
Posted 15 July 2013 - 06:53 AM
#3
Posted 15 July 2013 - 06:55 AM
#4
Posted 15 July 2013 - 07:34 AM
F u ppc boat
#5
Posted 15 July 2013 - 08:05 AM
Magicbullet141, on 15 July 2013 - 02:53 AM, said:
Have you played with ac2 jagers/cataphracts? They're difficult to play, especially in the instant death ppc meta... The ac2 guzzles ammo, generates ridiculous amount of heat and outputs low amounts of damage for the weight they suckup. And from the receiving end, the shake isn't so bad. They need to constantly be in the open in order to constantly shoot at you. That's 3~4 seconds to make them useful and 3 seconds too long in the open, which a quad ppc stalker simply just blasts them to bits.
Long story short, an experienced player disagrees with you.
#6
Posted 15 July 2013 - 09:15 AM
I literally can't see when I'm getting hit by multiple weapons in my hunchback.
Edited by Jman5, 15 July 2013 - 09:16 AM.
#7
Posted 15 July 2013 - 09:50 AM
Jman5, on 15 July 2013 - 09:15 AM, said:
I literally can't see when I'm getting hit by multiple weapons in my hunchback.
Oh dear, need someone to hold your hand with that? a Hunchback would get torn to pieces if it's in the open for longer than 3~4 seconds. Stay in cover. You're a medium, learn to flank the enemy and not take them on directly.
Edited by PanzerMagier, 15 July 2013 - 09:51 AM.
#8
Posted 15 July 2013 - 11:08 AM

Edited by MaddMaxx, 15 July 2013 - 11:08 AM.
#9
Posted 15 July 2013 - 11:35 AM
Example
AC2 vs Atlas = LOL
AC 20 vs Commando = OMG WTF?!
but that's nit picking.
#10
Posted 15 July 2013 - 11:47 AM
The cockpit shake should vary by what weight your chassis is. If, for example, you are in an atlas and get hit by an ac/20, yea your gonna feel it, but it wont be an earthquake. but if you are in a spider and are slammed by a slug 1/8 the size of your mech, you should feel like you are at the epicenter of a 9.9 earthquake.
#11
Posted 15 July 2013 - 12:24 PM
Look, if you don't like the shake effect from AC/2's you should petition that they be removed from the game because honestly that is the only thing that's viable about them. "But I can do lot's a damage with them." Yes I'm sure if targets let you peg them long enough even machines guns can do considerable damage but the point is the dps from AC/2's is too gradual when compared with other weapons for the same tonnage.
tl;dr - This thread is bad and you should feel bad.
Edited by Ravill, 15 July 2013 - 12:25 PM.
#12
Posted 15 July 2013 - 04:10 PM
SkyCake, on 15 July 2013 - 07:34 AM, said:
F u ppc boat
>Doesn't use ppcs
>your argument is invalid
PanzerMagier, on 15 July 2013 - 08:05 AM, said:
Long story short, an experienced player disagrees with you.
I play ac/2 jager quite a bit. Also, I've played over 2500 matches in total
#13
Posted 15 July 2013 - 04:15 PM
#15
Posted 15 July 2013 - 08:47 PM
#16
Posted 15 July 2013 - 09:50 PM
I have an old K2 with dual gauss, if I shoot a HBK in the side torso I think it should at least give him a little twist... A Spider should go into low orbit!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users