

Worried About Heat Scale ? Turn A 2 Button Mouse With Scroll Wheell Into A 4 Button Mouse
#21
Posted 16 July 2013 - 12:44 AM
I would gladly remap holding down mouse2 to turn the orientation of the mech's feet over it being a trigger, if mwo supported it, and have only one trigger (on the mouse). That's how it was done in 4 and it was way more useful/dynamic than having a 2nd trigger (on the mouse) in a scrap.
#22
Posted 16 July 2013 - 01:06 AM

Edited by Stomp, 16 July 2013 - 01:06 AM.
#24
Posted 16 July 2013 - 01:20 AM
One for the ERPPCs;
One for the Gauss Rifle.
#25
Posted 16 July 2013 - 01:52 AM
Joseph Mallan, on 15 July 2013 - 01:16 PM, said:

Nerf!
(Only Joseph's, not mine).
This might actually be a completely underappreciated aspect of making M:WO "COD masses friendly". 3PV is all nice and dandy, but you don't need all that many mouse buttons for the standard weapon loadout of a virtual soldiers. The new heat system requires it even more than ever before (and even before, I'd say 3 weapon groups where generally a good idea, unless you really were just driving a boat).
#26
Posted 16 July 2013 - 03:55 AM
with actions bound to scrollwheel?
I tried to do it, usin the suggestions found in some pack with custom user.cfg files and othe stuff, but it did not work.
Edited by Enderman, 16 July 2013 - 03:55 AM.
#27
Posted 16 July 2013 - 08:24 AM
I have improved this script to fire when CTRL or shift is held down ( when torso twisting or Arm locking for example ) and provided a single place to change which Weapon groups are fired.
#SingleInstance Force
#InstallMouseHook
#InstallKeyBDHook
#IfWinActive ahk_class CryENGINE
;Change these numbers to assign different weapon groups from 1-6
WeaponGroup1 = 3
WeaponGroup2 = 4
WheelUp::
send {%WeaponGroup1% down}
sleep 85
send {%WeaponGroup1% up}
return
WheelDown::
send {%WeaponGroup2% down}
sleep 85
send {%WeaponGroup2% up}
return
^WheelUp::
send {%WeaponGroup1% down}
sleep 85
send {%WeaponGroup1% up}
return
^WheelDown::
send {%WeaponGroup2% down}
sleep 85
send {%WeaponGroup2% up}
return
+WheelUp::
send {%WeaponGroup1% down}
sleep 85
send {%WeaponGroup1% up}
return
+WheelDown::
send {%WeaponGroup2% down}
sleep 85
send {%WeaponGroup2% up}
return
#29
Posted 16 July 2013 - 09:27 AM
Sybreed, on 15 July 2013 - 01:32 PM, said:
Aren't left handed players kind of like the gingers of the world? Creepy and very strange looking

#30
Posted 16 July 2013 - 09:34 AM
#31
Posted 16 July 2013 - 09:51 AM
<action name="m_wg3"> <rebind device="keyboard" input="" index="0" defaultInput="3"/> <rebind device="keyboard" input="mwheel_up" index="1" defaultInput="mouse4"/> </action> <action name="m_wg4"> <rebind device="keyboard" input="" index="0" defaultInput="4"/> <rebind device="keyboard" input="mwheel_down" index="1" defaultInput="mouse5"/> </action>
Games>Piranha Games>Mechwarrior Online>USER>Profiles> YOUR USER NAME> actionmaps.xml
Copy, and paste the actionmaps file to create a backup
Edit actionmaps with a word processor. I recommend Notepad+ to have the code sorted better.
Replace the corresponding code.
Save
You have successfully mapped mouse wheel up as control group 3 and mouse wheel down as control group 4. No need for 3rd party programs.
#32
Posted 16 July 2013 - 10:10 AM
Roland, on 15 July 2013 - 01:22 PM, said:
I thought modifying the acitonmaps.xml was against the ToS?
(I am not saying I do or don't modify that xml file for wheel scrolling....just repeating what I heard)
#33
Posted 16 July 2013 - 10:16 AM
Quote
One for the ERPPCs;
One for the Gauss Rifle.
You forgot old Macintosh users, just one mouse button is enough: for the 2X AC20!
#34
Posted 16 July 2013 - 10:39 AM
http://www.razerzone...er-naga-molten/
http://www.razerzone.../razer-nostromo
I need less buttons.
#35
Posted 16 July 2013 - 11:12 AM
Odins Fist, on 15 July 2013 - 01:14 PM, said:

Not true, some of the best gaming mice I've had were cheapies. Hell, even the standard HP or Microsoft mouse has plenty of DPI. The gaming mouse market is a racket.
#37
Posted 16 July 2013 - 11:52 AM
giganova, on 16 July 2013 - 11:12 AM, said:
Still doing it wrong... $25.00 to $35.00 is nothing for a purchase, and I can use that mouse for any other application I want as well, NOT just for MWO.

Check it out, not super DPI, and you don't even need really high DPI for MWO at all...
http://www.amazon.co...&pf_rd_i=507846
.
.
Edited by Odins Fist, 16 July 2013 - 11:55 AM.
#38
Posted 16 July 2013 - 11:43 PM
MrDrunkenMaster, on 16 July 2013 - 08:24 AM, said:
sleep 85
send {%WeaponGroup2% up}
You are doing it wrong (well not entirely, just not optimally).
It should be 1 command, not 3.
You can set the default key delay, so you don't need to specify sleep after each key press, and you don't have to specify key release at all.
SHould be:
SetKeyDelay 0, 85
//specify this only 1 time in the beginning of the script, sets the delay between pressing and releasing the key
//first number is the delay before pressing the key, second - key press duration before releasing it
And then just use:
send {%WeaponGroup2%}
Edited by Enderman, 16 July 2013 - 11:45 PM.
#39
Posted 16 July 2013 - 11:52 PM
Odins Fist, on 16 July 2013 - 11:52 AM, said:
Still doing it wrong... $25.00 to $35.00 is nothing for a purchase, and I can use that mouse for any other application I want as well, NOT just for MWO.

Check it out, not super DPI, and you don't even need really high DPI for MWO at all...
http://www.amazon.co...&pf_rd_i=507846
.
It is a badly designed mouse. Wouldn't buy it, also seems overpriced.
It doesn't even have thumb keys, whcih most mice do. For a 40$ mouse - unacceptable.
The position of the mouse buttons on the right side is horrible, I just tried hiing these positions on my mouse and found that it would feel incredibly awkward and not comfortable at all.
The only plus I see is that this mouse seems to be symmetrical so left-handed can also use it.
Edited by Enderman, 16 July 2013 - 11:53 PM.
#40
Posted 17 July 2013 - 02:01 AM
Right now I am using a kensington orbit trackball w/ scroll ring.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users