If you want a murderous catapult build.. go 6 LRM15 with 900 LRMs, XL225 1 DHS and less than 10 armor per section and 2 jumpjets. Suicide? You'd be amazed how this build performs if you play it in pure indirect support role. You have no artemis so line of sight is not needed. You have no close range defense and no armor... so guile and stealth are your main means of defense.
Of course its not a build you can play to seriously 'mechwarrior' but its really, REALLY fun. You will die a lot but you will also do a lot of damage. The most fun thing to do in this mech is to use seismic sensor and target decay modules. Decay module lets your lrms land (since you rely on team spotting for locks) and seismic alert you to enemy mechs coming your way.
The way to fight in this mech is very simple: get behind tall cover, hug the terrain and whenever possible stand on top of smoking/burning mechs. Get a lock, jumpjet enough to clear cover to fire missiles, drop down. If an enemy mech is getting close your only defense is to shut down the mech... more often than not, they will not see you..because your mech is smoking (legs will smoke from constant jumping or you're standing on top of a wreck that on a snap-view makes it look like its your mech the one thats dead...and since you're hugging the wall it wont be obvious a mech standing in the open). Some times you can still evade enemy mechs if friendlies are around by jetting away...your armor is paper thin but its enough at times to let you survive glancing lasers.
Its not a solid build but its fun and exciting. The enemy also does not like to see an enormous missile blob spawn from behind a hill and obliterate one of their own.
Edited by Skyfaller, 16 July 2013 - 06:50 AM.