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Tomorrows Heat Nerf A Huge Buff


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#1 Rhent

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Posted 15 July 2013 - 09:34 PM

So, people who don't have a macroable keyboards or mouses are not going to be able to Alpha. Meanwhile, people who can macro will set a .05 second delay between firing and notice little change to their damage while a lot of their opponents won't be able to do focused damage without using the Chain Fire that Piranha provides.

I highly hope that Piranha will allow players to set the chainfire delay in options. Meanwhile, I'm going to enjoy the buff.

I'm hoping that they actually thought about the firing delay and will be adding it in but its not listed in the command chair post.

#2 xenoglyph

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Posted 15 July 2013 - 09:38 PM

.5 > .05

And yes, people with brains will still have an advantage. That trend will likely continue.

#3 Corvus Antaka

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Posted 15 July 2013 - 09:39 PM

well, people who map their weapons smartly wont need macros.

Edited by Colonel Pada Vinson, 15 July 2013 - 09:40 PM.


#4 Rhent

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Posted 15 July 2013 - 09:41 PM

View Postxenoglyph, on 15 July 2013 - 09:38 PM, said:

.5 > .05

And yes, people with brains will still have an advantage. That trend will likely continue.


Am I missing something on that? For my direct fire, I'm using a .05 delay, and I have a slightly faster chain fire than the default at .20 delay. Just saying a .5 delay would spread your fire. When I'm in overheat, I generally use the default overheat delay.

#5 One Medic Army

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Posted 15 July 2013 - 09:42 PM

The delay to avoid heat penalties is 0.5 seconds inbetween shots, also known as THE CHAINFIRE DELAY.

#6 Rhent

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Posted 15 July 2013 - 09:44 PM

View PostColonel Pada Vinson, on 15 July 2013 - 09:39 PM, said:

well, people who map their weapons smartly wont need macros.


Even using weapon groups, the chain fire delay for large lasers is 1 second. so it would take you 3 seconds to fire 6 large lasers OR .25 seconds to fire 5 large lasers.

View PostOne Medic Army, on 15 July 2013 - 09:42 PM, said:

The delay to avoid heat penalties is 0.5 seconds inbetween shots, also known as THE CHAINFIRE DELAY.


I didn't see that listed in the command chair post?

#7 Tennex

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Posted 15 July 2013 - 09:44 PM

i hope they don't use the 0.5. Or at least a better system that scales based on the weapon's normal cycle speed. and penalty is reduced the longer you wait to refire.

Edited by Tennex, 15 July 2013 - 09:45 PM.


#8 Homeless Bill

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Posted 15 July 2013 - 09:47 PM

Alternatively, it won't matter it all, and I'll keep alpha striking.

#9 Angel of Annihilation

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Posted 15 July 2013 - 09:48 PM

View PostColonel Pada Vinson, on 15 July 2013 - 09:39 PM, said:

well, people who map their weapons smartly wont need macros.


Exactly. Set up your quad PPC Stalker to fire in pairs then stagger the fire between those pairs and you have exactly zero more heat than you do right now. Actually you have a bit less heat because stagger fire already helps the mech run cooler. I do this even in my Dual PPC/ER PPC builds to be honest because it is about the only way to keep them cool enough for sustained fire.

#10 xenoglyph

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Posted 15 July 2013 - 09:48 PM

The whole thing is stupid, but 500ms seems reasonable to me.....reasonable if I was going to design this abomination I mean.

500ms probably translates to ~625ms or so for a reliable macro that won't screw you over sometimes?

#11 Unbound Inferno

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Posted 15 July 2013 - 09:50 PM

Hopefully... does not affect my 4x LRM10 Catapult C4, my 6x LRM5 A1 - and I know my 2x ERPPC K2 is still safe.

#12 Deathlike

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Posted 15 July 2013 - 09:51 PM

Buff... Nerf... it doesn't matter.

Someone will qq, and I'm pretty sure PGI will be doing that in their next 8-mans.

Edited by Deathlike, 15 July 2013 - 09:52 PM.


#13 Sybreed

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Posted 15 July 2013 - 09:52 PM

at this point, PGI should just prevent macros, otherwise their heat scale is a bit futile

#14 Unbound Inferno

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Posted 15 July 2013 - 09:53 PM

Oh I will QQ. If my LRM5 A1 is hit I will most definitely QQ.

I haven't had this much sucess in a Catapult since LRMPOCOLYPSE.

#15 One Medic Army

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Posted 15 July 2013 - 10:02 PM

I like how everyone here is acting like people need a macro...

Here's how you do it, 2 2xPPC groups, both of them set to chainfire.
Hit both buttons, you get 2 shots, then 2 more shots 0.5seconds later (server side authorized) which will prevent all extra heat with no macro needed.

Edited by One Medic Army, 15 July 2013 - 10:03 PM.


#16 AntiCitizenJuan

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Posted 15 July 2013 - 10:02 PM

View PostUnbound Inferno, on 15 July 2013 - 09:53 PM, said:

Oh I will QQ. If my LRM5 A1 is hit I will most definitely QQ.

I haven't had this much sucess in a Catapult since LRMPOCOLYPSE.


Can you explain this LRM5 thing to me?
How is it not totally inferior to this
http://mwo.smurfy-ne...052bd3ab0c34b89

recycle rate?

Edited by AntiCitizenJuan, 15 July 2013 - 10:03 PM.


#17 Unbound Inferno

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Posted 15 July 2013 - 10:11 PM

View PostAntiCitizenJuan, on 15 July 2013 - 10:02 PM, said:


Can you explain this LRM5 thing to me?
How is it not totally inferior to this
http://mwo.smurfy-ne...052bd3ab0c34b89

recycle rate?

6x LRM5 = LRM30, in theory.

In fact the LRM5 missile spread is extremely tight. CT cores the crap outta targets that face me.


That build you showed is alot like one I used to have. Bigger engine and less ammo tho = I had XL265 with 200 SSRM and I think 900 LRM and Artemis. That's a big one, faster locks will save your life.

The LRM 15 missile spread means only about the core of it (that LRM5, or about 8-12 missiles of the 30 you launched) hits the CT which will kill mechs faster. I am launching in a damage rate at least 2x you. If not higher (In theory, I land about 18-24 missiles reliably on an assault's CT). Mech size determines the sucess of course, as a medium gets more on the sides where a large assault has a bigger CT to hit.

Its a major flaw in the design mechanic of the missile spread and tracking as instead of rewarding larger launchers the smaller does better on a comparable size.

If you want, read my link in the sig for how I'd balance LRMs.

Edited by Unbound Inferno, 15 July 2013 - 10:14 PM.


#18 Kanatta Jing

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Posted 15 July 2013 - 10:16 PM

View PostAntiCitizenJuan, on 15 July 2013 - 10:02 PM, said:


Can you explain this LRM5 thing to me?
How is it not totally inferior to this
http://mwo.smurfy-ne...052bd3ab0c34b89

recycle rate?


3 LRM 5 have a faster cycle time and weigh one ton less. The A1 with all LRM 5's effectively does more then an LRM 20 Cat with 2 tons more ammo.


View PostViktor Drake, on 15 July 2013 - 09:48 PM, said:


Exactly. Set up your quad PPC Stalker to fire in pairs then stagger the fire between those pairs and you have exactly zero more heat than you do right now. Actually you have a bit less heat because stagger fire already helps the mech run cooler. I do this even in my Dual PPC/ER PPC builds to be honest because it is about the only way to keep them cool enough for sustained fire.


Sustained fire... PPCs... hmm.

Have you heard about the AC/2? Blistering damage from outside of effective PPC range? Dealing 60% more damage every second at very comparable weights?

I fear you may have been duped out of using the right tool for the job.

#19 Sephlock

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Posted 15 July 2013 - 10:18 PM

My poor, poor, Atlas RS.

#20 HighlandCoo

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Posted 15 July 2013 - 10:31 PM

Just buy some more MC. Why not get a Pheonix Package? Were "aggressively" looking at this which are in development for an unspecified amount of time. Shut up. Give us your money.





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