Jump to content

Why Are Mech Tree Efficiencies The Same Cost No Matter The Weight Class?


4 replies to this topic

#1 Stardancer01

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 353 posts
  • LocationIreland

Posted 15 July 2013 - 11:30 AM

Why are Mech Tree Efficiencies the same cost no matter the weight class?

Why does it cost the same experience to unlock Mech Tree Efficiencies no matter the weight class?

Surly Assault Mechs are much more complex machines taking thousands man hours to ready for battle compared the humble medium, and are much harder to repair and return to peak performance?

So why is the experience cost the same?

Also why is the module and consumable cost the same?
Should it not cost more to integrate consumables into a complexed assault compared to an much sampler medium?

#2 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 15 July 2013 - 11:41 AM

Honestly, these Mech Tree Efficiencies need a good overhaul.

They are just giant buckets of XP needed to be grinded. What they should be are individualized XP Modules equipable by players.

Reutilizing the current Mech Modules for equipping, basic Mech Efficiencies should require 1 module slot, advanced should require 2 modules, and the master should take 3.

Every mech has 6 module slots for equiping.

Leave the current setup where the next tier of Mech Efficiencies are learned, the lower tier is doubled. That means every player wants to gain XP to learn all the Mech Efficiencies but only a small subset of them can be equipped at any one time.

Want that extra Mech Module slot? You will need 3 Mech Efficiency slots for it.

Want the extra heat dissipation and capacity? Equip the 2 Mech Efficiencies.

Want more speed or faster firing rates? Equip one of the 2 slot Mech Efficiencies.

This adds more depth to the XP field by players creating customized choices for their mech instead of just something to grind out and be done with.

Edited by Zyllos, 15 July 2013 - 11:41 AM.


#3 Nutlink

    Member

  • PipPipPipPipPipPip
  • 427 posts
  • LocationMountain Man!

Posted 15 July 2013 - 04:59 PM

XP is calculated in a fashion that heavily favors bigger mechs. It's easy as hell to max out an assault, but trying to do it in anything under 35 tons and it's a huge chore. It's a damn shame they didn't base XP based on a weight factor, or give the smaller mechs an added bonus for doing things they excel at that assaults do not. It's crazy that a light can get just as much XP for killing an Atlas that the Atlas can get for killing the light.

#4 Ogresan

    Member

  • PipPipPipPipPip
  • 139 posts

Posted 15 July 2013 - 05:29 PM

BOTA49 has got it right. I spent a week trying to level the JNR-K to sell it and open the bay (hyperbole, maybe, it sure felt like a week). I then leveled an Awesome in something like 15 matches for basics.
Hopefully this is on the list of things to fix before Sept. 17.

#5 Stardancer01

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 353 posts
  • LocationIreland

Posted 16 July 2013 - 04:06 AM

The earning potential of an assault is much more than any other mech yet its experience unlocks are the same price.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users