

Performance & Connectivity Feedback - 1.2.231
#21
Posted 18 July 2013 - 08:31 AM
#22
Posted 18 July 2013 - 01:09 PM
More stable than last but lost 10FPS im now in the 10-20FPS range
AND TO GET THE 10-20 FPS I HAD TO USE A user.cfg WITH EVERYTHING DISABLED AND IN EXTRAFREAKINGLOW
Whether there are specific points in the game when your performance changes.
Whenever particles are involved, this means the smoke coming out of mech, alive or dead, muzles flash, hit sparks and pretty much everything that happens when YOUR IN A BATTLE, THIS GAME´S SOUL
If i just look at the sky i get 60FPS, yay......
What are your video settings, did you change them since last patch?
No nothing except the patches (yes plural)
Before the latest patches i got 30-40FPS, consistent and with no user.cfg just the low settings with 1280x720
Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
Mechlab 30-35 Ingame 10-20
System specs
[spoiler]
~ Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: SAMSUNG ELECTRONICS CO., LTD.
System Model: RF510/RF410/RF710
BIOS: Phoenix SecureCore™ NB Version 02HN.M005.20110303.hkk
Processor: Intel® Core™ i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
Memory: 6144MB RAM
Card name: NVIDIA GeForce GT 420M
Manufacturer: NVIDIA
Chip type: GeForce GT 420M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0DF1&SUBSYS_C08E144D&REV_A1
Display Memory: 4047 MB
Dedicated Memory: 1999 MB
Shared Memory: 2047 MB
[ /spoiler]
Your advertised internet connection speed / Geographic location
30up / 2down
Edited by arkani, 18 July 2013 - 01:31 PM.
#23
Posted 18 July 2013 - 01:41 PM
My Rig is : AMD X3 720 2.8Ghz OC'd to 3.3Ghz,
8Gb DDR3 Corsair,
AMD Radeon HD 7770 OC'd to 1150Mhz on he core and 1400 on the memory. (These clock numbers are for Devs, I'll take no responsibility if you cook you GPU

My Average FPS is in the high 40's dropping to high 30's in game, running Maxed details in 1280 / 1024 resolution.
65 Fps ish in Mechlab / Menus. I've not changed any settings for quite a few patches.
I still get some flickering in Frozen city but Im sure that'll get ironed out. Smoke seems to knock the Frames by about 5-10 Fps depending on how much there is.
Still getting Lag spikes where the game seems to desync / freeze then jumps back after 10-30 seconds or so...
Happy bug hunting peeps

P.s. Forgot to say Win7 32bit. Oh and Broadband 8 Mb up/down or something close to that.. Ping is 100.
Edited by WarGruf, 18 July 2013 - 01:46 PM.
#24
Posted 18 July 2013 - 03:16 PM
#25
Posted 18 July 2013 - 06:21 PM
Get us these EU servers rather quick, please, I hate the disadvantage from ping and HSR randomness.
#26
Posted 18 July 2013 - 09:33 PM
After reinstall game still drops into the 40s... better than previous patched version... but not the 80s i had previous..
( to clarify 80s not streaming... 60-70s streaming..)
Same system as before:
late 2012 imac 680gtx mx ssd etc etc win7
Edited by MavRCK, 18 July 2013 - 10:11 PM.
#27
Posted 19 July 2013 - 05:22 PM
Edited by JohnnyC, 19 July 2013 - 05:22 PM.
#28
Posted 20 July 2013 - 02:07 PM
I'm normally at about 40-50 FPS, occasionally dropping to 35 during a heavy brawl.
When at maximum zoom I seem to lose about 10 FPS. During combat this can drop me to under 30 FPS.
-
System specs:
i5-3450 (3.1GHz)
4GB RAM
Nvidia GeForce GTX 550 Ti (1GB)
I'm in the UK, usually getting a ping of about 90.
#29
Posted 21 July 2013 - 04:09 AM
Last 3 starts were AFTER the rest of the mechs moved off and stuttery gameplay throughout.
No change in ping so something in-game has caused it.
New problem for me. I've never seen it like this.
#30
Posted 21 July 2013 - 05:17 PM
#31
Posted 22 July 2013 - 01:17 PM
#32
Posted 22 July 2013 - 01:32 PM
#33
Posted 22 July 2013 - 04:29 PM
#34
Posted 23 July 2013 - 04:01 AM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs (You can include them in a [spoiler] [ /spoiler])
- Your advertised internet connection speed / Geographic location
- After getting killed, the framerate increase back to normal.
- Video Settings: High Resolution: 2560x1440
- Average FPS ingame: 30 Menu: 60
- System Specs: Intel Core i5 3570k, 16GB Ram, GTX 680 OC
- Internet Connection: 100 Mbit/s , Germany
#35
Posted 23 July 2013 - 11:52 AM
#36
Posted 23 July 2013 - 11:21 PM
#37
Posted 24 July 2013 - 12:46 AM
The most common time I notice the problem is when I will fire a large ballistic weapon like an AC20 or a Gauss rifle at a slow or stopped assault mech.
I normally aim for the centre of mass of a mech since I am not the best shot, and confirmation is often the shower of sparks visual effect flying off their armor from a good hit.
The problem is their paperdoll sometimes doesn't register anything and/or the cursor does not turn red.
These are not small fast moving mechs either, these are slow or stopped atlases and stalkers.
The only constructive comment/question I can insert into the debate is to ask if HSR is rewinding the torso twisting of mechs, or just their position?
A final thought about adding servers to other parts of the world to fix this is that my real life friends are in NA and I will be quite sad if I can't play with them any more, so please make server selection an optional thing. Also, my ping is only 120 which is good enough to play counterstrike on and that is a much faster moving game - this makes me pretty comfortable saying there are bugs in the HSR/hit detection of this game.
Edited by Tolkien, 24 July 2013 - 12:48 AM.
#38
Posted 26 July 2013 - 09:33 AM
What is your average FPS? (Press F9 during Gameplay)
9-13. This is on the lowest graphics settings.
How does your FPS compare with the previous versionS?
At best some patches ago it was 15-20 so it has gotten worse and stayed there.
What is your average Ping?
55-65.
How does your ping compare with the previous versionS?
Worse, I used to have an average ping of 35-45. Now at times I have even spiked up to 100-130, a couple of recent patches had me stuck at those high spikes until the next patch/hotfix.
And now the question not asked.
What was your worst FPS/Ping experience to date?
Today, had a few decent games then went into Frozen City and had a spike at start up to 600 ping plus rubberbanding. Took several minutes for it to go away.
#39
Posted 26 July 2013 - 12:01 PM
Game seems to crash quite often when compared to previous versions. Just got two crashes in a row when loading the map.
Edited by KKRonkka, 26 July 2013 - 12:01 PM.
#40
Posted 29 July 2013 - 06:44 PM
several times EVERY match, 5-6 second freezes.
No problems until this latest patch.
I don't see any stability at all this patch except except for not dropping.
Frankly I'd rather drop that have my zombie mech stumble along in a straight line for 5 seconds every 2-3 minutes.
I've done the fix. I've turned down all settings. I've decided that it's just not worth playing anymore.
I'll submit a ticket to support, but I have no real hope for a solution until maybe they fiz some crap next patch. Or make it worse. Who knows.
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