Dart Nimrod, on 19 July 2013 - 06:57 AM, said:
Lobbies are simply places where two teams can meet an play out a match. It would allow the community to grow stronger, allow for some house rules, map selection, and custom/off board campaigns and tournaments to happen.
Examples within the current two-game mode style:
House rules might be: no cap wins in assault. Stock only and/or mechs with only a few modifications allowed. Weight restrictions. (set a tonnage limit on all mechs, or say have only 1 assault, 1 heavy, 1 medium and the rest lights)
Tournaments can be set up and played between several different units like Run Hot or Die.
Players could set up practices against themselves or against other units in their faction/alliance and test out builds, weapons/systems capabilities.
Trials of position and grievances could be played out. One on one duels could be arranged.
The battles, if part of a player/unit run campaign, could be recorded and used to determine the results of a player-run planetary or multi-planetary conquest league (using our own maps, and basically moving the dots and/or borders on the maps to represent progress and withdrawal.
It would allow the community to come together, and grow stronger.
PGI has been actively doing everything they can to prevent the above, trying successfully to railroad all of us to play their game exactly how THEY want us to play their game. They have faith that their community warfare will heal all of the grief that we've felt over their lack of cooperation, and that it is going to be so smashingly fantastic that we would not want to play the game any differently. Either that, or they just don't want people to form units at all, make friends, form bonds. It's all about controlling the players and funneling us into the type of players they want us to be rather than who we already are. I don't understand the reasoning behind it, as one of the key pillars of mechwarrior is community.
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Regarding your fears about favorite mech builds and stuff: all of that is trivial. If you nerf one build, another 'perfect' build will take its place. We will adapt to the game if we enjoy it. That's why I tell my guys not to scrap mechs if they don't have to: because you don't know how the next patch will change the game and make what was once useless useful. In MW4, high-alpha strike (one shot, one kill) builds dominated, and if you study the history of battletech, other than an AC20 coring a Flea once in awhile, battlemechs have to slug it out with each other for awhile to knock each other down. Also, think of how lame the game would be if you never had a chance to shoot because you were alpha striked before you got a chance to even see an enemy. Oh wait, you don't have to imagine. In lore and on the tabletop, all the hit locations on a mech, if the mech was hit at all, were random. So, you couldn't shoot 4 PPC's and expect them all to hit the same place on a mech. In a simulator, like this game, you can AIM better than you can roll the dice in tabletop. That's why all armor values have been doubled in this incarnation of the game. Human skill trumps luck of the dice, and to make it as much like the tabletop and the lore (novels) as possible, they have to do a lot of tweaking and balancing to make it FEEL like that vision. PGI is doing a good job of that. I would prefer a game mode option or LOBBIES to allow for a more traditional stock league, but whatever. Like pi$$ing into a hurricane, right?
Edited by Peiper, 19 July 2013 - 12:36 PM.