Gameplay - Heat Scale Addition
#1
Posted 16 July 2013 - 08:24 AM
#2
Posted 16 July 2013 - 09:29 AM
#3
Posted 16 July 2013 - 09:34 AM
Please, rather than adding arbitrary heat penalties, consider another option, like convergence.
#4
Posted 16 July 2013 - 09:36 AM
Icebergdx, on 16 July 2013 - 09:29 AM, said:
Same with my Awesomes! (The only assaults I own.) Further gimping an already disadvantaged chassis stock loadouts?
Also,,, more than 2 LLasers? Two?? Really??? Guess I did not notice that there was a such problem with them...
Edited by tredmeister, 16 July 2013 - 09:53 AM.
#5
Posted 16 July 2013 - 09:37 AM
Edited by Maple Nachiman, 16 July 2013 - 09:37 AM.
#6
Posted 16 July 2013 - 09:37 AM
#7
Posted 16 July 2013 - 09:40 AM
Icebergdx, on 16 July 2013 - 09:29 AM, said:
Here's the thing. It isn't.
That HBK-4P can fire all of it's hunch medium lasers (6 of them) and take no additional heat, then fire its two arm mounted ones and the head one half a second later for no extra heat on those ones.
When the Battlemaster comes out, it will have 6 medium lasers stock, doesn't harm that one.
What this is aimed at doing is stopping the 6 PPC boats.
The SRM6 one is directly aimed at the "splat cat", the AC20 at the Jaggers and K2s.
I can see where people have problems with it (read, "can't alpha all my PPCs..."), but I am willing to see how it plays out.
Edited by Evinthal, 16 July 2013 - 09:46 AM.
#8
Posted 16 July 2013 - 09:56 AM
"Scale multiplier"?
Without context, this is completely meaningless. Does it multiply the heat generated? Is it just how much heat is added per extra weapon system?
Please explain.
#9
Posted 16 July 2013 - 10:01 AM
#10
Posted 16 July 2013 - 10:01 AM
For example, if I fire 3 PPCs is that +7 heat or + 21?
#11
Posted 16 July 2013 - 10:01 AM
Sable Dove, on 16 July 2013 - 09:56 AM, said:
"Scale multiplier"?
Without context, this is completely meaningless. Does it multiply the heat generated? Is it just how much heat is added per extra weapon system?
Please explain.
Yes, this. I can interpret a "Heat scale multiplier" several different ways, and I'd like to know which one is correct.
#12
Posted 16 July 2013 - 10:03 AM
#13
Posted 16 July 2013 - 10:06 AM
I guess it's not multiplier at all, but extra heat generated (by each weapon above limit maybe?).
Edit: another idea: "Scale Multiplier" is a factor by which weapon's heat is multiplied when you fire more than limit (so for example 3rd PPC heat is multiplied by 7, fourht would be 7x7=49 I guess and so on).
Edited by Krzysztof z Bagien, 16 July 2013 - 10:11 AM.
#14
Posted 16 July 2013 - 10:06 AM
#15
Posted 16 July 2013 - 10:09 AM
But let's see how this works in game.
And why is the multiplier of the PPCs bigger than that of the ER-PPCs? Oô
#16
Posted 16 July 2013 - 10:12 AM
Also i´d like to knoe how pulse and er lasers are treated and if they are in the same category as normal versions.
Furtermore would have limiting the amount of simialtainiously fired SRM, SSRM and LRM launchers regardless of size not been a better limitation? I would consider 2 of each category at the same time a good limitation in order to dicourage mixed boating builds like eg 3srm6+3srm4 Splatcats or 6xLRM5 TrollCATs.
Edited by Nebelfeuer, 16 July 2013 - 10:13 AM.
#18
Posted 16 July 2013 - 10:13 AM
SwiftHatchet, on 16 July 2013 - 10:06 AM, said:
I just love white knights who welcome things without even knowing what those things are. For now we have no clue what "scale multiplier" is and values of 1.0 in quite a few places suggest that it's not a multiplier at all.
#19
Posted 16 July 2013 - 10:14 AM
Honestly, I don't even...
#20
Posted 16 July 2013 - 10:17 AM
Many mech come stock with 3 ppc, 6 med, 4 large, etc...
here is what I would do instead
Weapon System Max No-Heat Penalty Alpha Scale Multiplier PPC 3 5.0 ERPPC 3 2.5 ML 6 1.0 LL 4 2.0 AC/20 1 20.0 SSRM 4 1.0 SRM2 4 1.0 SRM4 4 1.0 SRM6 3 1.0 LRM15 2 2.0
This is how I would adjust on the first pass, a bit less drastic, and then if its not enough, go ahead and increase it a bit more next pass.
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