Patch observations:
PPC boats diminished, replaced by PPC + Gauss (less burst damage)
Lower burst means increased survivability/viability of Brawlers (SRM boost also contributes)
Lower burst also means LRMs are competitively viable vs. PPC/Gauss
All in all I am see more weapon balanced teams, but fewer weight balanced teams.
On going Issues: Role Warfare
Assault-warrior online. Even though PPC stalkers are fewer, their cousins the Gauss + PPC snipers have taken their place, followed by a handful of Assault LRM boats, and a trickle of Assault brawlers. Basically in a 16 player match usually 12 of them are Assault mechs, with an occasional scout and the rest filled up with Heavies (usually the jump sniper, LRM boat, or SRM boat variety).
I think a major contributing factor is projectile speed. Mech movement is relatively slow compared to projectile/missile movement, this amplifies all other issues against medium mechs, which carry too little armor to survive even this reduced alpha attacks. It is just too easy to hit moving targets. Anything slower than 90kph doesn’t even require leading within optimal (500m) range. I feel the best solution to this issue is reducing projectile speed. Find a happy medium where 50kph is still relatively easy to hit, but 75kph offers an opportunity to actively evade, 100kph is tough to hit, and 125kphs is time to bring out the beam and guided weapons. Basically drop projectile speeds to 66%-75% of their current value, I think that change will make medium and slow-lights a more viable option.
Edited by Agent 0 Fortune, 17 July 2013 - 03:44 PM.