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Mini-Map Suggestion


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#1 Yelland

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Posted 16 July 2013 - 12:57 PM

In lieu of patch day discussions, since they go so well…

I wanted to bring up something minor that affects my gameplay.

The mini-map.

I would like to see higher definition of the Mech outlines or more contrast. Maybe multiple view modes, or choices in addition to terrain:

  • Monochrome/Grayscale - color blind folks
  • Road map - think Bing maps
  • Heat map - could be interesting
  • Height map - since terrain is now part of strategy

Why not? Sure it would be a back burner thing I guess. Fine details makes a game classy. ;)

The biggest issue is when I use it for situational awareness to figure out if I am in a position to flank or move my line of fire to cut into an already engaged Mech. The mini-map is hard to read sometimes.

Keep in mind I am not trying to "study" the mini-map during a fight. However, I often find myself spending focus on the map instead of being able to glance and make a decision.

Perhaps less detail on terrain or higher contrast higher resolution Mech outlines. They feel very low (grainy) even when in 1920x1080.

Had opportunity today for an exciting maneuver - opposition STK lots of rain, I backed off out of sight in Atlas, and they retargeted someone. Another STK and I moved around behind his LOS and just plastered him into Tourmaline desert.

I believe moments and situations like this could be more commonplace (or anticipated) if the mini-map was cleaner, easier to read. Information is power.

Thoughts?





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