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So What Is The Consensus On Artemis For Srm's?


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#21 Otto Cannon

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Posted 18 July 2013 - 01:04 AM

View PostViktor Drake, on 16 July 2013 - 06:51 PM, said:

Yeah I am not sure either. To fit my build I have a choice of 2 SRM6 + Artemis or 3 SRM6s without. I am thinking the extra SRM6 is a better investment.


If you plan on hugging people then take 3. If you want the most efficient use of your ammo then take 2 with Artemis and get better ranged use as a bonus.

#22 Albert Ishkabibble

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Posted 18 July 2013 - 03:00 AM

I pony'ed up for 2x alrms15 on a Jager, and when I decided I hated lrms I made the switch to 2x asrm6, due to not wanting to pay to remove the system I had just paid to have equipped.

Yesterday, I was actually able to kill a Cicada from 250-300 meters out with a volley. Before the buff to 2.0 damage it probably wasn't worth equipping, but now since it is more effective of a weapon it really pays to have it hit in a concentrated volley.

Side note, if you find that you over commit into a melee because you are trying to bring your srms to bare, only to get roughed up, then it is a good investment. It lets you stay on the fringe without having to run through a slug fest.

#23 Rascula

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Posted 18 July 2013 - 04:19 AM

For a hit and run style of play, SRM4 or 6's with Artemis is now very good. The damage increase and increased accuracy makes shelling out for it a must.

Srm2's... Not so much.. although I cant remember the last time I saw someone using them on a mech with enough weight to feasibly mount an artemis system.anyway.

#24 IceCase88

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Posted 18 July 2013 - 05:34 AM

View PostRascula, on 18 July 2013 - 04:19 AM, said:

For a hit and run style of play, SRM4 or 6's with Artemis is now very good. The damage increase and increased accuracy makes shelling out for it a must.

Srm2's... Not so much.. although I cant remember the last time I saw someone using them on a mech with enough weight to feasibly mount an artemis system.anyway.


The only time I use SRM2s is when I have a mech that has a single tube for narc. On my TBT-7M I run 3 MLs, 2 SRM6s, and 1 SRM2. I did run 3 SRM6 but 6 missiles coming out of the single tube left my entire torso facing the enemy way too long. I want to add artemis but I cannot find the extra 3 tons to add it. It is a great quick strike mech. Good speed, good maneuverability, takes punishment, and JJs.

Edited by IceCase88, 18 July 2013 - 05:35 AM.


#25 Angel of Annihilation

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Posted 18 July 2013 - 08:45 AM

View PostAlbert Ishkabibble, on 18 July 2013 - 03:00 AM, said:

I pony'ed up for 2x alrms15 on a Jager, and when I decided I hated lrms I made the switch to 2x asrm6, due to not wanting to pay to remove the system I had just paid to have equipped.

Yesterday, I was actually able to kill a Cicada from 250-300 meters out with a volley. Before the buff to 2.0 damage it probably wasn't worth equipping, but now since it is more effective of a weapon it really pays to have it hit in a concentrated volley.

Side note, if you find that you over commit into a melee because you are trying to bring your srms to bare, only to get roughed up, then it is a good investment. It lets you stay on the fringe without having to run through a slug fest.


You first sentence is the real issue. I would love to give Artemis a shot and try it out and definately wouldn't mind the 900k C-bill investment...IF....I could swap it back out on the mech for free if I want to change up my build for some reason. I mean usually when I try out a new weapons system, I will load it in for 5 matches, the swap back 5 matches, then swap back again to compare and make a decision if I want to use it or not. Can't do that with Artemis unless I want to invest 4-5 mil C-bills paying to change it each time.

#26 Herald of Omega

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Posted 18 July 2013 - 06:37 PM

I wouldn't waste my time on Artemis

#27 Ashrok

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Posted 18 July 2013 - 06:39 PM

I uses Artemis on all of my mechs that depend on 2-3 SRM6s for damage. Really helps with focusing the damage. On my D-DC it just makes it that much more terrifying.

#28 Psikez

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Posted 18 July 2013 - 06:42 PM

I find it very much depends on your intention and chassis. Artemis pointless on 2s (there are some instances I will equip SRM 2s but never with artemis) as they're fairly accurate regardless. I'm very fond of it on high tube count assaults as getting that extra bit of range is key due to how slow assaults tend to be

Edited by Psikez, 18 July 2013 - 06:43 PM.


#29 Angel of Annihilation

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Posted 18 July 2013 - 07:31 PM

Well I did a little comparison testing on Artemis vs no Artemis while testing the 12 vs 12 on the public test server. Honestly it is definately a toss up. At times the focused fire artemis provided was really nice especially out past 200m but it was also much easier to totally miss your target. Additionaly at under 100m even non-Artemis SRMs will concentrate pretty much where you aim them at so you don't give up much just sticking with non-Artemis at extreme close ranges.

Additionally if you running a single launcher, 1 ton and 1 crit extra isn't bad, but if your running multiples, those extra tons and crits add up fast. For example I mentioned in an earlier post that I could choose between 2 SRM6s + Artemis or 3 SRM6s. My final consensus was that the 6 extra missiles more than made up for the larger spread. At longer ranges even if 33% of the SRMs didn't give me good concentration or missed, I was still equaling the same concentrage damage as I would have gotten one 2 launchers with Artemis. However at close range where the spread wasn't an issue, the extra damage was of tremendous benefit.

In conclusion. If you go the extra tonnage and crits to spare then Artemis is probably worth investing in however I wouldn't recommend make big sacrifices in firepower, armor or anything else just to run Artemis on SRMs.

#30 Bad Alchemy

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Posted 19 July 2013 - 02:56 AM

Depends what you are using them for. I generally don't bother and prefer to cone my enemies. I would never put artermis on an assault mech as that 'blanket' of hot SRM death makes it a lot easier to hit a light mech with.

#31 El Bandito

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Posted 19 July 2013 - 03:30 AM

No need for Artemis in my Splatcat. I run SRM6s with SRM4s. 6 tons is better spent elsewhere.

Besides, thanks to the fail hit registration, concentrated SRM hits often do not do full damage anyway.

#32 Psikez

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Posted 19 July 2013 - 04:09 AM

So theres your concensus op, use whatever you feel fits your playstyle better and give consideration for your purpose on each mech utilizing SRMs

#33 MaxStr

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Posted 20 July 2013 - 05:07 AM

I use Artemis on any mech with over 12 SRM. Here is an example of one of my recent builds.


Edited by MaxKarnage, 20 July 2013 - 05:09 AM.


#34 ivr56

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Posted 20 July 2013 - 09:42 AM

Yes.
More consistant damage and much tighter spread.





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