Do You Like The New Boating Restriction System?
#101
Posted 16 July 2013 - 07:58 PM
This will likely mean that the gauss rifle will have to be singled out and picked on. Something along the lines of "if you fire the GR within .5s of any weapon you will incur an X heat penalty." Something that drastic would have to come with some sort of buff, like muzzle velocity.
I would have rather seen a preventative countermeasure than a punishing one, but this is certainly better than nothing and a step in the right direction.
#102
Posted 16 July 2013 - 08:04 PM
#104
Posted 16 July 2013 - 08:12 PM
I primarily drop in organized 8-mans and tournament play; haven't had the chance to do so today, but at least in random drops, boats are fewer, if only a PPC or LLas shorter than normal. SRM usage is also up.
This patch may not be 'enough', but it's done something. We'll need a few days of testing to get a proper gauge.
#105
Posted 16 July 2013 - 08:14 PM
But for the record: I don't like it in principle, being a bandaid fix instead of fixing the whole heat system ( let alone convergence).
BUT it seems to work from what I've seen ingame so far, so it is good for now.
#106
Posted 16 July 2013 - 08:16 PM
FupDup, on 16 July 2013 - 03:16 PM, said:
This...only the bottom feeders ever had an issue getting wtfpwnd by -Insert weapons here- and would come here and cry about it./
The only real bitching I ever did was on the ECM, back before there was any counter.
#107
Posted 16 July 2013 - 08:16 PM
#108
Posted 16 July 2013 - 08:18 PM
LTGear, on 16 July 2013 - 08:16 PM, said:
AC20 is just slightly larger than a 0.75 cal.
#109
Posted 16 July 2013 - 08:20 PM
Trauglodyte, on 16 July 2013 - 05:50 PM, said:
If you refer to dual Gauss Jägers.. those never scared me, because usually their armour is so damm low that even my Commando could duel one and have a fair fight.
#110
Posted 16 July 2013 - 08:21 PM
Theodor Kling, on 16 July 2013 - 08:20 PM, said:
also something they did in the previous patch made critical hits far more likely. so i would enjoy watching some jagers explode from MG fire.
#111
Posted 16 July 2013 - 08:24 PM
See by implementing this heat scale it generally encourages boaters to either stagger their fire or adjust their build. This seems to be an interesting correlation to Table Top where it tends to hit random parts of a mech. Consider that a mech stagger firing over alpha striking in MWO probably cannot hit the same location twice.
You get the idea.
Edited by Donnie Silveray, 16 July 2013 - 08:24 PM.
#112
Posted 16 July 2013 - 08:38 PM
blinkin, on 16 July 2013 - 08:18 PM, said:
Not necceserily... fluff wise most models are supposed to fire in bursts. Maybe there is an AC20 that spits out INSANE amounts of .75cal shells ( can you call it a shell already at .75? Or is it still a bullet ).
But since we got one shot ACs in game we are probably more in the 200mm range for AC20s, or even above since sarna mentions a model using 150mm shells to fire 10 round bursts.
blinkin, on 16 July 2013 - 08:21 PM, said:
Now imagine a Gauss Jäger against a MG Jäger fun build... I think I would just sit there and watch
#113
Posted 16 July 2013 - 08:42 PM
#114
Posted 16 July 2013 - 08:49 PM
Steel Claws, on 16 July 2013 - 08:42 PM, said:
I saw a couple ER large laser stalkers running around...hilarity ensued.
Edited by hammerreborn, 16 July 2013 - 08:50 PM.
#115
Posted 16 July 2013 - 10:18 PM
edit: not a fan of the streak nerf!
Edited by Johnny Reb, 16 July 2013 - 10:45 PM.
#116
Posted 16 July 2013 - 11:41 PM
Theodor Kling, on 16 July 2013 - 08:38 PM, said:
But since we got one shot ACs in game we are probably more in the 200mm range for AC20s, or even above since sarna mentions a model using 150mm shells to fire 10 round bursts.
Now imagine a Gauss Jäger against a MG Jäger fun build... I think I would just sit there and watch
still probably well outside of anything accepted by the Geneva Conventions.
#118
Posted 17 July 2013 - 12:52 AM
I like that PPC boats have been pushed down a notch, that really needed to happen. But:
1) As far as I'm concerned their approach is fundamentally flawed - why add an unnecessary mechanic to the game when you have plenty already in place that you could tweak?
2) What on earth possessed them to nerf large lasers!? They didn't need a nerf, and now I can't use 4xLL properly. Yes I can chainfire, but it makes a massive difference, especially to hit and run builds like the 4xLL Flame.
I'm glad they did something about PPCs, but this kind of solution just isn't warranted; it's like trying to cool a room down by smashing holes in the wall with a sledgehammer rather than just opening a window.
Also, anyone who moaned about AC40 Jagers needing a nerf clearly didn't try aiming for their STs
#119
Posted 17 July 2013 - 01:39 AM
Ppl are no longer trying to cram the most ppc's they can fit into their machines, so apart from a few stalkers with 2ppc 2erppc which will be dealt with on the 30th i have been hit with everything apart from an lbx-10 and the kitchen sink.
There seems to be alot of complaining about the system in place, while it seems quite complicated for new players I can't really see what the issue is apart from maybe ppl don't like change and don't like having to now find a new build.
#120
Posted 17 July 2013 - 01:47 AM
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