http://mwomercs.com/...ybe-ac5s-video/
http://mwomercs.com/...2-heat-penalty/ )
tl;dr: group firing AC2s together in one big group has no observable penalties. Stagger firing them within .25s of each other has erratic heat buildup.
Note: I have sent in a support ticket, just posting here too. Would like to know if others have observed this as well?
Okay, as of this last patch I've noticed that my 'dakka' 4x AC2 Jager has been overheating a LOT faster than normal. At first I thought it was another instance of PGI slipping in patch changes and not telling us -- I figured AC2s now had a heat index multiplier like PPCs -- but upon further inspection (just shooting AC2s for about an hour in testing grounds) I've noticed that it's a really, really quirky bug.
This is a comparison between normal group firing (0.5s recycle rate) and 'stagger' firing, i.e. firing two different groups 0.25s apart. I have not tested how it works with 'machine-gun AC2' macros for 6x AC2 or whatever, and currently I do not intend to do so.
For my test I took my typical 4x AC2 jager. I set up two firing groups of 2x AC2 each, and a third group with all 4 together. I conducted the following firing tests on various maps and the behavior of heat buildup was consistent no matter how many times I did it.
Test one: Firing all 4 AC2 together. Heat buildup is consistent. On Tourmaline, for example, firing all 4 AC2s generates ~7% heat per salvo, and I observed that each salvo was doing just that. On Tourmaline, overheat in about 8 seconds.
Test two: Stagger fire with 2 groups of 2. Even just looking at heat buildup at a glance, it seems to jump exponentially and then taper off back to normal levels. On Tourmaline, a single salvo of 2 AC2 generates ~3% heat for me. When stagger firing, the 6th such salvo generates upwards of 20% heat by itself. Subsequent salvos generate normal heat. On Tourmaline, overheat in about 6 seconds.
Test three: Stagger fire the 2 groups of 2. After the observable significant jump in heat, stop firing, and then begin stagger firing again. The jump in heat happens again: the 6th salvo, a 2x AC2 generates about 20% heat! On Tourmaline, overheat in less than 4 seconds.
Test four: Group fire of 2 AC2 vs stagger fire of 2 groups of 1 AC2 each. Even with half the number of AC2s in action, there is an exponential jump in heat when stagger firing. When group-firing the 2x AC2 together, on Tourmaline, it took me over 10s to reach 50% heat. When stagger firing, I got there in half the time.
In closing, the latest patch notes don't even mention AC2s in the new heat nerf mechanics. This problem I've seen is pretty consistent, though, and has significantly affected one of my favorite builds in the game for seemingly no reason.
Yes, I can theoretically just group fire them all together and deal with it, and until it's fixed I guess I have to; but stagger firing has been great for both frightening an enemy (same damage but more dakka and rattling) and for tracing a stream of fire at more extreme ranges. Both have been penalized by this bug.
Has anyone else noticed these issues? And yes, I've sent in a support ticket already, so hopefully it gets some notice over at PGI.
Edited by zwanglos, 17 July 2013 - 06:53 AM.