Donnie Silveray, on 17 July 2013 - 09:14 PM, said:
The heat scale may be arbitrary but it is very simple in execution by slapping a single mathematical equation in. Try handling that with Convergence. It's not perfect, and I agree it IS darn right silly and probably counter-intuitive when it comes to those not informed. PGI will HAVE TO IMPLEMENT UI to explain this in the Mech Lab. Preferably in very clear language when UI2.0 comes out. That or overhauling the base heat system and implement the heat scale universally via an exponential curve to remove that sense of arbitrary number selections.
Please provide this clear simple equation but before you do let me give some real in game heat increases so you can figure it out.
1 PPC = 8 heat
2 PPC = 16 heat
3 PPC = 32 heat (additional 8)
4 PPC = 54 heat (additional 14)
1 ERPPC = 11
2 ERPPC = 22
3 ERPPC = 40 (additional 7)
4 ERPPC = 62 (additional 11)
1 LRM 15 = 5
2 LRM 15 = 10
3 LRM 15 = 16.5 (additional 1.5)
4 LRM 15 = 24.5 (additional 3)
also from another player though cannot guarantee their accuracy
oh and not sure how they calculated their extra heat, in my calculations on their data it would be
7 ML = 4 extra, 8 ML = another 4 extra, 9 ML = another 8 extra
Aoreias, on 16 July 2013 - 02:37 PM, said:
5 MLAS - 20 heat
6 MLAS - 24 heat
7 MLAS - 32 heat (4 extra)
8 MLAS - 40 heat (18 extra)
9 MLAS - 52 heat (16 extra)
1 AC20 - 6 heat
2 AC20 - 24 heat (12 extra)
PS: and at post above this, build diversity and increase of brawling is a direct effect of people testing SRMs and finding they are now no longer utterly horrible but actually semi usable. It has almost nothing to do ith the heatscale since the heatscale only actually has major affects on 5 builds
5-6 PPC (4 switches to 2 ER its most common variant anyway)
AC/40 (most switched to 2 gauss or 1 AC/20, 1 Gauss. See some 1 AC/20, 2 PPC as well)
8-9m ML hunchback/BJ (these might need to switch to a couple LL or MPL no huge deal)
4+ LL (these went from fairly bad to omg trash and have no simple method to make work like before)
6 SRM6 splatcat (now its 3 SRM6, 3 SRM4 splatcat)
Edited by Ningyo, 18 July 2013 - 07:32 AM.