Who Would Like To See The Timeline Pushed Back?
#21
Posted 22 July 2013 - 08:10 PM
And as it should! There are a ton of core concepts that need to be worked on, like pin point weapons, incomplete heat system, poor match system (no tonnage), CW, UI 2.0, DX11, and a gamut of other things.
Once these core systems are working satisfactory, then I think we should move into a timeline.
#22
Posted 22 July 2013 - 08:28 PM
#23
Posted 22 July 2013 - 08:30 PM
This could be handled though by having the clans start separate, and fighting the trials to be part of Operation Revival, integrating with the IS in 3050.
#24
Posted 22 July 2013 - 10:26 PM
It's a good idea, if the game was ready to begin with. Since it isn't they should make their own timeline of clan wars and upcoming community warfare.
Software companies have a hard time keeping their promises and deadlines are always tough. I am not surprised they can't keep their word and I don't blame them. Getting rid of the 1:1 timeline would open this game to countless possibilites and much, much more variety, not only in mechs, but weapons.
#25
Posted 23 July 2013 - 01:22 AM
#27
Posted 26 July 2013 - 01:02 AM
Belorion, on 18 July 2013 - 05:29 AM, said:
We would have to say goodby to XLs, endo, dhs, ferro, erll, erppc, gauss, and all the pulse lasers plus a few of the chassis if they did that.
It would be beautiful. No magic weight-reducers. If you want that extra PPC, you really are going to have to chop that weight from somewhere... somewhere you really need...
I would have been happy if they'd taken all of the time and energy they've spent on the mech-lab and put it toward fielding as many of the 3025 Technical Readouts as possible (maybe not LAMs). Welcome to the dark-ages, kid. No more mech-lab as 'Cooter's Garage.' You all get stock. Wanna light with LRM's? Valkyrie. Light with PPC? Panther. PPC Boat? Awesome.
I know, I know:
But... but... these mechs suck! Who would build a mech like this!? WAAHAWAAA!!!
Quit your crying, kid. I'd ask the same thing, only the people who built these mechs are long dead. There may have been better ones out there; these are the only ones we can get to work, anymore. By the way, your tech-crew left a message. They said "Try to kill something with an AC-5, today." Seems you're down to your last full loadout. Good hunting.
I think that would have been an interesting game to play...
#28
Posted 26 July 2013 - 01:20 AM
Otherwise, 3049 could be fine, we get maybe less time but major events like Tukayyid are not pushed back so much..
#29
Posted 26 July 2013 - 08:59 AM
IMHO, all this could just wait until the moment PGI can deliver a finished product or put together something that passes for one.
#30
Posted 29 July 2013 - 02:34 PM
Community warfare is simulating the conquest of the inner sphere or small predefined missions that once one sides reached 100 wins claims the territory. map design whould be derived from google earth. spending 1 million for a balanced map is way too many resources when you can copy real locations. what about a flat plane with low rolling hills should be simple.
#31
Posted 29 July 2013 - 06:52 PM
#32
Posted 29 July 2013 - 08:01 PM
But starting in a more advanced timeline would avoid the problem of balancing all the 'tech upgrades' that happen in 3050. No need to worry about single heat sinks! No need to make the LB-10X balanced with the AC/10! Plus the introduction of many mechs that have never been played before.
#33
Posted 30 July 2013 - 11:38 AM
Belorion, on 17 July 2013 - 07:46 AM, said:
This thread is based on a common misconception about how the Clan Invasion progressed. The fact of the matter is, even this late into the invasion, there has yet to be even one IS victory. So far, world after world has fallen -- most of which with no one even managing to escape to tell the rest of the IS what was happening.
In October of 3050 (i.e. one month after MWO launches) the Inner Sphere wins two victories against the Clans, one at Twycross and the other at Wolcott, both by clever tactics and a bit of luck. Both of these battles involve very specific units in well planned efforts. Shortly thereafter, the Clan ilKhan is killed in the Battle of Radstadt (which the Clans still win) and this triggers a halt to the invasion while the Clans chose a new ilKhan.
For most of the next year, the Inner Sphere builds up forces while preparing for a renewed Clan assault. The Clans sit and defend their takings. During this period, basically nothing happens of major note. There might have been a few raids, but no major offensives are undertaken by either side.
Late in 3051 (i.e more than a year from now), the fifth and final invasion wave begins. The Clans suffer much greater losses this time, but they still mostly win all the battles. The two exceptions are Luthien and Tukayyid, both of which also had a very specific list of units attending. It is not until after Tukayyid (May 3052) that the Clan Invasion is halted.
After Tukayyid, you finally get cross border raids where IS and Clan forces of all types are in low-level conflict. So essentially, there is no burning need for MWO to integrate the Clans into Community Warfare until April 2015 (corresponding to April 3052). If the Clans aren't integrated in the next 21 months, PGI will finally be behind schedule on the timeline.
#34
Posted 30 July 2013 - 11:49 AM
Edited by ManDaisy, 30 July 2013 - 11:49 AM.
#35
Posted 30 July 2013 - 03:23 PM
#36
Posted 31 July 2013 - 06:26 AM
#37
Posted 31 July 2013 - 07:47 AM
Morsdraco, on 31 July 2013 - 06:26 AM, said:
There are probably too many clanners for that.
#38
Posted 31 July 2013 - 08:05 AM
Belorion, on 31 July 2013 - 07:47 AM, said:
There are probably too many clanners for that.
Well the Clanners aren't really playing as Clanners right now so it wouldn't hurt them any if they pushed back the timeline just until they got balance in a good place and implemented all the features they promised. Once the game is in a good healthy state they can easily time jump to any point in 3050 they choose.
#39
Posted 31 July 2013 - 08:32 AM
Belorion, on 17 July 2013 - 07:46 AM, said:
While I understand the need to get the game ready for Launch, and I am perfectly happy with the progress they are making, I don't think they should abandon the timeline, or have the clans show up 1 to 2 years late.
seems kind of arbitrary TBH. So it comes 2 years later than the source material, what difference does it make? Just push everything back by the equivalent time span and you have the same timeline. There really is no story in the game anyway so it seems pointless to me to bother abiding by some canon timeline.
besides its not like these dates are set in stone. PGI says it's set in 3050, tomorrow they could say 3051 and the day after 3049. the timeline is just some abstract concept that has no real bearing on the game.
#40
Posted 04 August 2013 - 12:41 PM
3048 would be great. Personally I'd love at least a full year of just the Inner Sphere houses scrapping with one another over border systems and learning how the CW system really works.
THEN we can face the Clanners.
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