I was throwing around some ideas in my head about ways to balance high alpha damage so i figured i would post them to see what others thought.
One idea I thought of is that firing multiple PPCs at the same time could affect their trajectory, with the more PPCs shot, the greater the effect shows. sort of like a small-scale srm volley-like effect or a spiral/sinusoidal effect such that it will be likely some could miss or at least hit a different location. Something about discharging that much energy so close together makes it seem like it could happen but idk about the physics involved to know. Also it wouldn't make sense for regular ballistic guns like the dual AC/20, though maybe it could work for lrms, something about targeting lock-on interference from so many different guidance chips in close proximity or whatever.
Another is to make shooting a certain amount of potential damage in a certain time frame cause the mech gyros to lock-up and prevent torso and/or arm twist and cause difficulty keeping aim on target for the next shot. it seems like firing two AC/20 cannons (or 3-4+ PPCs, etc.)could cause enough recoil to endanger the balance of the mech shooting it or cause the gyro the overload and jam up (idk the technical details of the mechs, I'm just looking for gameplay balance ideas).
Or the balance sensors could lock down the weapons from firing in order to prevent the gyros from taking too much force too much and/or keep the mech on it's feet and off of it's back. ie. you can't shoot more than X damage in 1 seconds using X style of weapon- ie. 40 damage with AC/20s or PPCs in 1 sec causes a 6 sec ballistic projectile weapon lockout or something similar.
Just throwing ideas out there, let me know what you think.


High Alpha Balance Ideas
Started by Tw1stedMonkey, Jul 11 2013 09:42 PM
2 replies to this topic
#1
Posted 11 July 2013 - 09:42 PM
#2
Posted 12 July 2013 - 05:35 AM
#3
Posted 17 July 2013 - 04:31 PM
Yeah that is along similar lines to what i was trying to get at. Though I was trying to get a penalty beyond heat (since stuff like guass rifles do little heat to being with.) and going to something like force and stabilization overloading to make aiming more difficult. But if done right that could be just as good or maybe better with the new heat changes to make heat management an real issue.
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