


Why Does The Victor 9S Shoot Its Missiles In 2 Volleys?
Started by Flagrant, Jul 17 2013 09:27 AM
24 replies to this topic
#21
Posted 23 July 2013 - 09:05 AM
same here no mater how i will put srm inside ALWAYS 2 volleys

#22
Posted 28 July 2013 - 10:05 AM
same here starting to **** me off cause i am try to go fast and one volley as i run by
#23
Posted 28 July 2013 - 09:12 PM
when i reloaded my S from the 6+4+2 to 6+6+4 i did run into the issue where the second SRM 6 was getting loaded into the 2 tube slot and firing in 3 volleys, to fix this i ultimately sold all the SRM6s and 4s i had in inventory, bought 2 SRM 6 for the S, saved it, and then went back in and bought the 4. this has resulted in the 4 firing from the 2 tube slot and the 2nd 6 firing from the 4 tube slot, giving me an initial volley of 12 and a 2nd volley of 4
#24
Posted 02 August 2013 - 06:55 PM
copied from a 'closed' post, as PGI doesn't seem to want to answer/deal with this issue.
Missile issues. In the first instance I tested,6/4/2 loading in order to get 12 tubes. When you group these and fire they actually fire off in order, this can be seen by firing while sweeping your reticule as you fire. You get a 6 shot followed quickly by a 4 then a 2....
You have the tubes for all and they should all fire together in a group on the first shot like all other mech's in the game as long as they are all in either open tubes or behind missile bay doors, but keep in mind the different SRM launchers no longer have the same cool down so holding down the group fire button WILL fire them off in a triple pump after the first salvo.
The ONLY combo's of SRM's that fire properly in a single salvo are a pair of SRM 4's or triple SRM 2's
Clearly broken.
PGI, plz quit ignoring us when we point out issues. At least tell us that you're aware of the issue we bring you.
Missile issues. In the first instance I tested,6/4/2 loading in order to get 12 tubes. When you group these and fire they actually fire off in order, this can be seen by firing while sweeping your reticule as you fire. You get a 6 shot followed quickly by a 4 then a 2....
You have the tubes for all and they should all fire together in a group on the first shot like all other mech's in the game as long as they are all in either open tubes or behind missile bay doors, but keep in mind the different SRM launchers no longer have the same cool down so holding down the group fire button WILL fire them off in a triple pump after the first salvo.
The ONLY combo's of SRM's that fire properly in a single salvo are a pair of SRM 4's or triple SRM 2's
Clearly broken.
PGI, plz quit ignoring us when we point out issues. At least tell us that you're aware of the issue we bring you.
Edited by Ralatar, 02 August 2013 - 06:56 PM.
#25
Posted 07 August 2013 - 07:39 AM
Yeah this sucks. Given the multiple volleys, are you all finding that running a SRM4 + 6 Combo is actually more effective than 3xSRM6 just because of the additional volley?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users