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C.a.s.e + Xl Engine


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#1 Sban

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Posted 17 July 2013 - 11:42 PM

I'm using jagger with C.A.S.E in right torso and XL engine.

I know C.A.S.E with Xl engine is silly.

but I found that every time my right torso is detroyed

the reason of death is 'ammo explosion'.

I can't get it.

If the reason the is 'engine destroyed', there is no problem.

but 'ammo explosion'?

what's happning?

#2 Hans Von Lohman

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Posted 18 July 2013 - 01:43 AM

case is limited in what it does. If you have ammo in the side torso, this will stop the damage from taking out your center torso as well as an ammo explosion transfers over.

With an XL engine, yes. Your are correct. The combination of XL and CASE with ammo does not do any good. You still lose the mech to an engine being destroyed.

Case is only viable on a mech with a standard engine, and that is if you don't put ammo in the legs like most people do.

#3 Otto Cannon

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Posted 18 July 2013 - 01:56 AM

Don't put ammo in your torso. Don't put C.A.S.E in your torso. Problem solved.

#4 Kyynele

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Posted 18 July 2013 - 03:04 AM

Well, ammo explosions don't kill you unless they destroy your engine (or if they blow up your last leg I suppose). So the message is just more accurate, and provides you with the information that if that ammo would've been placed somewhere else, you likely wouldn't have died just yet?

#5 Escef

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Posted 18 July 2013 - 07:29 AM

The safest places for ammo are the head and the legs. After that, the arms.

#6 MeiSooHaityu

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Posted 18 July 2013 - 07:57 AM

CASE is wonky no matter how you look at it since it only works for STD engines and not XL.

With a STD engine, tonnage is at more of a premium, so I definently don't want to use .5 to 1 ton for CASE (especially since the legs are normally open due to 3 crit slots for DHS). An XL allows you extra tonnage to play with, but CASE is useless. Go figure.

#7 DarkDevilDancer

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Posted 18 July 2013 - 08:08 AM

If your using XL you are better putting ammo in your arms, people rarely go for the arms on purpose.

#8 Fire and Salt

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Posted 18 July 2013 - 08:20 AM

Evert time? Literally?


Ammo is supposed to only have a 10% chance of exploding, even if it is destroyed...


Maybe you are the first to find this bug because nobody else uses an XL with case :)

#9 Enervation

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Posted 18 July 2013 - 08:43 AM

The reason CASE doesnt seem like a very good option is because it works differently in MWO than it was intended to. as stated above, CASE just keeps the damage from spreading to your CT. It was designed to vent ammo explosion damage out of your rear armor, and safely away from your mech's delicate parts.
If they change the way it works in the future it will be a critical slot well spent, but as it is it's wasted.
The likely reason you are getting different messages is because the way the game is coded it is probably classifying the deaths differently based on whether you have CASE equipped. If you don't, then you were foolishly toting around dangerious ammo. If you do, then you were smart and obviously your engine wasnt up to snuff.
But yeah, stuff it in your legs and dont skimp on their armor. i used to put my ammo in my arms, but as a Cat pilot they got targeted first and that would occationally kill me.

#10 Middcore

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Posted 18 July 2013 - 08:44 AM

It's a matter of semantics. Yes, you died because your engine was destroyed, but your engine was destroyed by the ammo explosion. If your ammo hadn't exploded, your engine wouldn't have been destroyed, so...yeah. One is the immediate cause of you dying, one is the underlying cause of you dying.

And yes, CASE as currently implemented in the game is of very little use.

Edited by Gaslight, 18 July 2013 - 08:44 AM.


#11 Escef

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Posted 18 July 2013 - 09:03 AM

CASE in table top isn't useful for XL engine mechs, either, as it only stops damage from transferring from the location the CASE is in, it does not stop the damage from occurring in its location. And Inner Sphere CASE can only be mounted in side torsos.

Clan CASE can be mounted in any location (and takes no tonnage or crits), but still works the same way. CASE II is awesome, but is further out in the timeline and heavy (1 ton and 1 crit).

#12 Traigus

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Posted 18 July 2013 - 12:37 PM

View PostEscef, on 18 July 2013 - 09:03 AM, said:

CASE in table top isn't useful for XL engine mechs, either, as it only stops damage from transferring from the location the CASE is in, it does not stop the damage from occurring in its location. And Inner Sphere CASE can only be mounted in side torsos.

Clan CASE can be mounted in any location (and takes no tonnage or crits), but still works the same way. CASE II is awesome, but is further out in the timeline and heavy (1 ton and 1 crit).


Not true. CASE IN TT is still good for XLs

In TT that CASE just saved you from even higher engine repair costs, and probably the cost of replacing your gyro as well...possibly some CT weapons

TT games that aren't 1 shots are also kind of a business sim. The cost of that CASE in tonnage and space, is a lot of Cbills.in repairs.

In MWO none of it matters though, so it really doesn't do anything useful, even if R&R was still around, engine and gyro crits aren't in MWO.

EDIT:typos

Edited by Traigus, 18 July 2013 - 12:37 PM.


#13 Lord Perversor

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Posted 18 July 2013 - 12:58 PM

View PostTraigus, on 18 July 2013 - 12:37 PM, said:


Not true. CASE IN TT is still good for XLs

In TT that CASE just saved you from even higher engine repair costs, and probably the cost of replacing your gyro as well...possibly some CT weapons

TT games that aren't 1 shots are also kind of a business sim. The cost of that CASE in tonnage and space, is a lot of Cbills.in repairs.

In MWO none of it matters though, so it really doesn't do anything useful, even if R&R was still around, engine and gyro crits aren't in MWO.

EDIT:typos


Yup most of ppl forgot that part, brifly reminded when someone post why the hell stock mechs comes with Xl and CASE in side torsos.

P.S: for the OP Gauss rifle DO Explode (the rifle not the ammo) and will show as Ammo explosion in the death report this may explain why losing your side torso ends with Ammo explosion (either normal AC ammo is there or the Rifle Gauss you may carry in the adjacent arm explotes and spread dmg thus blowing your side torso)

If you carry Gauss rifles in your Jager i suggest put the Gauss ammo either in the arm or the adjacent torso so they can soak some Dmg from the explosion.

#14 BlackIronTarkus

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Posted 18 July 2013 - 02:49 PM

Why

Do

You

post

like

that

...

its

quite

stupid

!

#15 Escef

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Posted 18 July 2013 - 03:17 PM

View PostTraigus, on 18 July 2013 - 12:37 PM, said:


Not true. CASE IN TT is still good for XLs

In TT that CASE just saved you from even higher engine repair costs, and probably the cost of replacing your gyro as well...possibly some CT weapons


I've mentioned that very thing before, but I didn't think it was worth mentioning this time. Figures, I leave it out and get called on it.

EDIT: I mentioned it HERE just 2 days ago.

Edited by Escef, 18 July 2013 - 03:20 PM.






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