SRMs are not a "support weapon". SRMs are a primary damage source for many, many, many mechs. They are designed to be point-blank -massive- burst damage. QED. It's slow and poorly armored, but it doesn't matter. It can melt an Atlas in a single round of combat.
Plus, almost all light and medium mechs pull the brunt of their damage potential from SRMs, especially those in a Striker role.
Face it, SRMs are a primary source of damage, and they should be fairly dominant in close quarters fights.
1
What Is A Cheese Build?
Started by Purlana, Jul 17 2013 10:57 AM
26 replies to this topic
#21
Posted 17 July 2013 - 11:53 AM
#22
Posted 17 July 2013 - 11:53 AM
Cheese Build = Anything that should not be really possible. I have no problem with a guass/2ppc build or a mech having 60 or so LRM's to fire. But a jager using 2 AC20's is kinda ridiculous look it had 2 ac5's. This is why weapons should take a certain amount of space like an ac5 spot only has enough room to realistically to shoehorn in a ac10 or 3 med lasers to a ppc. There solved boating big weapons.
#23
Posted 17 July 2013 - 11:56 AM
Purlana, on 17 July 2013 - 10:57 AM, said:
Everyone want's to run the most efficient killing machine, but what exactly is a cheese build and what isn't?
"Cheese" is a term baddies use for whatever killed them last time around (normal people that didn't eat too many paint chips during their childhood use that term to describe food made from curd of milk, just in case you were wondering).
Purlana, on 17 July 2013 - 11:13 AM, said:
So subjectively anything that a person considers hard to counter is a cheese build?
Replace "person" with "card-carrying member of Steering Wheel Underhive " and you'll be right on the money.
#24
Posted 17 July 2013 - 11:57 AM
Uh, all the "cheese" builds present in the game are completely possible, and in the Tabletop there was absolutely -zero- restriction on what got put where, aside from crit space and tonnage. Building a twin AC20 Jäger in Tabletop is perfectly viable and easy. The problem is that other mechs with more balanced builds would rock the hell out of the Jäger, because Tabletop works a little differently and there are quite a few weapons and factors represented there that make bringing twin AC20s a bad idea.
But twin AC20 mechs are totally canon.
But twin AC20 mechs are totally canon.
#25
Posted 17 July 2013 - 11:59 AM
Josef Nader, on 17 July 2013 - 11:57 AM, said:
Uh, all the "cheese" builds present in the game are completely possible, and in the Tabletop there was absolutely -zero- restriction on what got put where, aside from crit space and tonnage. Building a twin AC20 Jäger in Tabletop is perfectly viable and easy. The problem is that other mechs with more balanced builds would rock the hell out of the Jäger, because Tabletop works a little differently and there are quite a few weapons and factors represented there that make bringing twin AC20s a bad idea.
But twin AC20 mechs are totally canon.
But twin AC20 mechs are totally canon.
Yes, but twin AC20 mechs could not rely on both AC20s hitting the same spot all day long.
Showing once again: perfect convergence is the real issue here.
#26
Posted 17 July 2013 - 12:02 PM
Mmmmm, cheese boat:
#27
Posted 17 July 2013 - 12:02 PM
It didn't matter in tabletop. A single AC20 could instakill the vast majority of mechs, or at least cripple them terribly. Hitting with two AC20s anywhere is enough to reduce most mechs to steaming piles of slag.
There's a reason the Hunchback was terrifying in Tabletop. He could insta-kill almost anything in the same weight class or lower, and stood a good chance of insta-killing anything higher up.
There's a reason the Hunchback was terrifying in Tabletop. He could insta-kill almost anything in the same weight class or lower, and stood a good chance of insta-killing anything higher up.
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