Well it slowed down boating.
It didn't do jack about the problems of the PPC being the best heavy energy weapon or the instant pinpoint convergence.
1
Brawling Is Making A Comeback
Started by N I T R O, Jul 17 2013 02:50 PM
28 replies to this topic
#21
Posted 17 July 2013 - 08:27 PM
#22
Posted 17 July 2013 - 08:29 PM
FupDup, on 17 July 2013 - 08:07 PM, said:
That is actually a really really good point. Maybe PGI is just getting sick of people who know how to play the game, so they opted to let us keep experiencing the same old boring meta while also making the "masses" shut up and put up. I never even thought of it that way, but now it makes sense.
Egoraptor reference, you win one internet. Also I fully agree with Deathlike
#23
Posted 17 July 2013 - 08:29 PM
I have not run into any PPC+Gauss mechs today... Well there was that one Misery, oh wait, no, he had 3 PPCs and an AC/20, and if there were more then just one in the games I played I sure didn't notice them and I am loving it. Then again I did just buy my first Assault ever, the Victor 9S, so I know my ELO rating for Assaults are really really low and that would explain it.
An idea I just had to help curve the PPC+Gauss alpha crap would be to make it so that if you alpha say 2 PPCs+Gauss, or even 2 Gauss+PPC, your Gauss takes 1 point of damage. Sense the Gauss has I think only 3 or 5 HP to it, that means you can only alpha 3 or 5 times before they go pop. Problem solved in that regard. PPCs still need heat increase though.
An idea I just had to help curve the PPC+Gauss alpha crap would be to make it so that if you alpha say 2 PPCs+Gauss, or even 2 Gauss+PPC, your Gauss takes 1 point of damage. Sense the Gauss has I think only 3 or 5 HP to it, that means you can only alpha 3 or 5 times before they go pop. Problem solved in that regard. PPCs still need heat increase though.
#24
Posted 17 July 2013 - 08:37 PM
FupDup, on 17 July 2013 - 08:20 PM, said:
The thing is, the people responsible for the system (Paul, whoever else, etc.) probably don't play very often or at all--only the lower level PGI "rank and file" employees play most of the time so it doesn't really affect the folks who make the decisions.
You would think PGI would "invest" in a balance group, at least some competent person to play the game as frequently as the players do (we're talking like 1 hour a day, 7 days a week kind of deal). This would be a way to "keep up with the trends and the meta"... instead of talking about balance changes like us "forumtheorywarriors" sound each and every day... but I guess that might not be a "good investment" for the future of this game...
One Medic Army, on 17 July 2013 - 08:27 PM, said:
Well it slowed down boating.
It didn't do jack about the problems of the PPC being the best heavy energy weapon or the instant pinpoint convergence.
It didn't do jack about the problems of the PPC being the best heavy energy weapon or the instant pinpoint convergence.
I think over the past number of patches, they are truly "lowered the bar" in terms of making it a lot more difficult to be a better player. Let's ignore for the moment that most newbies don't know how the heat penalty math works... how are we going to bring the average or casual player up to speed on how to succeed in this game? How is the average player going to realize that you must shoot your weapons AFTER you stop using JJs? It's almost as if the newbies are "forced" to play a game that they cannot grasp within any immediacy... being forced to be killed quickly and easily like lemmings. The barrier to actual "skill" in the current meta isn't really high, but there's simply more artificial barriers that prevent this from being obvious.
I mean... why does PGI keep inventing systems that turn the newbies away quicker? If it's not intuitive play.. or it doesn't have a tutorial (which, I keep harping on), what is the goal? I don't see any goalposts in the distance.. and it certainly is MIA when it comes to balance... so I don't know how much nicer I can say how this mangled foundation will continue to hold up in the foreseeable future.
#25
Posted 17 July 2013 - 08:38 PM
Deathlike, on 17 July 2013 - 08:37 PM, said:
You would think PGI would "invest" in a balance group, at least some competent person to play the game as frequently as the players do (we're talking like 1 hour a day, 7 days a week kind of deal). This would be a way to "keep up with the trends and the meta"... instead of talking about balance changes like us "forumtheorywarriors" sound each and every day... but I guess that might not be a "good investment" for the future of this game...
Who needs balance groups when the silent majority has your back?
#26
Posted 17 July 2013 - 08:43 PM
FupDup, on 17 July 2013 - 08:38 PM, said:
Who needs balance groups when the silent majority has your back?
It is almost as if we must invent something for PGI to implement as an idea to "fix a problem" but actually be more detrimental to the game so that the "silent majority" suddenly become the "noisy twitter-facebook-reddit-NGNG" spreading warning sirens from the masses.
It took a lot from PGI to fight off the bad pub that was the "initial" coolant debacle that existed in this game. Imagine what a truly terribad idea comes to fruition...
#27
Posted 17 July 2013 - 08:43 PM
Donnie Silveray, on 17 July 2013 - 07:53 PM, said:
I haven't run into serious 2PP+Gauss builds yet that weren't easily dealt with. Snuck my Atlas into a Victor with that build and dispatched it easily enough and killed 2 cataphracts while I was at it.
I've dropped in maybe 20 games so far with my HGN-733C, rocking 2x ERPPC, Gauss, and 2x LRM10. Haven't had a single game yet where I didn't do at least 500 damage, averaging probably 700-800.
Its NASTY as hell.
#28
Posted 17 July 2013 - 09:24 PM
just survived a 3v1 brawl....of course 1 was a outta ammo lrm boat stalker....but that was funny to see
#29
Posted 17 July 2013 - 09:51 PM
I love brawls. It distracts the enemy as I amble a few hundred meters behind my team and spam lrm into their ct.
Who needs srm when lrm are far more effective as long as you stay at least 180m away from the fight.
Who needs srm when lrm are far more effective as long as you stay at least 180m away from the fight.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users