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Atlas Or Victor


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#21 Bishop Steiner

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Posted 18 July 2013 - 05:31 AM

ATLAS
Posted Image

VICTOR
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any questions?

#22 SgtMagor

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Posted 18 July 2013 - 07:40 AM

wrong jet! :) fixed...Posted Image

#23 Angel of Annihilation

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Posted 18 July 2013 - 08:39 AM

View PostApostal, on 17 July 2013 - 04:05 PM, said:


I'll defunct the brawling against heavier assaults... the Victor's mobility and speed can trump both machines in a brawl if you play to your strengths. What the Victor offers over the Atlas is a more mobile, agile and faster assault mech that can get at opponents in unexpected ways, such as a quick flank over hills to get behind other assaults. All Victor's are able to be fitted out with some very reasonable load-outs giving them tremendous amounts of firepower for a brawl. The Atlas really only gains the ability to mount a significant amount more armour (particularly on the front), some upgraded weapons (eg. SRM6 instead of the 4's I run on the Victor), and a standard engine to increase durability.

However if you like speed, and agility, can torso twist damage all over yourself (you need XL's to make a Victor work), and use your jumpjets in a brawl to spread enemy damage and get better shots of opportunity. Then the Victor might surprise you, I know it's my command ride (been waiting for it's announcement for over a year!) and has taken my comrades by storm also as it slots into more of a heavy's role but with the armour/punch of the assault class.


Now that I am getting the hang of the Victor. I am starting to see this more and more. You still can't really go toe-to-toe with a well build Atlas because you don't typically quite have the firepower and definately don't have the armor but now that I got speed tweak the Altas is starting to have trouble keeping up with my turning ability and it is very easy to spoil his aim with good twisting and JJ usage. Incidently for some odd reason I feel like a fox in a chicken coop when I run into a Stalker in close. Their limited mobility and more importantly limited torso twist really makes them vulnerable to a Victor. In fact I am finding a Awesome to be a more dangerous opponent than a Stalker in close.

#24 XX Sulla XX

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Posted 18 July 2013 - 09:03 AM

Yep the speed tweek really helps. The three I run run 78, 82 and 83kph. And the one that runs 83 has 6 jump jets. Slower than that and you going to get hit a lot. Even the 78 one I would like to go a little faster. But it does have a 68 Alpha :huh:

#25 Sh4dow78

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Posted 18 July 2013 - 09:43 AM

View PostXasti, on 17 July 2013 - 03:05 PM, said:

Looking over the hardpoints for Victors and Atlai but I can't seem to see the advantage a Victor has aside from higher max speed and jumpjets. I am a newer player and my only experience with jumpjets has been the trial catapult. So I'm not the best to judge their value on an assault mech. Do the hardpoint locations on the Victor converge better or are set up more optimally? I have no MC so either buy will be with cbills. If it matters, my only two owned mechs presently are two cicadas, 3M and 3C.

I played DDC and now play my victor 9s and all i can say victor>DDC Yes u miss ECM that sux bot overall i can have same firepower as 100t mech a bit less armor but iam able to run almost 90kp/h with JJ. Hand operated AC20>torso AC20 its just so awesome to be able to hit ANYTHING with this gun. I dont like to play slow mechs like atlass they are so easy to hit once u go in with atlass u either kill or die there is no turning back and u need ur team to go with U and if u play solo well... i most of time play with friends as 4 and when my friend pilot his DDC and iam in my Victor our dmg/kills is almost equal but he really need our help with "go in" when iam able to flank enemy put some shoots on them and back to team without any serious dmg to myself. JJ help u with all those nerf to moving ( i think this is good) u can bait enemy to chase u and when they follow u u simply jump away let them behind and help u mates and they waste time to go back to fight. I choose Victor over atlas anyway :huh:

#26 NRP

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Posted 18 July 2013 - 11:26 AM

My 9S is pretty close to my DDC "brawler" build in terms of firepower:

XL380 (78 kph w/tweak)
AC/20
2 MLs
3 SRM4s (DDC has SRM6s)
2 JJs

It's pretty dang effective. It can 1v1 any heavy or assault pretty well.

#27 Escef

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Posted 18 July 2013 - 11:27 AM

Atlas is big, slow, lots of armor, and heavy guns.

Highlander is a pocket Atlas with jump jets for added maneuverability.

Victor is a pocket Highlander with speed.

#28 Bishop Steiner

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Posted 18 July 2013 - 01:14 PM

View PostSgtMagor, on 18 July 2013 - 07:40 AM, said:

wrong jet! ;) fixed...Posted Image

not enough gun

#29 Angel of Annihilation

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Posted 18 July 2013 - 02:15 PM

View PostBishop Steiner, on 18 July 2013 - 01:14 PM, said:

not enough gun


Oh don't underestimate a Harrier's weapons capability.

http://forum.keypubl...s-Loads-Harrier!

Feel free to scroll through the pictures in on this forum if you don't believe me.

#30 Chuckdatass

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Posted 18 July 2013 - 02:26 PM

I have been playing Atlas as my main mech for longer than I care to remember and never have felt it lacking. Maybe I just run into newbie Victor pilots, but I usually blow through Victors. (Though I usually blow through other atlas pilots as well). My point is, if you enjoy being the backbone of an attack, and love bringing the most intimidating mech to the fight, then go Atlas. I will probably get a Victor soon, seems like it could be fun to mess around it.

#31 Xasti

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Posted 18 July 2013 - 02:53 PM

Gotta say that the A-10 is more gun than the harrier. The plane is designed around the gun, which by the way is the biggest cannon on any usaf fighter. Harrier is designed for vtol.

Back on topic, thanks for the advice. I think I will be going with a Victor, 9S variant to start. Two large pulse lasers, two uac/5s, srm 4, srm 6 (to get one launch not split up), and a narc. Throw in the biggest xl engine I can find and start terrorizing heavies and mediums. I think lrm boats might be tempting as well, given the mobility of the chassis.

#32 Bishop Steiner

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Posted 18 July 2013 - 03:04 PM

View PostViktor Drake, on 18 July 2013 - 02:15 PM, said:


Oh don't underestimate a Harrier's weapons capability.

http://forum.keypubl...s-Loads-Harrier!

Feel free to scroll through the pictures in on this forum if you don't believe me.

Posted Image

Posted Image
just sayin'

also.....
http://www.youtube.c...1VMHQzwDwc&NR=1

do want!

Edited by Bishop Steiner, 18 July 2013 - 03:03 PM.


#33 Anjian

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Posted 19 July 2013 - 07:24 AM

View PostXasti, on 17 July 2013 - 03:05 PM, said:

Looking over the hardpoints for Victors and Atlai but I can't seem to see the advantage a Victor has aside from higher max speed and jumpjets. I am a newer player and my only experience with jumpjets has been the trial catapult. So I'm not the best to judge their value on an assault mech. Do the hardpoint locations on the Victor converge better or are set up more optimally? I have no MC so either buy will be with cbills. If it matters, my only two owned mechs presently are two cicadas, 3M and 3C.



For a beginner or newer player, the Victor appears to be easier and makes a better fit to your exisitng style, since I see you have been using medium mechs. The Atlas is more difficult to use and is more unforgiving. Its harder to retreat from a bad situation in an Atlas if you made the wrong decision in the battlefield, so it requires more thought and experience.

#34 blacklp

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Posted 19 July 2013 - 07:36 AM

These days I find highlanders get more focus than atlases. Maybe that's just me.

#35 Oppresor

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Posted 19 July 2013 - 01:58 PM

I run with two Atlas builds (and a Recon Spider 5K but I'm keeping quite about that) One is a dedicated Sniper and the other an ultra slow (45kph) Support and close range unit (Not a Brawler); the Atlas is slow anyway, so trading off a little speed will let you carry more elsewhere. The main point with the Atlas which was identified by MisterPlanetarian above, is that if you misread the tactical situation, it is highly likely that you are going to go down in a bad way. Think of the Atlas as a B29 over Korea without any fighter support.

The Atlas does make a good Sniping platform, especially once you get the 4xZoom module; I use an ERPPC and back it up with Artemis LRM 10 (It's worth going the Artemis route).

I am currently weighing up whether or not to try a Highlander or a Victor; both are lighter than the Atlas and both have limited jump jet capability; the only downside seems to be armour. Listen to those that are currently fielding Victors for feedback, especially over the next few weeks, you should get a better picture by then.

#36 XX Sulla XX

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Posted 19 July 2013 - 02:08 PM

Xasti try and elite your Victors as soon as possible. The extra speed etc makes a bid difference.

#37 The Platypus

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Posted 20 July 2013 - 08:25 AM

With Atlai, I find that you've got to learn to commit at the right time. Too early, you get blown up. Too late, your team evaporates under enemy fire and then you get blown up. No such thing as a quick RTB to deal with a capper too when you're piloting Ol' Fatso.

I'd love to give Victors a spin after I'm done mastering the Highlanders. Watching 2 Victors execute a synchronised jumpjet rocket strike on a Stalker the other day was nothing short of inspirational.

#38 Sir Wulfrick

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Posted 20 July 2013 - 10:17 AM

As others have said, the AS7 is all about reading the tactical situation as it develops. The Atlas is a very unforgiving ride because committing to the engagement at the wrong place or the wrong time will get you killed and very quickly. Pretty much any variant is so slow that disengagement becomes impossible. When you engage, that's your decision made. That being said, the old AS7 is a very versatile mech and is capable of doing anything from high-alpha face smashing to long-range sniping. To some small degree it's a bit of a jack-of-all-trades but if you like the thought of being the biggest & heaviest metal monster death machine in the entire war then the Atlas is for you.

#39 Captain Katawa

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Posted 20 July 2013 - 12:18 PM

Armor aside Victor has quite similar hardpoints BUT they are mounted on it's arms.

unlike Atlas it has both It's cannon eithr 3x AC2 or AC20 or 2 UAC5 and lasers on arms which automaticly makes Victor a way more agile and capable of brawling. Also JJ a a huge help since previous patch which made climbing up the hills a way harder.

I personally run it on XL300 which makes Victor both more agile and deadlier than Atlas.
pretty often it coomes to face to face 1 on 1 with an atlas and in such situation Victor can melt through Atlas armor with thre AC 2. (12 damage per second every second)

Atlas also could get an AC6 but those are absolutely terrible when mounted on a torso of a slowest mech.

Edited by Captain Katawa, 20 July 2013 - 12:18 PM.






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