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How To Balance Sniping Power With Brawling


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#21 Odins Fist

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Posted 20 July 2013 - 12:51 PM

Long Range weapons are "DESIGNED" to wear you down as you close to brawl...

Just because some people can also make use of those longe range weapons closer in only means that they are good with that weapon..

What is needed is knowing what map you will get before you pick and "ALREADY" loaded out mech.
A month before the heat penalty changes were put into effect, I put together a far different loadout and ran it, and still running it.

I'm not affected by the heat penalty one bit, Nadda, Zilch, Zero, and the loadout is (3) different weapons No (2) are alike, and none of them are short range, and I have zero trouble shooting it out at close range.

Once a player gets good at a weapon system loadout there is only so much you can do to "NERF" their performance, and I think we all know to what extent that has been happening.. They're trying aren't they..?? ;)

Edited by Odins Fist, 20 July 2013 - 12:52 PM.


#22 Karenai

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Posted 20 July 2013 - 08:32 PM

View PostPh30nix, on 18 July 2013 - 11:55 AM, said:

why are you peaking OVER The hill?

go around good sir go around. you should know the most common snipe positions for the maps, your job is to take the most covered way possible to get to those positions from behind cover NEVER poke your head over the tenches.

why do you think during WW2 the fields of france were littered with miles and miles of trenches zig zagging everywhere? because they knew if they peaked their head OVER them they would get it shot off. Many times they would prefer to dig a trench line as close to the enemy lines as possible before charging.

You mean WWI I hope. If you use an analogy use the right one. The problem for brawlers is still, that it does not matter where you come from. Over the top or from the side, those several PPC/Gauss alphas hurt.
WWII was all about fast tank movments and air strikes, there was almost no trench warfare in WWII. So WWII style fighting is what people want for a mech game, not WWI style trench war. We DO have trench wars. Ever been in a game where 10min long everyone is sniping with PPC/Gauss? Not fun, at all.

Edited by Karenai, 20 July 2013 - 08:35 PM.


#23 Gaan Cathal

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Posted 20 July 2013 - 08:48 PM

View PostOdins Fist, on 20 July 2013 - 12:51 PM, said:

Just because some people can also make use of those longe range weapons closer in only means that they are good with that weapon..


No it doesn't. That would require it to be harder to hit with them in close range, which it isn't. It's just as easy to hit with an ERPPC or Gauss at 200m as it is with an AC/20.

#24 Odins Fist

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Posted 22 July 2013 - 10:18 AM

View PostGaan Cathal, on 20 July 2013 - 08:48 PM, said:


No it doesn't. That would require it to be harder to hit with them in close range, which it isn't. It's just as easy to hit with an ERPPC or Gauss at 200m as it is with an AC/20.


By closer meant, much closer, and I should have elaborated further.

Hmm how about a ERLL you can draw with at close range versus a one shot (non beam weapon)..
What do you consider close range..?? 200 meters is kinda close, lights at 80 to 100 meters is closer.
New players seem to have trouble with putting AC-20 on lights, but that's the pilot and the Hit Reg to some extent.

200 to 300 meters is the optimum "you're already tore up, here comes the rest" distance for longe range loadouts...
I don't consider "ANY" mech (other than some lights) a problem to hit at 200 to 600 meters that presents itself as a target, some lights seem to be ignoring hits from the bigger weapons PPC/Gauss/AC-20, and beam weapons to a lesser extent at times even though the hit registers on screen, on the sensor readout, and the crosshairs going red, but PAUL has already acknowledged that issue with hit registration.

Once a player gets good at a weapon system loadout there is only so much you can do to "NERF" their performance, and I think we all know to what extent that has been happening.. :ph34r:

Long Range weapons are "DESIGNED" to wear you down as you close to brawl...
But that doesn't mean they can't be or aren't effective at close range, i'm not sure if you thought that I meant that they weren't, because I didn't.

Edited by Odins Fist, 22 July 2013 - 10:19 AM.






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