START.
Opens in a field with plants, maybe Canyon. Cue peaceful ambiance background music.
Sarah's Jenner(SJ) slowly enters, and closes in to the plant(s), looks at it(them?) up and down.
Multiple camera angles left and right that shows SJ at peace with the plant and surroundings.
Change of perspective from a ledge/hill above overlooking SJ. A shadow appears. Its a black enemy Raven. Cue sinister music, and ramp it up abit when the Raven is joined by three other black Ravens.
The Ravens are looking at SJ, looking at themselves, and nodding up and down to each other. Camera focuses on their individual interaction with each other, like they're talking and agreeing on doing something. Cue sinister music reaches a crescendo as the Ravens swoop down.
Focus on SJ as the first salvo of Medium Lasers fire hits SJ, SJ runs, as the rest of the Ravens unload ML fire where SJ used to be. Cue chase music.
SJ runs, along the bottom of the Canyons dodging ML left and right. The Ravens are closing in as SJ runs up an incline. Cue the chase music into a crescendo, as the Ravens reaches the top of the incline and ... slow-mo camera .. wide perspective on the Ravens then instant focus or zoom in to their heads.
We see from the Raven's perspective ... still in slow-mo ... zoom in SJ slowing down/walking behind and silhouetted by some mechs, Zoom out a bit and it's actually 6 Death's Knell.
Cue doom/Death's Knell music/sound.
The Ravens fire some shots, but the Death's Knells fire back a lot more and the chase reverses. In panic the Ravens run (together) the other way. Cue heroic chase music.
Zoom to the Death's Knells as they go about hunting down the Ravens. They're not in any formation, until SJ comes from behind and leads the chase and suddenly they are now in formation. Cue the crescendo for the heroic chase music. SJ is in front. 3 Death's Knell at each side in a V-formation.
The Ravens are blowing up as they get hunted and shot up one by one. As the SJ Team runs away from the last Raven.
Cue epic action music, as you show a quick pastiche(different actions/scenes) of the SJ Team in different maps, taking on some lights, all the Medium, and all the Heavy. SJ taking the lead, but with the help of the other mechs. In this pastiche we see SJ showing some of the skills and weapons for the mech, but lot's of 'Lock On' and SSRM fire. Including SJ's perspective with the Night Vision activated. One of the Death's Knell's leg get blown off and before the mech get's destroyed, SJ swoops in and destroys the enemy mech. Cue music stops. The Death Knell gets taken out from long range, PPC or Gauss.
Cue epic menacing music. It's River City Night map. If we continue the scene described above, camera in slow-motion... the walking of 4 black Assault mechs heading for the Team firing weapons. The blasts, fires, and ambient lights show off the menacing walk of the enemy mechs.
SJ team scatters, but SJ rushes on, seemingly indifferent to the incoming weapons fire. The weapons seemingly could not get SJ. We see action of the SJ taking on the Assault mechs with the help of the 5 surviving Death's Knells.
Cue the epic menacing music to crescendo. But the Assault mechs take down the Death's Knell mechs one by one, and SJ is finally cornered and surrounded.
Cue music stops. As the Assault mechs train their weapons on SJ, they are blasted from out of view by heavy weapons fire.
Cue epic heroic music in crescendo. Its an Atlas (AS7-D-DC) with ECM. The enemy Assault mechs try to deal with the Atlas, but the Awesome blows up. The other enemy mechs walk back in retreat. The Stalker goes down. We look at the action as SJ helps out. SJ takes out the Highlander.
It's Atlas vs Atlas. The enemy Atlas can't get away fast enough, gets really desperate as the music indicates. Sees SJ. Fires. Cue suspense part of the epic music.
Get's blocked by the AS7-D-DC's leg. Cue music crescendo as the team Atlas, Alphas the enemy Atlas.
Cue a slower triumphant music as we see the enemy Atlas blow up in slow-motion.
Focus on SJ. SJ moves it's head to the side as if looking at some thing. Camera perspective of SJ, there is nothing to see. Switches to Night Vision and Zoom. Sees a couple of Death's Knell running in between buildings.Camera follows as SJ runs to investigate. It's not just 2 but finds the 6 Death's Knell mechs together running towards somewhere. The team Atlas looks for the SJ, but can't find SJ around the immediate area.
It's morning. River City Map. Cue feels music.
SJ running after the 6 Death's Knell to the other side of the map. They are going to the area between C1 and D1, Upper City, below the mountain, the side near the port. (Out of Bounds area.)
Meanwhile, the Atlas having found the SJ's IFF heads towards that direction.
The Death's Knells run through that out of bounds area. SJ stops just at the demarcation line.
Camera switches to the Atlas as its moving closer to SJ's location.
Camera switches to SJ as SJ goes forward a step.
Camera switches to Atlas as it goes faster, maxing acceleration and speed, you hear the servos screaming.(Increase servo and walking boom sound volume.) Camera swoops toward the Atlas as the Atlas runs.
Camera switches between the SJ and Atlas a couple more times.
SJ goes back a step. Camera pans to the running Death's Knells. Zoom to SJ head. Pause. SJ crosses the boundary and runs to the Death's Knells.
Atlas finally arrives at the boundary. Atlas knows it cannot cross the line. Cue really feels music. Zoom out slowly looking at the Atlas. Zoom out from the Atlas's side and a Hero Heavy Metal comes alongside the Atlas. Before long all the Hero mechs come along side the Atlas.
Camera chase view, multiple angles, looking to SJ running in formation, ahead of the Death's Knells. Cue music to be a bit uplifting. SJ looks happy running with the other mechs, to an area no other mechs could run. Camera in zoom in front of SJ. Zoom out to see SJ ahead of the Death's Knells in V-formation. Camera lifts up as the mechs run below, out of view. Pan up to see what's behind the mechs. Cue music lowers down the volume to quiet as the dust clears and we see the Atlas and the Hero mechs...but something else. The picture does not match the last we saw the Atlas and the Hero mechs.
Zoom in. It's ALL the mechs, looking out in one direction, on top of structures, ledges, hill/mountain tops, and alot more (in areas where available) while some are just moving in to a stop.
Cue Taps music slowly increasing in volume.
[Insert optional scenes, for donations only. Those willing to pay a small set amount for donation, gets their painted mech standing above of different structures, looking in one direction, as camera cuts and pans the different mechs in different maps. As all mechs, lift up their arms in salute...]
Camera goes back to Zoom In to the Atlas. Camera might not catch the mechs around the Atlas doing the salute. The Atlas does not salute. Cue Taps music increases volume as Zoom in further to Atlas' head. Cue Taps music just finishes, as Atlas shuts down (no shut down sound, just the animation, take special attention as the lights of the eye(s) turns off.).
MWO logo appears below the head of the Atlas. Camera fades to black, except for MWO logo.
Soft whispering voice over: "MWO Mechwarriors care."
Fade to Black, then shows the actual picture of Sarah's favorite mech, with year of birth and death below 'Sarah'.
Even softer echoing? whispering voice over: "Lock on, Sarah. Lock On."
Fade to black
END
{{SJ's Team: 2 Lances, 8 Mechs; 1 Sarah's Jenner, 6 Death's Knell, 1 Atlas AS7-D-DC}}
{{Enemy Team Black: 2 Lances, 8 Mechs; 4 Raven, 1 Awesome, 1 Stalker, 1 Highlander, 1 Atlas}}
{{Taps can be substituted with the MWO anthem, if we have one, or some other appropriate song.}}
This post is dedicated to Sarah.
edit notes: Replaced the 'Que' to 'Cue', my appologies to Spanish speaking citizens.
Edited by Omar Yo, 25 June 2013 - 03:30 PM.