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Kgc-000 King Crab. (Kaiju Better Start Running!)


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#81 kiriage

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Posted 02 September 2013 - 08:29 PM

very cool!

#82 SVK Puskin

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Posted 02 September 2013 - 08:30 PM

View PostBishop Steiner, on 02 September 2013 - 08:24 PM, said:

technically, all mechs do, though it's condensed into about a 180 degree strip above the main monitors. On an Urbie, it actually has viewports giving it close to full view, too, though in my version the ingress hatch is in the rear of the head, so it has about a 300 degree FoV. Of course, since the command couch makes physically looking behind yourself impossible, I didn't feel it made a difference.


That would be nasty to shot the head from behind and make a headshot. :)

#83 Dragonstrike

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Posted 03 September 2013 - 04:10 AM

Posted Image

#84 kiriage

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Posted 03 September 2013 - 04:13 AM

Neat stuff!! And exactly the caption I would have chosen :)

#85 Adran

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Posted 03 September 2013 - 04:48 AM

... Why hasn't this been c/ped into the game yet? Seriously.

#86 Dragonstrike

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Posted 03 September 2013 - 03:51 PM

Posted Image

#87 Commander Kobold

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Posted 03 September 2013 - 04:19 PM

Thoughts are as follows : 1] sweet mech 2]hunchpod looks better than the flat one 3] if there was a how to you could direct me town for tips on how to be able to draw like that I'd appreciate it :)

#88 Sneaky B

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Posted 03 September 2013 - 06:55 PM

If sneaky designed a King Crab... how would it look like?

#89 L A guns

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Posted 03 September 2013 - 07:40 PM

so wide with so low arms,probably easyer to hit than a awsome,IMO prolly terribad mech

#90 kiriage

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Posted 03 September 2013 - 08:36 PM

View PostL A guns, on 03 September 2013 - 07:40 PM, said:

so wide with so low arms,probably easyer to hit than a awsome,IMO prolly terribad mech


at what, compared to what?
It's arm height to head height really isn't all that low. Its wide but also shorter than other 100 tonners. It's good at doing what it does best id imagine.

#91 Bishop Steiner

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Posted 03 September 2013 - 11:07 PM

View Postkiriage, on 03 September 2013 - 08:36 PM, said:

at what, compared to what?
It's arm height to head height really isn't all that low. Its wide but also shorter than other 100 tonners. It's good at doing what it does best id imagine.

when someone uses terms like "terribad" i just tune them out, as they tend to be self anointed "pro-gamers".

the comment shows a typical leaning toward only peek tarts and pop tarts being viable, when the mech being shorter than a Stalker would lead to it being able to use cover better. The mech is meant to find a chokepoint (like the donut in Mt Doom) and hold it.

#92 Haakon Magnusson

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Posted 04 September 2013 - 03:28 AM

View PostBishop Steiner, on 18 July 2013 - 08:51 AM, said:

The KCG-000 King Crab.

hunch-less
Posted Image

personally, I prefer the hunch, as it breaks up the monotony of the carapace. And seems to work well with the head, IMO. *shrugs* Either way, we now have it BOTH ways. Enjoy!


SOLD!

Very nice concept of King Crab, I much prefer without lrm hunch, more like it's namesake.
Suggested sliding armor covers for LRMs would be visually great.
This game definately could use more mechs which have a very distinctive looks.

For this I'd shell out some MC, pun intended...
(Hope Bishop has released permission to use his concept:)

Edited by Haakon Magnusson, 04 September 2013 - 03:38 AM.


#93 Minoxen

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Posted 04 September 2013 - 07:57 AM

Very awesome concept and artwork! I'd love to see the Hunchless version in game with sliding cover as Haakon said :D

Great Work!

#94 kiriage

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Posted 06 September 2013 - 05:36 PM

Texturing WIP render. Comments, decal suggestions etc all welcome.

Posted Image

#95 Shagohad

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Posted 07 September 2013 - 04:38 PM

I am throwing money at the screen. Words can not express my frustration that it's not going to you. Do you understand? DO YOU!?

#96 Bishop Steiner

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Posted 07 September 2013 - 05:07 PM

View Postkiriage, on 06 September 2013 - 05:36 PM, said:

Texturing WIP render. Comments, decal suggestions etc all welcome.

Posted Image

is patiently waiting for my HD jumbo size poster of this......

#97 Nathan Foxbane

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Posted 07 September 2013 - 07:30 PM

I like the hunchless one myself. Deathgiver Autocannons. It's not just a name, it's official policy.

Edited by Nathan Foxbane, 07 September 2013 - 07:31 PM.


#98 kiriage

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Posted 07 September 2013 - 09:10 PM

Bishop, bit more work to do on it and then jumbo poster art comming to you guaranteed, name your size preference, might get one printed myself..
The hunch actually needs to be enlarged to be consistent with Bishops work, I've only just realised that.... it looks much better bigger (it should be partially visible form this angle..its not..so its wrong) so I will redo that, + change how I had it mounted. Also because some "hunch" and some dont, and because Bishop did 2 versions, "sans hunch" is comming too.

Yeah Deathgiver autocannons..needs to be written on their somewhere..with a tag line like comming soon to a face near you! :)

Bishop if you have another custom logo or something you'd like on it send it over ..and I can also do checks in place of the stripes I have on here. Paint chip layer is the guts of what I have left to do, along with the base metal..its still not metally enough for my liking..and the mandibles need a bit more detailing..bevelled edges at least.

Also thoughts on a bit more framing over the glass on the cockpit?

Also also..I think the urbanmech will come out better..yes I do..

Edited by kiriage, 07 September 2013 - 09:21 PM.


#99 Bishop Steiner

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Posted 07 September 2013 - 09:35 PM

View Postkiriage, on 07 September 2013 - 09:10 PM, said:

Bishop, bit more work to do on it and then jumbo poster art comming to you guaranteed, name your size preference, might get one printed myself..
The hunch actually needs to be enlarged to be consistent with Bishops work, I've only just realised that.... it looks much better bigger (it should be partially visible form this angle..its not..so its wrong) so I will redo that, + change how I had it mounted. Also because some "hunch" and some dont, and because Bishop did 2 versions, "sans hunch" is comming too.

Yeah Deathgiver autocannons..needs to be written on their somewhere..with a tag line like comming soon to a face near you! :)

Bishop if you have another custom logo or something you'd like on it send it over ..and I can also do checks in place of the stripes I have on here. Paint chip layer is the guts of what I have left to do, along with the base metal..its still not metally enough for my liking..and the mandibles need a bit more detailing..bevelled edges at least.

Also thoughts on a bit more framing over the glass on the cockpit?

Also also..I think the urbanmech will come out better..yes I do..

Yeh, was wondering if a more metallic texture, with maybe some chipping and rust in a few spots was doable (without insane effort). I like the thought of more framing on the cockpit. Will have to think about the badges. Should have a Lyran Major's badge, and I will see about digging out the Wrecking Crew emblem, which is the command company of the battalion.

Looks amazing dude, purely amazing.

#100 Colby Boucher

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Posted 08 September 2013 - 04:03 AM

PGI, take notice. If you are planning on adding the king crab, use this concept art. Please.

View Postkiriage, on 06 September 2013 - 05:36 PM, said:

Texturing WIP render. Comments, decal suggestions etc all welcome.

Posted Image


In my opinion hunch should be bigger and those bits of armor jutting out right under the cockpit should stick out less... or be removed completely

Edited by Colby Boucher, 08 September 2013 - 04:03 AM.






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