

Kgc-000 King Crab. (Kaiju Better Start Running!)
#81
Posted 02 September 2013 - 08:29 PM
#82
Posted 02 September 2013 - 08:30 PM
Bishop Steiner, on 02 September 2013 - 08:24 PM, said:
That would be nasty to shot the head from behind and make a headshot.

#83
Posted 03 September 2013 - 04:10 AM

#84
Posted 03 September 2013 - 04:13 AM

#85
Posted 03 September 2013 - 04:48 AM
#86
Posted 03 September 2013 - 03:51 PM

#87
Posted 03 September 2013 - 04:19 PM

#88
Posted 03 September 2013 - 06:55 PM
#89
Posted 03 September 2013 - 07:40 PM
#90
Posted 03 September 2013 - 08:36 PM
L A guns, on 03 September 2013 - 07:40 PM, said:
at what, compared to what?
It's arm height to head height really isn't all that low. Its wide but also shorter than other 100 tonners. It's good at doing what it does best id imagine.
#91
Posted 03 September 2013 - 11:07 PM
kiriage, on 03 September 2013 - 08:36 PM, said:
It's arm height to head height really isn't all that low. Its wide but also shorter than other 100 tonners. It's good at doing what it does best id imagine.
when someone uses terms like "terribad" i just tune them out, as they tend to be self anointed "pro-gamers".
the comment shows a typical leaning toward only peek tarts and pop tarts being viable, when the mech being shorter than a Stalker would lead to it being able to use cover better. The mech is meant to find a chokepoint (like the donut in Mt Doom) and hold it.
#92
Posted 04 September 2013 - 03:28 AM
Bishop Steiner, on 18 July 2013 - 08:51 AM, said:
SOLD!
Very nice concept of King Crab, I much prefer without lrm hunch, more like it's namesake.
Suggested sliding armor covers for LRMs would be visually great.
This game definately could use more mechs which have a very distinctive looks.
For this I'd shell out some MC, pun intended...
(Hope Bishop has released permission to use his concept:)
Edited by Haakon Magnusson, 04 September 2013 - 03:38 AM.
#93
Posted 04 September 2013 - 07:57 AM

Great Work!
#95
Posted 07 September 2013 - 04:38 PM
#97
Posted 07 September 2013 - 07:30 PM
Edited by Nathan Foxbane, 07 September 2013 - 07:31 PM.
#98
Posted 07 September 2013 - 09:10 PM
The hunch actually needs to be enlarged to be consistent with Bishops work, I've only just realised that.... it looks much better bigger (it should be partially visible form this angle..its not..so its wrong) so I will redo that, + change how I had it mounted. Also because some "hunch" and some dont, and because Bishop did 2 versions, "sans hunch" is comming too.
Yeah Deathgiver autocannons..needs to be written on their somewhere..with a tag line like comming soon to a face near you!

Bishop if you have another custom logo or something you'd like on it send it over ..and I can also do checks in place of the stripes I have on here. Paint chip layer is the guts of what I have left to do, along with the base metal..its still not metally enough for my liking..and the mandibles need a bit more detailing..bevelled edges at least.
Also thoughts on a bit more framing over the glass on the cockpit?
Also also..I think the urbanmech will come out better..yes I do..
Edited by kiriage, 07 September 2013 - 09:21 PM.
#99
Posted 07 September 2013 - 09:35 PM
kiriage, on 07 September 2013 - 09:10 PM, said:
The hunch actually needs to be enlarged to be consistent with Bishops work, I've only just realised that.... it looks much better bigger (it should be partially visible form this angle..its not..so its wrong) so I will redo that, + change how I had it mounted. Also because some "hunch" and some dont, and because Bishop did 2 versions, "sans hunch" is comming too.
Yeah Deathgiver autocannons..needs to be written on their somewhere..with a tag line like comming soon to a face near you!

Bishop if you have another custom logo or something you'd like on it send it over ..and I can also do checks in place of the stripes I have on here. Paint chip layer is the guts of what I have left to do, along with the base metal..its still not metally enough for my liking..and the mandibles need a bit more detailing..bevelled edges at least.
Also thoughts on a bit more framing over the glass on the cockpit?
Also also..I think the urbanmech will come out better..yes I do..
Yeh, was wondering if a more metallic texture, with maybe some chipping and rust in a few spots was doable (without insane effort). I like the thought of more framing on the cockpit. Will have to think about the badges. Should have a Lyran Major's badge, and I will see about digging out the Wrecking Crew emblem, which is the command company of the battalion.
Looks amazing dude, purely amazing.
#100
Posted 08 September 2013 - 04:03 AM
kiriage, on 06 September 2013 - 05:36 PM, said:
In my opinion hunch should be bigger and those bits of armor jutting out right under the cockpit should stick out less... or be removed completely
Edited by Colby Boucher, 08 September 2013 - 04:03 AM.
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