Too Much Heat Damage
#1
Posted 16 July 2013 - 04:02 PM
Let me reiterate - I like having it at 100% but the rate of damage after crossing the threshold seems to result in immediate death.
I was under the impression it was supposed to use a scale according to the thread. Specifically in which the damage would rise exponentially with the amount over 100%.
#2
Posted 16 July 2013 - 04:07 PM
shutting down in front of your enemies and also having to take the heat damage right away is kicking a downed man's face.
Edited by Tennex, 16 July 2013 - 04:08 PM.
#3
Posted 16 July 2013 - 08:47 PM
In the previous patch a yellow warning light was added to notify the pilot he was taking heat damage - I question the utility of a warning light designed to warn you of damage shortly before you die. That is silly and obviously not what they intended. No one would put in the ability to override a shutdown at the expense of your life.
Oh, and I know it should be common sense but someone is gonna say it - I'm not talking about popping off 2+ PPC's while at 95% or something stupid like that either, for that you deserve to go DIAF.
I'm going to go out on a limb and say that the same mechanic that was in place at 120% is now in place at 100%.
#4
Posted 16 July 2013 - 10:48 PM
adjustment period..build more heat efficient mechs, pack more flush, watch your heat and pacing more.
#5
Posted 17 July 2013 - 05:58 AM
#6
Posted 17 July 2013 - 11:13 AM
Colonel Pada Vinson, on 16 July 2013 - 10:48 PM, said:
adjustment period..build more heat efficient mechs, pack more flush, watch your heat and pacing more.
No it did not, not when shutdown. No other mechwarrior game had damage for being over 100% when shut down.
#7
Posted 17 July 2013 - 11:15 AM
#8
Posted 17 July 2013 - 11:17 AM
h4t3r4d3, on 17 July 2013 - 11:13 AM, said:
Actually.. MW2 allowed for that usually in the form of ammo explosions (I forget if there was another reason). If you are overheating and shutdown, ammo explosions still occurred (assuming you had ammo).
#10
Posted 17 July 2013 - 01:54 PM
#11
Posted 17 July 2013 - 02:14 PM
egreSS, on 16 July 2013 - 08:47 PM, said:
I did more than 20 years in the US military, much of it as an electrician and engine room supervisor. I had several pieces of equipment that had over-rides for the automatic shut down caused by a sensed overheat. Employing the overrides absolutely could destroy the engine if carried on long enough after overheat and the engine failing under stress in an overheat situation certainly had the potential to kill.
Sometimes you have to roll the dice in a fight.
#12
Posted 17 July 2013 - 03:10 PM
Flying Blind, on 17 July 2013 - 02:14 PM, said:
Sometimes you have to roll the dice in a fight.
That was/is why I thought 120% (or even 110) was more realistic. Equipment shuts off at 100% to save said equipment. You have the decision to ride out the shut down (while being shot at) or turning it back on and risking death. I get it that people are mad at all the PPC boats out there and think they should be punished, and that they weren't satisfied with 120%, and probably won't be satisfied unless your mech blows up if it goes to 101%. But that just doesn't seem terribly realistic to me. I've used gear that didn't immediately start melting at what was considered being in an overheat status. But it is what it is. I always tried to not overheat and shutdown at all for role playing reasons. And frankly I wasn't really thrilled about being shot and not being able to respond. I realize others don't play this way and abuse the system. Or whatever. Really, the biggest thing we can learn from any of this is that you're not going to please more than 50% of the player base at once.
Edited by Josef Koba, 17 July 2013 - 03:11 PM.
#13
Posted 17 July 2013 - 04:04 PM
I try to keep my average heat efficiency for when I build a mech to around 1.3 -- any lower and I start to see heat being too much of an issue, while if I go higher I feel like I'm wasting tonnage. (Unless I have a specific goal in mind, like using a Centurion as a zombie mech.)
#14
Posted 17 July 2013 - 04:43 PM
#15
Posted 17 July 2013 - 04:50 PM
wickwire, on 17 July 2013 - 05:58 AM, said:
Same. I tested this out and it took forever.
Is the OP overriding shutdown? That will make you take WAY more damage.
#16
Posted 17 July 2013 - 04:50 PM
#17
Posted 17 July 2013 - 06:41 PM
Orzorn, on 17 July 2013 - 04:50 PM, said:
Is the OP overriding shutdown? That will make you take WAY more damage.
Yeah the OP mentioned overriding shutdown.
Quote
This.
#18
Posted 17 July 2013 - 07:04 PM
Some of the hot mechs include sniper Atlas RS, HBK 4P/4SP, 4 LL Flame.
I love where it's at.
#19
Posted 17 July 2013 - 07:31 PM
#20
Posted 18 July 2013 - 02:40 AM
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