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Too Much Heat Damage


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#1 egreSS

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Posted 16 July 2013 - 04:02 PM

The rate of heat damage was supposed to be lowered to compensate for bringing it down to 100% but it doesn't appear to have been changed.

Let me reiterate - I like having it at 100% but the rate of damage after crossing the threshold seems to result in immediate death.

I was under the impression it was supposed to use a scale according to the thread. Specifically in which the damage would rise exponentially with the amount over 100%.

#2 Tennex

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Posted 16 July 2013 - 04:07 PM

it should be at 110% or at 120% with higher damage.

shutting down in front of your enemies and also having to take the heat damage right away is kicking a downed man's face.

Edited by Tennex, 16 July 2013 - 04:08 PM.


#3 egreSS

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Posted 16 July 2013 - 08:47 PM

Well yeah, the damage should scale proportionally with the heat. The point between reaching 100% and Allahu Akbar is too short.

In the previous patch a yellow warning light was added to notify the pilot he was taking heat damage - I question the utility of a warning light designed to warn you of damage shortly before you die. That is silly and obviously not what they intended. No one would put in the ability to override a shutdown at the expense of your life.

Oh, and I know it should be common sense but someone is gonna say it - I'm not talking about popping off 2+ PPC's while at 95% or something stupid like that either, for that you deserve to go DIAF.

I'm going to go out on a limb and say that the same mechanic that was in place at 120% is now in place at 100%.

#4 Corvus Antaka

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Posted 16 July 2013 - 10:48 PM

gotta disagree here. in previous games the mech exploded instantly if it went over 100%.

adjustment period..build more heat efficient mechs, pack more flush, watch your heat and pacing more.

#5 wickwire

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Posted 17 July 2013 - 05:58 AM

can't agree here, it took me at least 5 shutdowns + 1 override on my hunchback 4P with 9 ML alpha to make the internal CT explode

#6 DeathlyEyes

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Posted 17 July 2013 - 11:13 AM

View PostColonel Pada Vinson, on 16 July 2013 - 10:48 PM, said:

gotta disagree here. in previous games the mech exploded instantly if it went over 100%.

adjustment period..build more heat efficient mechs, pack more flush, watch your heat and pacing more.

No it did not, not when shutdown. No other mechwarrior game had damage for being over 100% when shut down.

#7 Maple Nachiman

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Posted 17 July 2013 - 11:15 AM

Learn to manage your heat. I like that there is a penalty for less skilled players who don't know how to.

#8 Deathlike

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Posted 17 July 2013 - 11:17 AM

View Posth4t3r4d3, on 17 July 2013 - 11:13 AM, said:

No it did not, not when shutdown. No other mechwarrior game had damage for being over 100% when shut down.


Actually.. MW2 allowed for that usually in the form of ammo explosions (I forget if there was another reason). If you are overheating and shutdown, ammo explosions still occurred (assuming you had ammo).

#9 Corvus Antaka

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Posted 17 July 2013 - 11:19 AM

View Posth4t3r4d3, on 17 July 2013 - 11:13 AM, said:

No it did not, not when shutdown. No other mechwarrior game had damage for being over 100% when shut down.


yes it did. in mech3 if you went over 100%, your mech simply exploded.

#10 Edson Drake

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Posted 17 July 2013 - 01:54 PM

I really like the changes, makes MWO more close to what Mechwarrior should be, I think the game is much more fun now, if anything I would like more heat penalties, and make ammo explosions more likely to occur at high heat levels as well.

#11 Flying Blind

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Posted 17 July 2013 - 02:14 PM

View PostegreSS, on 16 July 2013 - 08:47 PM, said:

That is silly and obviously not what they intended. No one would put in the ability to override a shutdown at the expense of your life.


I did more than 20 years in the US military, much of it as an electrician and engine room supervisor. I had several pieces of equipment that had over-rides for the automatic shut down caused by a sensed overheat. Employing the overrides absolutely could destroy the engine if carried on long enough after overheat and the engine failing under stress in an overheat situation certainly had the potential to kill.
Sometimes you have to roll the dice in a fight.

#12 Josef Koba

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Posted 17 July 2013 - 03:10 PM

View PostFlying Blind, on 17 July 2013 - 02:14 PM, said:

I did more than 20 years in the US military, much of it as an electrician and engine room supervisor. I had several pieces of equipment that had over-rides for the automatic shut down caused by a sensed overheat. Employing the overrides absolutely could destroy the engine if carried on long enough after overheat and the engine failing under stress in an overheat situation certainly had the potential to kill.
Sometimes you have to roll the dice in a fight.


That was/is why I thought 120% (or even 110) was more realistic. Equipment shuts off at 100% to save said equipment. You have the decision to ride out the shut down (while being shot at) or turning it back on and risking death. I get it that people are mad at all the PPC boats out there and think they should be punished, and that they weren't satisfied with 120%, and probably won't be satisfied unless your mech blows up if it goes to 101%. But that just doesn't seem terribly realistic to me. I've used gear that didn't immediately start melting at what was considered being in an overheat status. But it is what it is. I always tried to not overheat and shutdown at all for role playing reasons. And frankly I wasn't really thrilled about being shot and not being able to respond. I realize others don't play this way and abuse the system. Or whatever. Really, the biggest thing we can learn from any of this is that you're not going to please more than 50% of the player base at once.

Edited by Josef Koba, 17 July 2013 - 03:11 PM.


#13 Spirit of the Wolf

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Posted 17 July 2013 - 04:04 PM

I often use 2 PPC and 2 ER PPC on my Awesome 8Q. I think I've shutdown less often in that mech than in my hunchie 4SP. Just because the heat damages you immediately, it doesn't mean you need to reach that heat level. Learn to manage your heat better, and try to do it without requiring coolshots.

I try to keep my average heat efficiency for when I build a mech to around 1.3 -- any lower and I start to see heat being too much of an issue, while if I go higher I feel like I'm wasting tonnage. (Unless I have a specific goal in mind, like using a Centurion as a zombie mech.)

#14 Asmosis

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Posted 17 July 2013 - 04:43 PM

I question the point of automatic shutdown at all now that you take the heat damage regardless, since previously it was there to "save" you from heat damage. All it serves now is to make you an easy target when you press "O" too early or too late.

#15 Orzorn

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Posted 17 July 2013 - 04:50 PM

View Postwickwire, on 17 July 2013 - 05:58 AM, said:

can't agree here, it took me at least 5 shutdowns + 1 override on my hunchback 4P with 9 ML alpha to make the internal CT explode

Same. I tested this out and it took forever.

Is the OP overriding shutdown? That will make you take WAY more damage.

#16 keith

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Posted 17 July 2013 - 04:50 PM

heres the problem with the new system. its okay with the amount of dam u take at over 100% but the over ride dam does not match the same dam. if u know u are only going to go over by say 5% u would want to hit override and take the minor dam while being awake and able. while hitting override and being up u will take a decent amount of dam. the amount of dam do not match, which does not make sense. pgi needs to get there ducks in a line

#17 egreSS

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Posted 17 July 2013 - 06:41 PM

View PostOrzorn, on 17 July 2013 - 04:50 PM, said:

Same. I tested this out and it took forever.

Is the OP overriding shutdown? That will make you take WAY more damage.


Yeah the OP mentioned overriding shutdown.

Quote

if u know u are only going to go over by say 5% u would want to hit override and take the minor dam while being awake and able. while hitting override and being up u will take a decent amount of dam. the amount of dam do not match, which does not make sense.


This.

#18 Unrelenting Farce

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Posted 17 July 2013 - 07:04 PM

I run several super hot mechs, and I have only taken damage from overheating once. And my CT internals were a happy, bright yellow.

Some of the hot mechs include sniper Atlas RS, HBK 4P/4SP, 4 LL Flame.

I love where it's at.

#19 Ken Moore

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Posted 17 July 2013 - 07:31 PM

So now that we have weapons that can REALLY cause heat issues, how about we make Double HS REAL and give them 2x heat dissipation???

#20 Fabian Wrede

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Posted 18 July 2013 - 02:40 AM

learn heat management, heat has alway been a huge danger to mechs in TT and any MW books





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