Jump to content

12V12 Testing Live 4-6Pm Pdt July 18Th!


8 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,856 posts

Posted 18 July 2013 - 03:02 PM

12v12 testing is now live till 6pm PDT, have fun everyone!

#2 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 18 July 2013 - 03:09 PM

Network error ;)

7:34 update, still can't logon, network error.

Have the client from last week and patched this morning.

Edited by hammerreborn, 18 July 2013 - 03:34 PM.


#3 WarMonkey14

    Member

  • PipPipPipPipPip
  • 115 posts
  • LocationTexas

Posted 18 July 2013 - 03:11 PM

"version mismatch"

??

#4 DoktorVivi

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 239 posts
  • LocationWyoming

Posted 18 July 2013 - 03:22 PM

One match worked. Tiny fps drop, couple lag spikes, otherwise acceptable performance.

Then next 4 matches just went to black screen and dropped me. Got all four of my mechs stuck ingame right now ;)

#5 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 18 July 2013 - 03:26 PM

Sorry, didn't get a DXDiag of this and not sure it was related to 12 v 12, but was killed and spectating, when the mech I was spectating was killed (and also in overheat) MWO locked up and I couldn't take a screenshot and had to use task manager to bail out. When I got back in, mech was not showing as still in match.

Apologies for not getting the DXDiag

#6 Lancks

    Rookie

  • Elite Founder
  • Elite Founder
  • 6 posts
  • LocationToronto, Canada

Posted 18 July 2013 - 03:33 PM

There aren't any calldown arty/airstrikes available for purchase, which is a shame; I was hoping to see how well that worked in the 12v12 environment.

Also, while the UAV is available, it woudln't launch. Doublechecked the keybindings, but it just wouldn't go. Bizzare. Coolshot still worked, at least.

#7 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 18 July 2013 - 03:36 PM

View PostMarvyn Dodgers, on 18 July 2013 - 03:26 PM, said:

Sorry, didn't get a DXDiag of this and not sure it was related to 12 v 12, but was killed and spectating, when the mech I was spectating was killed (and also in overheat) MWO locked up and I couldn't take a screenshot and had to use task manager to bail out. When I got back in, mech was not showing as still in match.

Apologies for not getting the DXDiag

Just had the same thing happen and didn't lock up, so am guessing it is a PC/GPU issue on my end.

#8 ArchMage Sparrowhawk

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 722 posts

Posted 18 July 2013 - 05:14 PM

Better performance this time around.

#9 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 19 July 2013 - 10:59 AM

View PostArchMage Sparrowhawk, on 18 July 2013 - 05:14 PM, said:

Better performance this time around.


I had worse....in fact, I'm kinda concerned that I'll be able to play without jerkiness...I average about 32 FPS in 8v8, but last test I averaged about 25 and sometimes it would drop to 20. I have a new system, but mediocre, but well above minimum specs (amd quad core overclocked, 8gb ram (pc 1600), geoforce 550TI 1GB)). 25 FPS is fine, but 20 you notice...

Edited by Coolant, 19 July 2013 - 10:59 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users