If you hate this system, it's okay. I am not a fan. But I want to talk about the system as it is and its implication, because that's the kind of stuff I do for a hobby sometimes. Sue me.
To reiterate the system:
Niko Snow, on 16 July 2013 - 08:24 AM, said:
The question to me is, do the values make sense, or what kind of behavior will these values lead to?
If I fire 2 AC/20s at once, it seems by this system I'll produce about 40 heat, the heat of 5 AC/20s. Would you ever fire two AC/20s at once? Or would you either not build a mech with 2 A/C20s, or always set the weapon to chain-fire?
To me it seems the penalty is not worth the benefits. I'd never take it.
For 3 PPCs, the extra heat is almost a 4th PPC. Is that worth it? I doubt that many would take this penalty, but you might if you're really a sniper and a few extra seconds of cool-off time while you wait in cover between shots is not a big deal.
The 4th PPC - nah, the 6 PPC Stalker was already more or less a joke build before (often cited, but just too hot to be useful.)
It seems to me that these values need work. The extra penalty for PPCs can be worth it occassionally, the penalty for AC/20s seems never worth it. So what's the goal? DO we just want people from firing more than max_alpha ever? Then the AC/20 values make sense.
Except... Why even allow it at all then? It seems it cna only serve as a noob trap as it is, because most players will switch to chain-fir eor a different build. The chain-fires might enter emergency situations where they'd want to risk that alpha, but will they have the group-fired weapon group set up in time, and will both weapons be off cooldown in such a situation?
On the other hand, if you just want it to be trade off, and people decide to occasionally take the penalty and sometimes avoid it, the PPC values and the SRM values might work for that.
But if we want that, the AC/20 value seems too high, because it will never be worth it.


















