So How Many Jager Pilots Have Started Doing This?
#1
Posted 21 July 2013 - 05:57 PM
Yep, swap an ac/20 for two srm6. With the weight saved you can pump armor a bit and be slightly less squishy. Damage is almost as good too.
Gee it looks like Paul's follly hasn't put a dent in brawling Jagers after all.
Seriously though, I'm not even a good player and I figured a pretty easy way to have a brawling jager while getting around the heat scale. I'm sure high end players switched to this config within an hour.
#2
Posted 21 July 2013 - 06:00 PM
TehSBGX, on 21 July 2013 - 05:57 PM, said:
Yep, swap an ac/20 for two srm6. With the weight saved you can pump armor a bit and be slightly less squishy. Damage is almost as good too.
Gee it looks like Paul's follly hasn't put a dent in brawling Jagers after all.
Seriously though, I'm not even a good player and I figured a pretty easy way to have a brawling jager while getting around the heat scale. I'm sure high end players switched to this config within an hour.
You're right, it's easy to place an AC/20 and 12 SRMs all into the CT of a Mech that's moving sideways relative to you in one volley...
.. well, actually, i might take that one back. 2xSRM6 and an AC/20 do not place 40dmg in one spot in one volley -> missile spread + different projectile velocities. Besides, I usually run 2xSRM6 and a Gauss Rifle to get some long-range punch out of it.
#3
Posted 21 July 2013 - 06:04 PM
Actually, it might be worse. At least previously I can rely on the twin AC20s to deliver a bit of damage up to 500m. Now I only have one -- the enemy is perfectly safe at 275m.
#4
Posted 21 July 2013 - 06:07 PM
#5
Posted 21 July 2013 - 06:28 PM
Same pinpoint awesomeness of the ac/20s, no heat at all and you get range with them to boot!
No it can't headcap like the mighty ac/40 but I prefered twin gauss overall and it's far better than some srms tossed in.
#6
Posted 21 July 2013 - 06:46 PM
TehSBGX, on 21 July 2013 - 05:57 PM, said:
Seriously though, I'm not even a good player and I figured a pretty easy way to have a brawling jager while getting around the heat scale. I'm sure high end players switched to this config within an hour.
So? Brawling Jaegers weren't the problem. 40 damage pinpoint
Edited by Gaan Cathal, 21 July 2013 - 06:47 PM.
#7
Posted 21 July 2013 - 07:06 PM
Or just drop the SRMs for another PPC and a bunch of heatsinks.
#8
Posted 21 July 2013 - 07:08 PM
One Medic Army, on 21 July 2013 - 07:06 PM, said:
Or just drop the SRMs for another PPC and a bunch of heatsinks.
Truth be told I'd just stick with the good ole GunJaeger. Still works, takes a bit more skill to use, might need to tweak the 300XL down to get a bit more heat sinks, but that's about it for me.
#9
Posted 21 July 2013 - 07:13 PM
Gaan Cathal, on 21 July 2013 - 06:46 PM, said:
So? Brawling Jaegers weren't the problem. 40 damage pinpoint
Considering how easily a side torso can get ripped up, being a glass cannon so you can hut hard really isn't a problem. XL Engines and gaint side torsos make for an easy kill. If you think Jagers are so OP, try piloting one. It's definatly not ez mode.
#10
Posted 21 July 2013 - 07:15 PM
Lynx7725, on 21 July 2013 - 07:08 PM, said:
I don't own any Jagers, I just use the Cataphract 4x for my Quad-AC5 needs.
#11
Posted 21 July 2013 - 07:23 PM
TehSBGX, on 21 July 2013 - 07:13 PM, said:
I didn't say there was an inherent issue with the Jaeger, it's that 40 pinpoint damage is above a threshold that means that it only takes one good/lucky shot to cripple or kill a not insignificant number of lighter mechs. The leg of a 35 ton heavy has 48 hitpoints, drop down to the Commando and you blow the limb clean off. A fairly resonable 22/10 spread of CT armour on a Commando means that any hit to the body from 40 pinpoint damage will insta-kill you (since you have to use an XL, let's face it). In a game without respawns, being able to instakill someone with one shot without requiring that you hit a very small target (i.e. cockpit) is just..bad. The problem isn't one of ez-mode or not.
This isn't just a problem with the AC/20 Jaeger. 4x UAC/5 would do the same pinpoint, if a mech capable of boating that was released. Once Clans turn up we'll have UAC/10's being paired and putting out the same damage at much further ranges with better ROF and less tonnage, never mind the UAC/20.
Edited by Gaan Cathal, 21 July 2013 - 07:24 PM.
#12
Posted 21 July 2013 - 07:26 PM
#13
Posted 21 July 2013 - 08:32 PM
I can shoot, pretty dang far obviously for support fire. And when something gets close enough to get snooty, well, 40 points of SRM dmg isnt anything to sneeze at.
Does run a bit too hot to fire off AC2's non stop in tandem with all the SRM though. Not really a mech to stand and duke it out, but I dont play any of my jagers that way.
#14
Posted 21 July 2013 - 08:34 PM
#15
Posted 21 July 2013 - 10:25 PM
#16
Posted 21 July 2013 - 11:28 PM
#17
Posted 22 July 2013 - 07:44 AM
TehSBGX, on 21 July 2013 - 05:57 PM, said:
Yep, swap an ac/20 for two srm6. With the weight saved you can pump armor a bit and be slightly less squishy. Damage is almost as good too.
Gee it looks like Paul's follly hasn't put a dent in brawling Jagers after all.
Seriously though, I'm not even a good player and I figured a pretty easy way to have a brawling jager while getting around the heat scale. I'm sure high end players switched to this config within an hour.
I wasn't to put a dent in brawling Jagers. It was to reduce the effectiveness of high alpha one shots. The 2 SRM6 hit hard, but ain't in any way equal to an AC20, when you consider you can still hit hard at 800 meters with an AC20, and the damage is pinpoint, not spread. But yeah, SRMs help making brawling viable across the board again.
#18
Posted 22 July 2013 - 07:49 AM
#19
Posted 22 July 2013 - 11:15 AM
Edited by CygnusX7, 22 July 2013 - 11:15 AM.
#20
Posted 22 July 2013 - 11:29 AM
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