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Victor 9S And The Srms Getting Wrong Tubes.


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#1 BlackDrakon

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Posted 18 July 2013 - 09:22 PM

So, I wanted to make my Victor to shoot all the SRMS in one big volley, so, I went SRM6, SRM4, SRM2, so I got all the tubes covered. I save the build, but in game, all the tubes gets completly wrong, getting 4 on top, 2 below and 2 on the side. So I cant make them go all in one alpha, but they fire as I had 3 SRM6....I guess this is a bug?

#2 BlackDrakon

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Posted 18 July 2013 - 09:47 PM

By equipping 3 SRM6's I get 12 tubes....still can make them shoot in one volley.

#3 BlackDrakon

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Posted 18 July 2013 - 10:22 PM

Went with 3 SRM4's got the 12 tubes, still they wont shoot in one volley....

#4 frag85

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Posted 22 July 2013 - 11:17 AM

View PostBlackDrakon, on 18 July 2013 - 10:22 PM, said:

Went with 3 SRM4's got the 12 tubes, still they wont shoot in one volley....


That is because the missile tubes are 10-5-2. AFAIK there is no way to force missiles to specific missile hardpoints. It works like this for all weapons, but really only matters for missiles.

I had started a thread last month after similar frustrations for a long while since PGI implemented functioning missile tubes(instead of all at once).





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