So, I wanted to make my Victor to shoot all the SRMS in one big volley, so, I went SRM6, SRM4, SRM2, so I got all the tubes covered. I save the build, but in game, all the tubes gets completly wrong, getting 4 on top, 2 below and 2 on the side. So I cant make them go all in one alpha, but they fire as I had 3 SRM6....I guess this is a bug?
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Victor 9S And The Srms Getting Wrong Tubes.
Started by BlackDrakon, Jul 18 2013 09:22 PM
3 replies to this topic
#1
Posted 18 July 2013 - 09:22 PM
#2
Posted 18 July 2013 - 09:47 PM
By equipping 3 SRM6's I get 12 tubes....still can make them shoot in one volley.
#3
Posted 18 July 2013 - 10:22 PM
Went with 3 SRM4's got the 12 tubes, still they wont shoot in one volley....
#4
Posted 22 July 2013 - 11:17 AM
BlackDrakon, on 18 July 2013 - 10:22 PM, said:
Went with 3 SRM4's got the 12 tubes, still they wont shoot in one volley....
That is because the missile tubes are 10-5-2. AFAIK there is no way to force missiles to specific missile hardpoints. It works like this for all weapons, but really only matters for missiles.
I had started a thread last month after similar frustrations for a long while since PGI implemented functioning missile tubes(instead of all at once).
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