Braggart, on 19 July 2013 - 08:35 AM, said:
obviously the best choice is always going to be putting as many on a mech as you can. That is how it goes with every weapon in the game. that frontloaded damage is still a sneeze compared to what ppcs/gauss/ac20s do. You can shield yourself well from missiles and spread that damage around your mech very easily, but the other weapons are much tougher to get spread around.
That's a non-answer to me.
Ripple Fire is the key to balancing missiles with several affects; Adds an additional skill factor, Looks more realistic (I.E., the concept art for MWO, where you can clearly see missiles firing 1 after the other). The blob missile concept is taken directly from MW3. I mean is this seriously how how missile systems are going to work in this game? RLs, MRMs, ATMs, MMLs, etc.
The caveat is ripple fire missiles potentially means AMS shoots down more, thus AMS is balanced accordingly or missiles gain more speed. It also requires continually aim on the same spot. The advantage too of this means you can correct your fire on a moving target, where as now if you shoot, you can not correct the aim since the srm missiles fire all at once.
Something more fun and original could be added for Artemis SRMs too where they follow your aim cursor instead to account for an "accuracy" bonus. As it is now, the spread is only tightened, but this is pointless on an SRM2 for example.
Edited by General Taskeen, 19 July 2013 - 08:48 AM.