

Hit Rego - Ballistics
#1
Posted 17 July 2013 - 05:42 PM
#2
Posted 17 July 2013 - 06:03 PM
It's been REALLY bad for me since the patch... Really, really bad. I mean, firing on a stationary spider 500m distant, dead CT, and having no damage register.
A *stationary* spider. Red reticule flash, explosion on the mech, no damage done.
#3
Posted 17 July 2013 - 06:41 PM
Wintersdark, on 17 July 2013 - 06:03 PM, said:
It's been REALLY bad for me since the patch... Really, really bad. I mean, firing on a stationary spider 500m distant, dead CT, and having no damage register.
A *stationary* spider. Red reticule flash, explosion on the mech, no damage done.
Exactly. I cant count the number of times this has happened this patch and being a lower ping player, it is very frustrating.
I know its been an 'ongoing' issue, but after the patch its just terrible. The lights dont have their lagshield, your hits just dont register lol.
#4
Posted 17 July 2013 - 06:45 PM
When lights do that, I watch them, wait for them to land, and hit them in the time they're stationary. There's a good second or so when a mech lands where it's still, and it's pretty easy to guess where that'll be. Makes for easy shots... if those shots would "count" anyways.
#5
Posted 17 July 2013 - 09:11 PM
Wintersdark, on 17 July 2013 - 06:45 PM, said:
When lights do that, I watch them, wait for them to land, and hit them in the time they're stationary. There's a good second or so when a mech lands where it's still, and it's pretty easy to guess where that'll be. Makes for easy shots... if those shots would "count" anyways.
Found that the Spiders leg hit boxes seem to still work.

Edited by Alik Kerensky, 17 July 2013 - 09:18 PM.
#6
Posted 18 July 2013 - 03:58 AM

Edited by Majed, 18 July 2013 - 04:04 AM.
#7
Posted 18 July 2013 - 04:04 AM
Been shooting thing and seeing the effects are red reticle but no damage.
Been shot and had no visual indication other than flashing wire-frame, or felt the effects of a shot but taken no damage.
Seems to be happening a lot.
#8
Posted 18 July 2013 - 06:12 PM
And yes, I will have issues getting hits to register on spiders specifically, ravens too.
#9
Posted 18 July 2013 - 06:22 PM
Quote
#10
Posted 18 July 2013 - 06:29 PM
#11
Posted 18 July 2013 - 10:08 PM
Nauht, on 18 July 2013 - 06:22 PM, said:
Good post Nauht.
I am pushing for further details on this and hit detection/general hitbox stuff in the ATD forum - Like if you want to know how the developers are planning on dealing with this in the future - http://mwomercs.com/...ost__p__2572429
#12
Posted 19 July 2013 - 12:27 AM
Hit registration is weird. I've also seen opposite, where a Gauss or AC round will kill a mech, and continue to fly on its merry way as if it missed. I've also seen phantom hits as the one getting shot, where I see and feel the impact of a projectile weapon hitting me, complete with directional damage cues, and yet take no damage.
#13
Posted 19 July 2013 - 01:40 AM
Instead i suspect, that somehow sometimes the server-side calculated position of mechs is not correctly reflected at the client. resulting in us shooting at empty space where our client is producing a mirage of the mech that is actually server-side just a few meters away. Does not feel like a lagshield, more like a "mirror image" of the mechs on our clients.
They probly use some prediction based stuff with the current vector of the mech as base variable to crunch data volume. Might be, that they reduced server/client communication to some extent so that if no movement occurs, no positioning updates are made. And sometimes when the calculation was a bit off, the server just does not give an update in time to where the mech is actually standing NOW.
Why do i think so? I had some "teleporting mechs" issues right after the patch, which went away after a reinstall. The bad hitreg persisted whatsoever. I just can not shake off the feeling that both are actually connected.
#14
Posted 19 July 2013 - 01:45 AM
I even get problems with hitreg on Assaults. Had a close brawl with a Victor and I scored 4 hits with 2 ERLL on his left shoulder. The lasers were hitting his LT for the whole duration. The crosshair was flasing red but on his paperdoll his LT armor turned from yellow to orange. That's 72 damage. Even if I messed up my aim a bit it should've been enough to strip his armor
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