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Poptarts Are Back


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#1 ManDaisy

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Posted 17 July 2013 - 10:14 PM

Guess what happened when you got rid of the reticule shake... yup poptarts all over again.

#2 Bad Andy

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Posted 17 July 2013 - 10:20 PM

It's not gone just reduced. Takes more skill to snipe at long range still while jj'ing than before.

#3 Jam the Bam

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Posted 18 July 2013 - 03:14 AM

They are fine, it takes skill and you can't do it with silly weapons any more.

While we have a vertical lift mechanic there will always be poptarts, simple as that.

Edited by Jammerben87, 18 July 2013 - 03:16 AM.


#4 HighTest

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Posted 18 July 2013 - 05:35 AM

Of course the poptarts are back. At least for now. Why, you might ask?

1 - Change to reticule shake -- those that left poptarting now want to see how things have changed and whether or not it's more viable again.

2 - Victor mech release -- every time a new mech is released, people buy them up and start to grind them. Well, the Victor carries big weapons and has jump jets. So poptarts are going to poptart.

Give it a while until the glut of Victors in the world decreases and until everyone has checked out the new mechanic change, and then see where poptarting stands. I suspect that there will be a few more than before as the change in #1 has probably made it somewhat more viable than it was. But when the next new mech comes out in a month you'll probably see a bunch of players migrate over to the new chassis.

#5 PhoenixFire55

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Posted 18 July 2013 - 05:49 AM

They were never away to be honest. Good players could still do that. Its just that now the bad ones are poptarting again as well. And reasoning behind un-nerfing JJ shake is just lame. Really people if you have motion sickness go play Farmville.

#6 BattleTechMan

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Posted 18 July 2013 - 07:00 AM

They don't have motion sickness. Ive asked in a previous thread, what was the difference between the shake of the jump jets, and when your moving and bobbing around circle strafing, do to the uneven terrain in most of the maps? No ones explained it to me yet. Maybe someone will. But until I get an explanation that is not full of poop from someone who suffers from the shake I'm gonna continue to say its simply those who are no good at anything else in this game other than poptarting. I don't really have a personal problem with poptarts, as I usually move under cover and rarely get spanked by a 6 PPC stalker. I don't really see a problem with them. But like I said earlier, on the flipside, how is jump jet shake any different from normal movement on the uneven terrain of most of our current maps? I have a friend who plays this game, he has vertigo, and can only handle a few games at a time before having to take a break. I asked him how he felt about the jump jet shake, and he said as someone who does Poptart on occasion he says he doesn't see how those who claim the shake makes the sick but not normal movement from all the bobbing and shaking from just normally moving in your mech. Simple question waiting for that simple answer that will expand my mind and let me see what the problem they are having is. I know I am open to changing my mind about the current poptart and jumpshake meta, just need a good a nice well thought out explanation is all.

#7 xCico

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Posted 18 July 2013 - 07:09 AM

Live with it, PGI may solve ppc and erppcs combo but this i think will stay(Gauss+2PPC or 2ERPPC), it isnt big alpha, ppc are faster then Gauss so it is harder to pinpoint and many more goods in it, but in fact you want a delete game cause of it(at least I)

#8 Jam the Bam

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Posted 18 July 2013 - 08:00 AM

View PostBattleTechMan, on 18 July 2013 - 07:00 AM, said:

They don't have motion sickness. Ive asked in a previous thread, what was the difference between the shake of the jump jets, and when your moving and bobbing around circle strafing, do to the uneven terrain in most of the maps? No ones explained it to me yet. Maybe someone will. But until I get an explanation that is not full of poop from someone who suffers from the shake I'm gonna continue to say its simply those who are no good at anything else in this game other than poptarting. I don't really have a personal problem with poptarts, as I usually move under cover and rarely get spanked by a 6 PPC stalker. I don't really see a problem with them. But like I said earlier, on the flipside, how is jump jet shake any different from normal movement on the uneven terrain of most of our current maps? I have a friend who plays this game, he has vertigo, and can only handle a few games at a time before having to take a break. I asked him how he felt about the jump jet shake, and he said as someone who does Poptart on occasion he says he doesn't see how those who claim the shake makes the sick but not normal movement from all the bobbing and shaking from just normally moving in your mech. Simple question waiting for that simple answer that will expand my mind and let me see what the problem they are having is. I know I am open to changing my mind about the current poptart and jumpshake meta, just need a good a nice well thought out explanation is all.


If you were genuinely looking for an answer and not just trying to put people down like hundreds of others so far then you would use wikipedia and look up the definition of motion sickness, which will explain to you why someone doesn't feel sickness when CONTROLLING their own mechs movement over terrain with a fixed point of reference (your mechs interior), and do when jumping with TWO separate and uncontrollable areas moving in different ways.

Basically it all came down to the fact that BOTH the interior and the reticle would shake while you are jumping so you lose any form of fixed reference point, that's when you start to feel sick.

Same reason why you get sea-sick on a boat in waves, and also why the best way to solve it is to look at the horizon (a fixed reference point). Its about motion beyond your control with no solid point to look at.

#9 Nexus Omega

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Posted 18 July 2013 - 03:40 PM

View PostBattleTechMan, on 18 July 2013 - 07:00 AM, said:

Lots of Text


What Jammerben87 Said, but heres a link

so http://en.wikipedia....en_but_not_felt

#10 Romeo Deluxe

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Posted 18 July 2013 - 04:17 PM

What's wrong with using this tactic anyways? I don't understand your point OP. I can understand balancing aspects of the game but this post goes nowhere.

#11 Nauht

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Posted 18 July 2013 - 04:22 PM

Never went away.
And please, there's no super secret special skill to using them.

Shake, be it reticle, motion sickness one and all only happens when JJ are fired.
Just release and fire on the way down. Not hard and I love doing it in my Victor.

#12 Das Wudone

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Posted 18 July 2013 - 06:27 PM

i had issues with cockpit shake which made me motion sick especially on heavier chassis. when they removed that and had only reticule shake i never had any motion sickness problems. now i think the reasoning for that is when there was cockpit shake, ur eyes get stressed heavily cos ur eyes try to adjust properly on a thing that ur focusing on but cant cos of the insane shake which causes motion sickness.

now without the cockpit shake ur eyes can steadily focus on one point. with only reticule shake there should be no problems whatsoever except for the lousy acc u get on a jump. so reticule shake should not have been reduced cos i can even do it before now.

#13 Nebelfeuer

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Posted 19 July 2013 - 03:42 AM

Guy the only mechanic that reduced poptarting was and still is the game - the thrown off aim while firing JJ. The shake caused a lit of discomfort to a lot of people (including me in it´s first incarnation) but it did not prevent people from poptarting - it prevented these peoples use of JJ alltogether. Poptarting was never prevented it was made a little harder and you need a little more hight (making you a better target and use more JJs in your build).

Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.

Guy the only mechanic that reduced poptarting was and still is the game - the thrown off aim while firing JJ. The shake caused a lit of discomfort to a lot of people (including me in it´s first incarnation) but it did not prevent people from poptarting - it prevented these peoples use of JJ alltogether. Poptarting was never prevented it was made a little harder and you need a little more hight (making you a better target and use more JJs in your build).

Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.

Guy the only mechanic that reduced poptarting was and still is the game - the thrown off aim while firing JJ. The shake caused a lit of discomfort to a lot of people (including me in it´s first incarnation) but it did not prevent people from poptarting - it prevented these peoples use of JJ alltogether. Poptarting was never prevented it was made a little harder and you need a little more hight (making you a better target and use more JJs in your build).

Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.

#14 DeaconW

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Posted 19 July 2013 - 01:10 PM

View PostNauht, on 18 July 2013 - 04:22 PM, said:

Never went away.


Don't be disingenuous...it was certainly damped to almost nothing. The last patch was almost perfect...only really good pilots could do it and it was fairly rare to see it used like it was a month ago. Light pilots who were *actually* getting sick could play again. It was *balanced*. Now it seems there may be a slow return to the old prevalence. Disheartening.

#15 Butane9000

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Posted 19 July 2013 - 01:31 PM

View PostJammerben87, on 18 July 2013 - 03:14 AM, said:

They are fine, it takes skill and you can't do it with silly weapons any more.

While we have a vertical lift mechanic there will always be poptarts, simple as that.


I wouldn't call it skill. They just have to wait to fire till their JJ's stop and they begin falling.





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