

Poptarts Are Back
#1
Posted 17 July 2013 - 10:14 PM
#2
Posted 17 July 2013 - 10:20 PM
#3
Posted 18 July 2013 - 03:14 AM
While we have a vertical lift mechanic there will always be poptarts, simple as that.
Edited by Jammerben87, 18 July 2013 - 03:16 AM.
#4
Posted 18 July 2013 - 05:35 AM
1 - Change to reticule shake -- those that left poptarting now want to see how things have changed and whether or not it's more viable again.
2 - Victor mech release -- every time a new mech is released, people buy them up and start to grind them. Well, the Victor carries big weapons and has jump jets. So poptarts are going to poptart.
Give it a while until the glut of Victors in the world decreases and until everyone has checked out the new mechanic change, and then see where poptarting stands. I suspect that there will be a few more than before as the change in #1 has probably made it somewhat more viable than it was. But when the next new mech comes out in a month you'll probably see a bunch of players migrate over to the new chassis.
#5
Posted 18 July 2013 - 05:49 AM
#6
Posted 18 July 2013 - 07:00 AM
#7
Posted 18 July 2013 - 07:09 AM
#8
Posted 18 July 2013 - 08:00 AM
BattleTechMan, on 18 July 2013 - 07:00 AM, said:
If you were genuinely looking for an answer and not just trying to put people down like hundreds of others so far then you would use wikipedia and look up the definition of motion sickness, which will explain to you why someone doesn't feel sickness when CONTROLLING their own mechs movement over terrain with a fixed point of reference (your mechs interior), and do when jumping with TWO separate and uncontrollable areas moving in different ways.
Basically it all came down to the fact that BOTH the interior and the reticle would shake while you are jumping so you lose any form of fixed reference point, that's when you start to feel sick.
Same reason why you get sea-sick on a boat in waves, and also why the best way to solve it is to look at the horizon (a fixed reference point). Its about motion beyond your control with no solid point to look at.
#9
Posted 18 July 2013 - 03:40 PM
BattleTechMan, on 18 July 2013 - 07:00 AM, said:
What Jammerben87 Said, but heres a link
so http://en.wikipedia....en_but_not_felt
#10
Posted 18 July 2013 - 04:17 PM
#11
Posted 18 July 2013 - 04:22 PM
And please, there's no super secret special skill to using them.
Shake, be it reticle, motion sickness one and all only happens when JJ are fired.
Just release and fire on the way down. Not hard and I love doing it in my Victor.
#12
Posted 18 July 2013 - 06:27 PM
now without the cockpit shake ur eyes can steadily focus on one point. with only reticule shake there should be no problems whatsoever except for the lousy acc u get on a jump. so reticule shake should not have been reduced cos i can even do it before now.
#13
Posted 19 July 2013 - 03:42 AM
Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.
Guy the only mechanic that reduced poptarting was and still is the game - the thrown off aim while firing JJ. The shake caused a lit of discomfort to a lot of people (including me in it´s first incarnation) but it did not prevent people from poptarting - it prevented these peoples use of JJ alltogether. Poptarting was never prevented it was made a little harder and you need a little more hight (making you a better target and use more JJs in your build).
Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.
Guy the only mechanic that reduced poptarting was and still is the game - the thrown off aim while firing JJ. The shake caused a lit of discomfort to a lot of people (including me in it´s first incarnation) but it did not prevent people from poptarting - it prevented these peoples use of JJ alltogether. Poptarting was never prevented it was made a little harder and you need a little more hight (making you a better target and use more JJs in your build).
Besides motionsickness ore more acurrate simulation sickness in this case does affect aprox 50% of people to some degree(partly minor discomfort up to daylong sickness and headackes) under conditions we had until recently. With the right triggers it can affect basically all healthy people since it is assumed to be a defence mechanisem against certain types of venoms. Just google it.
#14
Posted 19 July 2013 - 01:10 PM
Nauht, on 18 July 2013 - 04:22 PM, said:
Don't be disingenuous...it was certainly damped to almost nothing. The last patch was almost perfect...only really good pilots could do it and it was fairly rare to see it used like it was a month ago. Light pilots who were *actually* getting sick could play again. It was *balanced*. Now it seems there may be a slow return to the old prevalence. Disheartening.
#15
Posted 19 July 2013 - 01:31 PM
Jammerben87, on 18 July 2013 - 03:14 AM, said:
While we have a vertical lift mechanic there will always be poptarts, simple as that.
I wouldn't call it skill. They just have to wait to fire till their JJ's stop and they begin falling.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users