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Suggestions To Improve Mwo


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#1 Tethyss

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Posted 19 July 2013 - 07:57 PM

Hi,

-Stop polls in this forum. It's not helpful. If you need feedback disable the polls and send out an email or add a q/a screen upon login. Folks are cluttering up the forums with it. If you don't want discussion like that let us know.

-ECM stacks and is crippling. If I see a mech I should be able to shoot it. Period. Don't deviate from the rule set or provide a work around. PPC is not a work around. Read the first part about ECM stacking. This is obvious and if you disagree, state it. Players are seeing something you are not.

-Change the maps or add new ones that are smaller and are deathmatch style. When your balancing tool stacks 4 ECM lights vs. no ECM med/heavy/assault base cap is imminent. If the game design you envisioned is 'sit on your base for 10 minutes and wait for the enemy' then that's a lousy design. If you need design help look at the forums. There are plenty of suggestions.

-We would like to see the load out of friendly mechs, what they are equipped with. I've read all the future enhancements so pardon if I missed that.

-Better description on weapons and modules. Currently they are vague. Some modules suck. Seismic is awesome. We don't know unless we spend a boat load of C-Bills on them and test them. 3-6 Million is a boat load for a casual player, FYI. Or let us test modules.

-I'd like to be able to buy hero mechs/premium/etc without forking over cash. You already have some of my cash. There should be a way to obtain this without real $ as you are encroaching on pay 2 win. Something.

I have been playing TT since it started and the PC versions since the GEnie network when Kesmai ran that and you have a great game here that I enjoy. I appreciate all your efforts thus far so please consider these suggestions.





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