1: Do not allow bases to be captured until a 5 minute timer runs out. Put a force field around them or something. I don't know anyone who likes losing (or even winning) due to a base cap just as the battles start.
2: Please put a kill count on the resource victory maps also. They are just as important as on non recourse maps.
3: Please put some type of cooldown on ECM toggling. Having players toggle their ECM as fast as possible should not be a viable tactic (and it's darn annoying to boot, and extremely unthematic).
4: Consider factoring in a mechs tonnage when giving victory points. I have played battles with my Medium weight mechs where I pull off stunts, kills and maneuvers that assured victory time and time again, and that Olympic acrobatic judges would give a 9.5. But I never get anywhere near the points I do than if I just waddle into the middle of a battle with my Atlas and start shooting things. If I want points or money, sadly I have found I should just play with my Atlas (while reading a book) always gets me far more points. :/
Edited by PurplePaladin, 19 July 2013 - 01:37 PM.