Especially Living Legends. Why not have PPC's actually have a small EMP effect? If you get it with a PPC, your hud should fizzle out a bit. Do it PGI, and have your C3 grid lose your target, or at least the Lock. That way it forces the LRMs to relocate, giving your team a chance to move. You don't need silly heat penalties nobody can understand without having to spend a half hour reading first. Just think outside the box, or better yet, just PLAY THE SERIES.


Pgi Needs To Look To Old Games To Fix The Lrm Issue.
Started by GingerBang, Jul 19 2013 09:18 PM
4 replies to this topic
#1
Posted 19 July 2013 - 09:18 PM
#2
Posted 19 July 2013 - 09:25 PM
oh and lets not forget things like active/passive radar.
#4
Posted 19 July 2013 - 09:27 PM
Honestly the single best solution for LRMs is to buff their damage and then ban the use of the term "LRM" on the forums, along with ignoring all emails, tweets, facebook and reddit posts, etc, containing "LRM".
#5
Posted 19 July 2013 - 09:33 PM
Sephlock, on 19 July 2013 - 09:27 PM, said:
Honestly the single best solution for LRMs is to buff their damage and then ban the use of the term "LRM" on the forums, along with ignoring all emails, tweets, facebook and reddit posts, etc, containing "LRM".
Actually, I totally agree with this. I've always said battletech is about consequences. Certain weapons are supposed to just be a *****, that's battletech. LRM's are one of the most hit or miss weapons in the game, and the most effected by electronic warfare. Buff them, and leave them, then continue to revolve the balance around it. LRM's are way to finicky, either everyone plays them, or nobody plays them. There are 1001 technologies that can add to deal with LRMs being king later.
Edited by GingerBang, 19 July 2013 - 09:33 PM.
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