Honestly without buying a Yen Lo Wang, you're going to want either the Hunchback 4G, or a Hunchback 4H. Second choices in terms of speed are going to be a Centurion D, and a Trebuchet 7K.
Why I recommend the
Hunchback 4G:
FIRSTLY, because they can mount an
AC/20, the
LARGEST ballistic weapon in Mechwarrior and Battletech, excluding future tech like the Hyper Assault Gauss 40. These mechs serve as fire support and harassers on their larger enemies, popping around corners to catch an unsuspecting Cataphract in the mouth with a ballistic punch. Protecting your hunch is
priority number one for a Hunchback pilot; I own the 4G Founder's variant, and I usually move parallel to a large force of heavies/assaults, punching holes in a mech from around the corner while the main force moves to engage. A
Hunchback 4G with 1 AC/20 + 3 tons of ammo (21 shots) and 3 Medium Lasers can mount a Standard 250 engine, moving your Hunchback at 81 kph, or 89.1 kph with speed tweak. It's not the fastest, but neither is it the slowest. It can outflank Atlases and Stalkers, but keep away from their Heavy guards, harassing and falling back to their own team quickly. The variant doesn't matter so much, most Hunchies are similar, the Hunchback 4H has more energy hardpoints, and a smaller ballistic, which isn't really my style, the extra energy hardpoints are in it's torso, which takes away slots for your AC/20 haha. Giving your gun time to reload it's payload is critical; hitting with even 10 of the 21 shots at optimal ranges means you'll do 200 damage from your AC/20 alone, which is why committing more tonnage for ammo is silly. Aim carefully, and engage in an intelligent manner, and you will witness the destruction of many opponents. Also, being able to mount that large of an engine ensures that aiming on lighter mechs is easier, bringing an AC/20 to bear on a Jenner or Raven is Death, ensuring a nasty surprise for the careless Raven pilot.
Why I recommend the
Centurion 9D: The CN9-D is the most useful variant for harassing; the A has 1 more missile hardpoint, at the expense of a much smaller engine rating; this means the CN9-D will usually be much faster than it's cousin. My favorite build in a Cent D is an
AC/5 with a single ton of ammo (
30 shots), considering that your arm will not last nearly as long. Also mounted is 2 Medium Lasers and 2 streak SRM 2s with a single ton of Streak ammo: since they're not very many volleys, you get 25 volleys with the Streak 2s with the single ton of ammo, but again this mech is built to harass, you will almost never go through the entire ton. With the rest of the tonnage you mount Beagle Active Probe to cancel any scout's ECM, allowing you to bring your streaks onto the light mech, and a Standard 275 engine, moving your Centurion at 89.1 kph, or 98 kph with speed tweak. Scare the lights away with streaks, and allow yourself to engage heavies and assaults with your ballistic arm. Use cover and advance with another medium, and you should be fine. Standard Engine Centurions end up living
forever, so don't be surprised when you end up living for the entire match with nothing but your Medium Lasers; a note of caution:
Your huge side torsos deter using an XL engine, you'll get it shot off quite fast. Be sure to play safe, and this mech will end up living forever.
Why I recommend the
Trebuchet 7K: This medium is a fast mech with redeemable qualities... I'm sure. But I've owned one forever, and the synergy between it's stock weapons is really poor. Your hard hitting weapons are ALL mounted on your torso, meaning that engaging smaller mechs is more difficult to bring your weapons to bear; that said it's much easier to bring it onto heavier targets, which is why I mounted a Gauss Rifle and an ER PPC onto mine and ran it as a sniper. It's not a flanker, but a torso ballistic means the possibility of mounting an AC/20, which is always something! 1 AC/20, 2 Medium Lasers, except all in the torsos. In fact, the only hardpoints on your arms are two missiles, but with the state of SRMs right now you're better bringing streaks, and guaranteeing that extra damage on lights. But lots of lights run ECM, so you need BAP, etc etc... which adds up to more tonnage, which means your Treb will run slower. It's a wonky mech, but my friend enjoys running the Gauss+PPC build, has a lot of immediate punch without feeling like Velveeta.
Or just buy a Yen Lo Wang, the speed and firepower are not to be underestimated. A good Wang pilot will keep that gun and shred Heavies easily, all they need is a bit of time and maneuverability, and then his team pushes under cover and rounds the corner to mop up that one, ensuring an immediate numerical advantage over the enemy. A good Yen Lo Wang is like a Hunchback 4G with more speed, giving you an advantage over most other mediums in terms of fast, deadly firepower.
EDIT: I only included Medium mechs because you specified it should be small, but there's several Heavy chassis' that will be quite fun once you dip your toes. I'm too lazy to do write-ups of the Heavies, but suffice it to say there's a job for every mech sometimes.
bowlie, on 16 July 2013 - 01:28 PM, said:
CN - D.
I love it.
The arm getting blown off happens occasionally, but its not a huge issue and less so if your good at firing across yourself and torso twisting. I have the XL 275 I think, it goes a nice spritely 98km/h to get around the back of people and start firing its AC10 into them.
I tried the AL, but I found the AC10 is the premiere weapon for this mech because you can line it up and fire and twist back while moving much easier than you can keep it centered on someone constantly for AC2's while moving. Incidentally, my AL build with 2AC2's was good, and I used it in a fire support role for a mates Jager. It didnt work as well as a brawler
Brawling + XL Engine + HUGE side torsos = bad for business. I like the AC/10, but I usually found I never keep it long enough to do anything worthwhile with it, so I downgrad to the AC/5 so I can commit more tonnage towards my other weapons and speed.
Edited by Stomp, 17 July 2013 - 11:36 PM.