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@pp; Why Mediums Are Freaking Trash


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#21 Und3rSc0re

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Posted 19 July 2013 - 11:42 PM

View Postjeffsw6, on 19 July 2013 - 11:36 PM, said:

If you fix the absurdly-high maneuvering ability of heavies and assaults, you will give mediums a role.


Thats actually not a bad idea, though just like in wot either good positioning will kill them or you put your back to a wall and laugh at them.

I am still curious of a nerf to torso twist and such to assaults and heavys, maybe they can do a tweak to them on the test bed. I really think my stalker torso twists way too fast.

#22 TOGSolid

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Posted 19 July 2013 - 11:43 PM

Quote

Edit: Mediums dont have a role, they were battlefield fodder since there were so many of them to go out and die for the cause.

Pretty much and without tonnage limits or BV in place then they'll never really be able to live up to what they';re meant to do.

Quote

Thats actually not a bad idea, though just like in wot either good positioning will kill them or you put your back to a wall and laugh at them.
Yeah, I'm all for making the mechs more involved to drive, but I'm a glutton for punishment like that. I kinda wish more games had Steel Battalion's fall over mechanics.

Edited by TOGSolid, 19 July 2013 - 11:46 PM.


#23 Steel Claws

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Posted 19 July 2013 - 11:46 PM

Oh I don't know. I think mediums are fine. I've been running solo in a Black Jack for 4 hours tonight and have only lost three or four drops - one because of a cap rush. Think I've died two or three times maybe and had 30 - 40 kills. I had 5 in one drop. Perhaps it's the way people try to use them. Just saying, cause they seem to work just fine for me. If you look at the assaults vs the world leader boards, currently medium scores are almost as high as the Awesomes and only lack 120 points of being as high as the top Atlas pilot. Clearly they CAN be used just fine. A mediums job is as a fast flanking/harassing mech and light/medium killer. They work very well for this and this is how they should be used. Should you expect to go toe to toe with an Atlas or Highlander and survive - probably not unless your damn good. But they do work well on the edges getting behind assaults or in places were they can harass bigger mechs and poor damage down on them, then melt away.

View PostUnd3rSc0re, on 19 July 2013 - 11:42 PM, said:


Thats actually not a bad idea, though just like in wot either good positioning will kill them or you put your back to a wall and laugh at them.

I am still curious of a nerf to torso twist and such to assaults and heavys, maybe they can do a tweak to them on the test bed. I really think my stalker torso twists way too fast.


Sorry Assaults don't maneuver well at all. Nothing needs to be nerfed - they are just fine - nice big targets.

Edited by Steel Claws, 20 July 2013 - 12:07 AM.


#24 TOGSolid

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Posted 19 July 2013 - 11:47 PM

View PostSteel Claws, on 19 July 2013 - 11:46 PM, said:

Oh I don't know. I think mediums are fine. I've been running a Black Jack for 4 hours tonight pugging and have only lost three or four drops - one because of a cap rush. Think I've died two or three times maybe and had 30 - 40 kills. I had 5 in one drop. Perhaps it's the way people try to use them. Just saying, cause they seem to work just fine for me. If you look at the assaults vs the world leader boards, currently mediums scores are almost as high as the Awesomes and only lack 120 points of being as high as the top Atlas pilot. Clearly they CAN be used just fine. A mediums job is as a fast flanking/harassing mech and light killer. They work very well for this. Should you expect to go toe to toe with an Atlas or Highlander and survive - probably not unless your damn good.



Sorry Assaults don't maneuver well at all. Nothing needs to be nerfed - they are just fine - nice big targets.

Mediums can kick some ***, it's just the lack of drop limits ***** them over. Tonnage limits really are the single most important thing PGI needs to add pronto.

#25 jeffsw6

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Posted 19 July 2013 - 11:48 PM

View PostUnd3rSc0re, on 19 July 2013 - 11:42 PM, said:

Thats actually not a bad idea, though just like in wot either good positioning will kill them or you put your back to a wall and laugh at them.

If a 50-ton mech can make an Atlas cower against a wall, he's doing something good for his team. That is especially true if, in the future, a tonnage-based drop-ship mode (or similar) makes it advantageous to pin enemy assaults down to neutralize them, while your team covers territory, hunts other enemies, or whatever other objectives.

#26 Angel of Annihilation

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Posted 19 July 2013 - 11:50 PM

God I am so sick of people bashing the seismic sensor and using it as an excuse for poor game play.

Today was a prime example of what I am talking about. I have only one seismic sensor that I usually just move around between my mechs. Well today is the tournament so I found myself rotating between two mechs. Obviously I couldn't dismount my siesmic sensor from the mech locked in a match so I dropped with my other Victor without a seismic sensor and FELT COMPLETELY BLIND.

The point is that having it equipped on your mech is a huge advantage FOR ANY CLASS OF MECH. Instead of whineing about it, learn to use it and IT WILL IMPROVE YOUR MEDIUM MECH GAMEPLAY!!! Instead of running around blind and rushing headlong right into 5 fricken enemy Assaults that will flatten your medium mech in seconds, you can actually see that there are 5 friken enemy mechs just the other side of the hill and make a snap decsion to NOT GO THAT WAY!!!

If you have any brains whatsoever, you can even watch the little blips and realize that they enemies aren't paying attention to you which allows you to guess what.....FRICKEN FLANK THE ENEMY and do it with little risk to your mech.

Grind the XP, spend the 6 Milllion C-bills and mount the darn sensor and quit whineing about it. I will guarentee you that your gameplay will be better with it than it ever could be even if they removed it entirely from the game.

Lastly, remember my little story about feeling blind in the Victor that didn't have the sensor mounted? Well ironically my best game tonight was with that very same Victor. 5 Kills, 2 Assists, 900 damage and match score of 121. What's the point? Simple, seismic isn't an automatic "I win" button. If you pay attention and keep good situational awarness, seismic becomes almost redundant.

Edited by Viktor Drake, 19 July 2013 - 11:51 PM.


#27 Und3rSc0re

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Posted 19 July 2013 - 11:54 PM

View PostSteel Claws, on 19 July 2013 - 11:46 PM, said:

Oh I don't know. I think mediums are fine.


Welp you heard the man mediums are fine, time to wrap up the thread now.

Now if only we could get the majority of players playing mediums somehow... hmmm
I would love to see tonnage limits in place, with a 12v12 i would like to see at least 6 mediums on each side, 2 lights, 2 heavys and 2 assaults would be great balance wise. But who am i kidding guys we all know we want to see 6+ assaults on each side amiright?

#28 Gambino87

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Posted 19 July 2013 - 11:55 PM

Sure mediums don't have the firepower of assaults, but they are much more adaptable to a changing tactical scenario (if outfitted well). They may not be the fastest, but they can respond to an enemy captor a hell of a lot better than almost all assaults and some heavies =p Not to mention they make great body guards for the slower assaults. Hell, I'll use my big Atlas/Stalker buddies as cover while smashing their attackers in with an AC20 or 6-8 MLs.

If you ask me, the game would be better if we could see what map we're about to get dropped into and pick out mech/loadouts accordingly. I would loadout my HBK-4P completely different in Alpine than I would in River City =p I think that's what hurts mediums the most.

#29 Corvus Antaka

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Posted 19 July 2013 - 11:56 PM

I just dont buy it. lights and mediums for myself are plenty agile. However, given most teams are 6-7 assaults and 1-2 lights, mediums cannot compete, they dont have the armour, staying power or firepower.

teams need to be balanced by tonnage to create diverse team planning and loadouts. even spreading the agility and speed gap will not help mediums, they are too big and easy to hit for FPS players. even the spider isnt that hard to hit.

you cannot nor ever should you expect a lower tonnage mech to beat a higher tonnaged one 1v1. in fact any pilot who couldnt beat a lighter tonnage mech reliably 1v1 probably should not qualify for that tonnage class.

I also think its a bad idea to use the approach that any wieght class can beat any other qieght class 1v1 because the reality is that a spider will never beat an atlas 1v1 unless optimal conditions exist and the spider pilot is exceptionally good and the atlas pilot is pretty terrible.

exceptions exist, but that is the way btech has always been - and why every league and every mmo setting used tonnage limits and handicaps for clan mechs to create balance and diverse mechs on the field - because otherwise what we see now with 2 lights and 6 assaults, maybe 1 med for fluff is pretty much always going to be the best option.

Edited by Colonel Pada Vinson, 19 July 2013 - 11:58 PM.


#30 jeffsw6

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Posted 20 July 2013 - 12:42 AM

View PostGambino87, on 19 July 2013 - 11:55 PM, said:

Sure mediums don't have the firepower of assaults, but they are much more adaptable to a changing tactical scenario

Like, a bunch of mechs running through a cave? Oh, wait, seismic sensor gives you plenty of warning.

There is no "changing tactical scenario" in this game except base-rushing on Alpine and Conquest, and that is not difficult to defend against if your team as as much as one light mech -- mediums are worthless.

#31 Egomane

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Posted 20 July 2013 - 01:14 AM

If you want to provide feedback to Properity Parks thread, do so without creating a new one. You can find it here:
http://mwomercs.com/...-the-same-time/

If you want to adress him personally, write him a PM.

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