Dracol, on 25 July 2013 - 11:28 PM, said:
You might have to blame yourself for always running an assault mech or slow heavy.
You might have to blame yourself for always wanting to fight in the middle of the map.
You might have to blame yourself for wanting to follow the blob.
You might have to blame yourself for not wanting to leave the brawl.
You might even have to blame yourself for not reading the ways the match can be won at the beginning of the match.
So what you're saying is you deserve to lose if:
You play an assault or heavy.
You like fighting the enemy.
Your team stays together.
You don't leave combat to walk for a minute, then stand inside a square, or perhaps be killed by lights.
You seem to be implying that playing a heavy mech is bad, fighting as a team is bad, and that walking around the map standing in squares or chasing lights is good.
It's true that there are a lot of strategies you can do that minimize the risk of losing to a base cap. But those strategies aren't fun. I'm pretty sure you could win on Alpine most of the time if your team was all lights, and you just avoided the enemy the entire game while capping. Yes, there needs to be something for light mechs to do, but that something should involve interaction with other players (like scouting, flanking and harassing).
Consider these statements:
I play MWO because I enjoy Mech combat.
I play MWO because I enjoy running around a map capping points.
Which is the most likely to describe your average MWO player? Let's face it, if all the game was was mechs fighting, it'd be fine. All the capture points do is distract people from the fun part of the game - combat.