I then tried to go into Testing Grounds to see how things improved, only to get the following message:
Not enough heatsinks. Additional required: 1
Why am I getting this problem? Also I've just discovered that double heatsinks are also available in the Equipment section for only 12k CB. Why are heatsinks available in two areas? Why is the double heatsink upgrade 1.5 million in one section and 12k in another. Where have I gone wrong here? I've looked at quite a few Mechlab video tutorials and they didn't include anything that would have allowed me to spot and avoid this error. VERY frustrating start to this game.
The last thing a free to play game needs is to ******* off a new player during the early stages with a MechLab system that allows you to make subtle, unintuitive mistakes that result in your mech being unuseable. There should be warnings messages displayed during a loadout session that, before you commit to buy, let you know you won't be able to launch your mech
The devs need to think of it this way: Wouldn't the mechanic in the mech shop be knowledgeable enough to point out problems with a mech pilots decisions about the loadout he wants to run? So, implement this inherent mechanics knowledge by making the MechLab help new players avoid mistakes like this.
Any help appreciated.
Edited by Seefer, 24 July 2013 - 04:56 PM.