I like the thought and effort put into this project. I have a differing opinion on a few items, listed below:
A Hardpoint Proposal:
Hardpoint sizes should directly correspond with actual hardpoint limitations…
Have large and normal size designations for all the weapons. The actual designation of what should be normal or large can be decided upon at a later date specifically for balance purposes.
Agent’s take:
While I think weapon boating is a problem in MWO, enforcing these hardpoint/critical slot restrictions isn’t a solution. It just means instead of having a variety of PPC boats, everyone is running an Awesome. And while Valk makes some good points regarding PGI promoting/demoting variants, it is almost impossible to get that cat back in the bag, for instance “Joe Moe” bought Atlas D-DC, paint, and camo with MC ($$$), and then built it as a sniper mech, now you are going arbitrarily force him into a brawler role?
I do think this idea has merit with regards to missile racks. LRM and SRM are two of the most boated weapons, and this issue is going to be compounded when Clan LRMs arrive with their lack of minimum range and dramatically reduced tonnage (fear the 6x cLRM20 catapult).
I also believe this issue can be addressed with a Trial Lobby, or limited modification Lobby (once Lobbies are introduced), where like-minded players can play by more restrictive (or primitive) rules.
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Alpha strikes
All heatsinks add a lot of heat threshold to the mech, so you can fire several alphas at once without a problem or drawback. AFAIK the threshold bonus should be completely removed and heatsinks only should offer heat dissipation (though lots more then now, truedubs etc...)
Agent’s take:
I really like this proposal, right up to the part about giving “specific” mechs a bonus heat threshold. I would much rather see a universally applied rule, like a fixed heat threshold, or a module/equipment than can increase the threshold.
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Ferro-Fibrous Armor
Increase the damage resistance of Ferro-Fibrous Armor in order to make it a more competitive choice for mechs versus Endo-Steel. You never use FF over Endo, ever.
Agent’s Take:
I disagree. Yes, no one takes FF instead of Endo, instead they take FF in addition to Endo. By improving Ferro-Fibrous armor to be equal to Endo-Steel, you are only benefiting a select group of mechs (mostly lights) that have the free critical slots to carry both. And framed as “do light mechs need a free tonnage buff” I have to say no.
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Individual Weapon Changes - Agent
LRMs – boating is way to easy and way too common. The heat scale does not work, since it is so easy and effective to chain fire them. The only way I see this being fixed is through Hardpoint/Missile Tube restrictions, and/or Ammo hardpoints.
Additionally I want to see where LRMs are coming from on my radar.
PPC & ER PPC– decrease projectile speed to 1000m/s would solve 99% of PPC boating and sniping problems.
LB10x – This weapon doesn’t seem functionally different than an SRM10 (SRM4 + SRM6) with artemis, but it weighs 11 tons, takes up 6 critical slots, and does half damage. Either the damage needs to doubled (at least) or just make into an AC10 (slug) with a bonus critical chance and shorter range.
ECM – scrap it and start fresh, it is completely broken. There are only 5 mechs that can use it out of 88 (5.7%), and yet it shows up on multiple mechs every match. PGI can’t even allow it on hero mechs because it would considered Pay-to-Win. It has forced the radical change and development for several other pieces of equipment, which have in turn broken other aspects of the game (TAG, NARC, BAP, Seismic, LRM, SSRM, PPC, UAV, Thermal Vision, etc).
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Matchmaking - Agent- only 1 group per team, the rest is filled with PUGs. I have seen way too many instances of 2 groups being immediately put on the same team, then watching the other team slowly fill up with PUGs, and usually the PUG team has a much lower ELO and tonnage because the matchmaker is rushing the matchmaking for the premades.
- Group Elo. Premade groups need an Elo tax for purposes of finding an appropriate opponent. Using the average score is too beneficial to the premade team. Either set all members to the highest member or use average +25% (this is only for matchmaking, actual Elo movement is based on actual individual value).
- Weight class matching should be absolute (not a priority, if you can’t match weight class, you don’t get a match). We already know that Elo is weight class based, and thus invalid in comparing two pilots in different weight classes. Additionally if teams are of differing weight due to variance in weight class, then the lighter teams should receive a % bonus to C-Bill and XP based on the difference.
- Trial mechs. Ideally would only fight other trial mechs, but I realize that may be impossible due to limited opposing players. To help categorize trial mech users their ELO should be calculated at 75% of actual value (although ELO movement is based on actual value).
- Elo hard –caps. Calculated Elo values between all non premade group members of a match should be restricted to a specific range. Groups use the group Elo value (see above). This will help create balanced matches and prevent Elo Fixing.