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'Mech (Visual) Customization


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#1 Biplane

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Posted 11 June 2012 - 03:31 AM

I could swore I'd seen a video where they show a little of the visual customization options (paint and camo and so forth), but now I can't seem to find it. I could have sworn it was in the Mechlab video. Shrug.

Anyway, what do you think the options will be? Pick a color, pick a logo? Or something a little more in-depth?

It'd be really neat to have spray paint and nose art and kill counts and so on.

#2 Aelos03

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Posted 11 June 2012 - 03:35 AM

i think you saw it in dev blog

#3 Woodstock

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Posted 11 June 2012 - 03:38 AM

The devs have stated that variants will be visually different and that customisations will be included ... soon tm

The vids were pre closed Beta

#4 Karyudo ds

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Posted 11 June 2012 - 03:39 AM

Yes it was in a dev blog. Don't think there was a video yet but it showed picking 2-3 colors and a camouflage and logos, or skins which might have nose art like things.


Nothing terribly solid though.

#5 starmindfr

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Posted 11 June 2012 - 03:42 AM

I beleive they could also do like in WOT, few camo to choose for extra $, so every user download them on client file this avoid to have user adding weird things, and reduce download

#6 Nakir

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Posted 11 June 2012 - 03:53 AM

Here is your answer!!

Customizing Visual Appearance

Customizing the visual appearance of a BattleMech happens in various ways. Players can change the colours/camo/decals on their BattleMechs or they can apply an overall skin.
Posted Image
Figure 4
As seen in figure 4, there are a number of different sections that make up the custom appearance of a BattleMech. Players pick a primary, secondary and tertiary colour set, then apply camo and decals as they wish. The player can also choose a premade skin that takes care of all of the options in one button click.
Case Study 3 – Visual Customization

Posted ImageFirst, the player selects a primary colour. This is the base colour of the BattleMech.
This underlying colour also affects the primary colour in a camo pattern as well.
The available colours will vary based on default colours provided by the game and possibly purchased ones which are more exotic.
Posted ImagePlayers then select the secondary and tertiary colours. These colours can be considered the highlight colours of a pattern.
Note: Selecting bright pink as any colour level results in Paul’s weapon systems automatically locking on to your ‘Mech whether visible or not. Just a heads up.
Once the player has chosen their colour scheme, they can apply the colour scheme to any available camo pattern by selecting one of the camo swatches.
Posted ImageYou will notice in this illustration that the primary colour is the main colour in the camo pattern. The secondary colour is the first level of highlight, and the tertiary colour is the last highlight level.
Not all camo patterns have 3 levels of colour so colour selection is determined by order of selection. i.e. Primary > Secondary > Tertiary
Posted ImageNext up, the player can select a decal to place on their BattleMech. Decals can only be applied to predetermined locations based on the BattleMech/chassis type.
The locations in which a player can place a decal will automatically highlight when a decal has been selected. The player then drags and drops the decals into the available slots on the BattleMech.
Now if this seems too much for a player to bother with, players can also simply just select a skin. Skins are unlocked via the meta game and can also be purchased from the Store. In the image below, the player has selected the Piranha Games theme skin. You will notice that decals are automatically placed and it does not matter what the player has selected for colours or camo.
Posted Image
Players can choose to place decals on top of a skin if they so wish by simply following the decal process outlined above.Topic closed.





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