NARC is a pretty big investment in weight and critical for a non-damaging weapon. How about a module that can specialize a mech into using NARCs more effectively.
Suggested stats
Cost 2m Cbills
Improved NARC: 3000 GXP
Damage before disabling boosted to 45.
Duration increased by 25%.
Advanced Improved NARC: 7500 GXP
Damage before disabling boosted to 55.
Duration increased by 35%
Module: Improved Narc
Started by Laserkid, Jul 21 2013 03:29 PM
5 replies to this topic
#1
Posted 21 July 2013 - 03:29 PM
#2
Posted 21 July 2013 - 09:36 PM
NARC! Don't do it...keep em' back and XL!
#3
Posted 21 July 2013 - 09:51 PM
They don't need this. Just FIX it correctly first.
#4
Posted 22 July 2013 - 06:41 AM
I agree they need to fix narc in the first place.
Tag is so much better I have only see Narc used once in all the matches I have ever been in.
Tag:
- No heat,
- 1 ton TOTAL weight
- 1 slot TOTAL space
- no worry about it falling off after dmg
- CON - do need to keep LOS - but for scout not big issue
- NARC:
- Heat
- Requires Launcher
- Requires Ammo
- Falls off after single salvo
-
Tag is so much better I have only see Narc used once in all the matches I have ever been in.
Tag:
- No heat,
- 1 ton TOTAL weight
- 1 slot TOTAL space
- no worry about it falling off after dmg
- CON - do need to keep LOS - but for scout not big issue
- NARC:
- Heat
- Requires Launcher
- Requires Ammo
- Falls off after single salvo
-
#5
Posted 22 July 2013 - 10:32 AM
The Improved Narc Missile Beacon (iNarc) is already a piece of BT equipment, that requires weight (5 tons) and critical spaces (3 criticals) and ammunition (4 rounds per ton - or, 2/3 that of the original Narc). It should not be replaced with a Module!
#6
Posted 22 July 2013 - 11:10 AM
Bah 3062 tech, 12 years from launch. Just something in the specialize a chassis into using NARC more effectively.
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