Captain Katawa, on 20 June 2013 - 12:41 PM, said:
Engine mass includes myomers.
The larger your myomers are (mech muscules) the stronger it is so it will move both it's arms and it's legs faster.
And yes.
Any changes to it will completely kill everything that is fun like AWS-9M.
Maybe they should increase mobility buff from engine or leave it as it is.
I disagree, some what. It's true that the larger the
Engine, the higher the amount of electrical power can be provided. But more raw power should not make actuators or
myomers go beyond what they are capable of alone, and extra unecessary power should be a factor maybe even able to cause damage from the engine overheating with few places to send the excess power.
- Check out this except from here: "Myomers are not merely 'Mech scale plastic muscles. Rather, they are very powerful electrical motors. For reference, the myomer bundles in a 'Mechs fingers are multi-kilowatt motors. The leg myomers are far more powerful. The downside of myomers is that they aren't efficient electrical motors due to high internal electrical resistance. Myomers are roughly as wasteful of energy as natural muscle or internal combustion engines... much of the energy required to activate them is simply wasted into heat. Myomers can actually generate enough waste heat to cook themselves, and so the Myomer bundles are laced with a network of flexible tubing which carries coolant fluids to and from the BattleMech's Heat Sink system to handle this waste heat."
- And also this part from the same article: "In the early days some BattleMech designers experimented with using fusion engines that produced more power than a particular chassis needed. The idea was that the extra power produced would provide some nebulous benefits in combat. However, this turned out to not only be false, but the oversized engines actually would generate too much heat and would either cook off explosive ammo stored in the BattleMech; or the engine safeties would cut in and automatically shut down the engine. A BattleMech can only use so much power... trying to force it to use more simply does not work."
So, in my opinion, there are not enough proper trade-offs when we trade-up engines and go faster as it is, which is something that should be a consideration in building a mech, since we already have so many Heavies outperforming Mediums, and Assaults also being able to out perform Heavies.
The other is that mechs should have a walking speed and a running speed, but in MWO we are all basically running around at max running speed (partly out of necessity from other flaws in the game), but running is not taxing our mechs as much as it probably should in real-time compared to TT.
And there is
MASC (and maybe a few other mech design quirks from TT) that can boost speeds above normal for bursts, but MASC use degrades the mech when used excessively and has other trade offs for that kind of performance, so that system has a built-in trade-offs compared to how MWO currently works with mech speeds.
So, if mech agility is programmed instead by each mech (+variants) independent of engine, then mechs can have varying degrees of agility so that any Awesome or Victor remains far more agile than any Stalker, Highlander or Atlas, regardless of engine used for higher speed. There are already too many benefits gained from mounting larger engines, where most mechs already can go faster, so I feel that there should be no need to attain better agility if that is preset to the mech.
And also the weight of an empty Awesome is 8 tons, compared to the 10 tons of an Atlas (and the 2.5 tons of a Commando), which is the weight of both the skeleton and myomers AFAIK, engine weight is simply the weight of the engine, cooling system and protective systems for the engine.
So, the extra weight carried by a fully loaded Atlas should slow it down more than an Awesome fully loaded, since there is a 20 ton difference between them with an Awesome's 8 tons managing 72 tons of Armor, Weapons and other gear and the Atlas has 10 tons to manage 90 tons of gear.
So for better game balance, we should at least separate a mech's agility from engine rating, IMHO.
Edit: spelling
Edited by Praetor Shepard, 25 July 2013 - 02:43 PM.